Xzirez: Token Miracle (Legend #2 Twice S7+S8)
- Last updated Nov 29, 2014 (Naxx Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 10/6/2014 (Naxx Launch)
- Xzirez
- Registered User
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- 8
- 20
- 76
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1986
Legend on asia got in at rank 11 legend two losses from rank 7- legend. Took me a couple hours met a lot of priest and other miracles. Legend on eu got in at rank 43. Took around 4 hours from 3-legend on eu had some trouble because off hunters rank 8-3 was one big winning streak for the most part around 80%+ win rate. For proof go on my stream and watch when i play dont wanna upload picture as people will always say its photoshopped. Twitch.tv/vbsof
Thx too donnie aka voltarin for helping me make this deck and a lot others:) Twitch.tv/epicvoltarin
Got #2 this season aswell. forgot to take a picture at #2 but took on at #3 at thats were I'm currently at.
Meta Slots For Counters Too Different Decks:
Zoo: Edwin, Earthern,Belcher,Senjin.
Handlock: Iladin, Two Sap, Owl, Two Sinister.
Shaman: Two Blade Flurry, Any Weapon, Bloodmage.
Hunter: Ooze, Owl, Belcher, A lot of aoi,earthern.
Mirror: South seadeckhand, Shade, Shadow step for loatheb.
Priest: Double Azure, Illadin edwin + loatheb in same deck, senjin, ysera(only if priest is only class).
Warrior: Illadin, Double conceal always, cairne, double sap, assasins blade.
Freeze Mage: Illadin always, Edwin,shadow step for loatheb, two farseers for heal,ragnaros(only if freeze mage is only deck)
Mulligan:
Its very hard too set general rules for mulligan when it comes too miracle rouge so these are not always accurate
Huntard: Backstab,preperation, si7 (if you have a combo card), evis(if combo card), fan of knives, deadly posion.
Warrior: Actiouneer, shade, deadly posion nothing else.
Priest: Backstab, Deadly posion,shade,earthern si7, Acitouneer,Azure drake(if good hand), Loatheb(If good hand)
Zoo: Same as huntard.
Handlock: Actiouneer, Violet,Sap, Any 3 drop,Eviscerate.
Druid: Minions, Sap(not always), Backstab, fan of knives(if token build)
Paladin: Actiouneer, Minions, Deadly posion,fan of knives.
Mirror: Actiouneer, Always loatheb, All Minions, Backstab, Shiv.
Mage: Concede if they play ice block my win rate is close too 0%.
Some matchups you need too look at how many cards they mulligan like warlock. Here are some mulligan rules too see what there hand early on might look like.
Warlock: The more cards they mulligan the more likely there handlock.
Druid: If they keep two cards keep sap or removal.
Mirror: If they keep there whole hand or have coin keep sap incase of edwin.
Priest: The more cards they mulligan the less removal you need to keep. If they keep 2 cards dont mulligan sap.
Hunter: The more cards they keep the more cards you need to mulligan too get removal.
Shaman: The more cards they keep the more cards you need to mulligan too get removal.
Reading Opponents Hand/Plays:
An important aspect off any card game is being able too ready your opponents plays. There are different hints your opponent gives off during a game as too what cards he might or might not have. These hints are even more importan for a miracle rouge too read since the combo aspect of rouge means you need too setup for a lot of your plays. For example miracle rouges that dont attack with dagger turn two often has a hand with lot of removal and minions that they want too play in the up coming turns. Im going too list a couple of things people do that indicates what there hand is. These might not always work in lower levels of ladder since players often do missplays like playing in too a removal card for example
1: If your opponent is setting up for a big turn they will always try and remove your board. An example is if priest are setting up for a ysera or cairne which are cards that needs a clear board in order too not be removed or put the player behind they will always kill cards they fell will be hard too remove. If you have a loatheb on board and the opponent knows you have ragnaros and alextrasa in your deck they might "waste" there removal on loatheb if there setting up for a big play next turn in order too not fall behind. When you see your opponent making trades you fell are not neccessary hes most likely setting up for big play in the upcoming turns and these are the turns were you set up a good board clean or just fill the board with minions they have too remove so they fall behind.
2: If your opponent has a full hand off cards and he decides too skip 2-4 mana it means one off three things: One hes trying too setup for a good trade with a aoi spell and there for wants you too play a lot of minions, Two hes hand is full of useless spells that he needs to save for a big minion or certain combo cards in his deck, Three hes trying too not get destroyed by one off your aoi spells or counter spells to his cards. If your opponent does one off these plays try and read hes earlyer plays or bait him for one turn meaning you do a play that makes him think your hand is crap making him over commit to the board or waste spells.
3: Try and see too what degree you opponent is playing around certain cards/combos. If your opponent is trying too play around everything he has a bad hand and thinks your hand is amazing. If your opponent never play around anything he has a really good hand or is just a really bad player.
4: Look at were the cards your opponent are playing comes from in there hand. If your opponent is saving hes left card for 8 turns its most likely a card like : Black knight, bgh, Execute. If your opponent is top decking the card he plays each turn the rest off hes hand is spells or high cost minions, if your opponent does this you need to try and either out draw him or be greddy with your trades.
Cards:
I cut edwin for a shade because edwin means the deck has 5 targets that consume spells which is too much. Shade is slower but dosent take your whole hand to use.
Loatheb is one of the cards that made token miracle possible. It locks your opponent down for one turn and lets you play spells to create tokens for next turn which is not going to get killed because of his battle cry.
Violet teacher is the early game core of the deck and allows for a early game threat that often creates 1-3 tokens the turn it gets played. If this card dosent get killed the turn it gets played you win the game 90% of the time in my experience.
I cut some cards like blade flurry and one azure drake too make room for more damage spells like cold blood and sinister strike which is cards i feel the deck needs too win control games. The double cold blood + sinister strike needs too be played as long as warrior is a meta deck.
The problem i first faced with miracle after the nerf was finding a list that worked well. i tried building a token version for a while but couldn't get it too work properly. My original list last season was just a few cards different from this one but i still wouldn't be able to get a good winrate because the cards i werent using were extremely key cards and the cards i were using instead of these had no real value in a token build. Since I've been playing the OTK lerroy miracle for the last 7 seasons i also had too get used to playing a different build. I found small things like hitting more with dagger and not saving all spells for draw made me win games the old miracle was much more conservative and drawing cards was the way you would win. with this deck i found i only need to draw 1-3 cards and i never have the time too wait for a huge draw turn.
Miracle is the ONLY deck i am able too win almost every game with on a good day, no other decks does this for me. I dont know if the deck has more options then other decks and therefore always has a good chance off winning but i feel like i am constantly improving with the deck compared too other classes like hunter or warrior were i feel like the plays are mostly set each turn and the only real decisions i have too make is if holding the cards in hand or playing them generates the most value. With miracle i feel like everything i do each turn matters even hitting or keeping blade i find too have a impact on how the games play out. My win rate with miracle was over 80% for a whole week last season and i was able too stay floating around Top 50-10 still playing the game before the patch hit . A lot of people that get top 10 just stop playing and sit there until they start dropping i found this too be extremely boring and i always try and go for rank 1 which i usual fail at since the gap between 5 and 1 is often 10 wins+ in a row.
How do you feel about replacing a Fan with craine? I feel that having that stiky minion helped me to work on my combos without losing a lot of board presence
Cairne can be good for a slow tournament meta but i dont really like him. Hes good in matchups like warrior, druid,handlock, mage but these matchups have better counter cards for example for freeze mage i would rather add ragnaros and for handlock i would add sinister strikes. He is really good in warrior matchups but warriors on ladder is more tilted vs hunters so there not really a problem.
Hello, i don't have bloodmage-thalnos and shade of naxxramas (still didn't buy the last wing). What are budget remplacement for this deck please ? And can you explain why did you cut one Si7 agent because it's a great card. Thank you.
Shade can be replaced with edwin or any good spells. Thalnos can be replaced for burst or card draw like sinister strike or gnomish inventor. Because hunters were so popular i needed the healing more then the 2 dmg since a lot of the hunter minions are better off clearing using aoi or not clearing at all(mad scientist..ehm), im still not sure if playing two earthens and one si7 is the best setup but it has worked great so far.
Illidan Stormrage
Added one now
Ofc its good just harder too play. Rouge is favored against everything but mage,handlock, hunter and sometimes paladin. There are builds that destroys handlock and mage. You add illadian or alex too the deck handlock and warrior is easy game.
Sounds to me like you're playing it wrong...
i guess my topdeck skill is #2 legend worthy. No but seriously if you dont win with the deck its not the decks fault its you. If people are able too win 80% with a deck and your only able too win 40% its not the decks fault blaming the deck is just stupid. If you still want too argue about the deck being bad post a video off you playing it. I have vods off getting top 10 legend with this deck so i have proof you on the other hand dont have anything but claims.
I wanted you too post video so i can see what your doing wrong i know the deck is good.The old miracle was mills easyer too play before loatheb, sludge belcher,lerroy nerf so on happend and i know this because i was top 5 with the old builds aswell all seasons since i started playing it.
Theres nothing lucky about this deck other then auctioneer being in the bottom 10 cards which in theory with this much cycle and correct mulligan should only happen about 1/4-1/5 games. Without auctioneer you can still win and i have won a lot by concealing a minion with cold blood buff because i didnt draw auctioneer.The deck is more consistent then the miracle burst decks since it relies on building a board instead off just burst off 20+ dmg.
The main way you deal enough dmg for lethal is cold blood + conceal, cold blood + loatheb or just getting minions too stick too board while clearing using spells. If you still dont see how the deck wins im srry but i cant help you as almost all other decks in the game win the same way by establishing a board and killing your opponent sometimes with burst sometimes with just plain board control. A lot of players have reached top 10 legend using this list or alts of this list.You should be asking me what your doing wrong since your losing games because your doing something wrong for sure.
hi Xzirez,
can you please write up the mulligan section for against each class? like what to keep etc.
Thanks!
sure ill make one tommorow but it might be pretty long since theres so many different scenarios for miracle in which the specific cards are kept.
been playing this deck with one change
-1 shade
+1 golden vancleef LOL
I only have 5 or so games with this deck, and it was in non ranked, but i'm REALLY tempted to take this into ranked. I played vs competitive decks like freeze mage, the UT hunter, zoo, handlock and control paladin, only losing to the control paladin and it was due to some good plays on his part and my first time with the deck.
I really need to practice a lot more with the deck because I dont know when to go turn 4 teacher + coin+ spells or turn 5 gadgetzan instead. (if i have both in hand)
I thoroughly enjoy the deck so far.
I do feel like the tokens are very sucseptible to aoe removal but, oh well.
You dont think off your opponent removing your board with tokens as a bad thing there not real minions there just a bonus from alle spells. If your opponent uses a value removal on a board with violet and tokens and he clears then he still goes minus in terms off value and you can now conceal a minion without worrying about removal. The deck is super hard too play so you need a lot of pratice, this deck is meant for allready advanced miracle players.
I am a very advanced miracle rogue player. However, this deck play very unlike classic miracle rogue or malygod.
I'm not saying its bad. I actually enjoy the deck a lot. But clearly the only way to get better with it is to keep playing it. As hands with VT + gadgetzan and a bunch of spells make you question which creature u should use and get value from spells with. (doyou play VT or gadgetzan and then use preps+spells, or do you try to get greedy with turn 4 VT, turn 5 gadg + spells ?) etc, lots of lines of play that really matter depending on matchup. tough deck to play indeed.
I like your most recent version. I face mostly zoo, hunter and minion priest. having the removal and double si 7 seems strong.
Ino its very hard too play i often lose because i do ONE play a game thats is sub optimal meaning its not a missplay but 3-10% worse in the cause that the oponnents hand is the exact hand he has. Somedays i cant win games at all last night for example was one were i went from top60 too too600 its just what its like sometimes.
your thoughts on having shadowstep? i think it needs atleast 1 copy. and what to cut it for? nice deck mate.
Tried it but wasent too impressed i could run one but i would have too change it for cards i actually need. If i think i can replace one off my cards i might just for shadow step loatheb.
Why drop a Violet Teacher for a Belcher, just because you were playing too greedily? Or because Violet teachers aren't as worthwhile against aggro? Or is it something else. A little confused on the change is all, but I really like the deck, lot of fun to play and on a budget :D
Just seeing if different lists work better a lot of people were asking for the changes all the time so i figured i would just try and change the list when ever i do changes. i don't know if i should play belcher but its good against hunter sometimes. i think the original one is better but I'm not sure, this list feels better in some cases but overall i feel 2 violets fits better.The sinister strike is something i feel like I'm gonna end up cutting for another minion if i can still win consistently against warrior without it. Im gonna try belcher for a while see what happens. I just get unsure if I'm playing the right list when I'm able too win 20-30 games in a row then just lost 4-5 in a row and drop from top 10 too top 200. When i get #1 i will not change the list anymore:)