Xzirez: Token Miracle (Legend #2 Twice S7+S8)
- Last updated Nov 29, 2014 (Naxx Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6680
- Dust Needed: Loading Collection
- Created: 10/6/2014 (Naxx Launch)
- Xzirez
- Registered User
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- 8
- 20
- 76
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Battle Tag:
N/A
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Region:
EU
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Total Deck Rating
1986
Legend on asia got in at rank 11 legend two losses from rank 7- legend. Took me a couple hours met a lot of priest and other miracles. Legend on eu got in at rank 43. Took around 4 hours from 3-legend on eu had some trouble because off hunters rank 8-3 was one big winning streak for the most part around 80%+ win rate. For proof go on my stream and watch when i play dont wanna upload picture as people will always say its photoshopped. Twitch.tv/vbsof
Thx too donnie aka voltarin for helping me make this deck and a lot others:) Twitch.tv/epicvoltarin
Got #2 this season aswell. forgot to take a picture at #2 but took on at #3 at thats were I'm currently at.
Meta Slots For Counters Too Different Decks:
Zoo: Edwin, Earthern,Belcher,Senjin.
Handlock: Iladin, Two Sap, Owl, Two Sinister.
Shaman: Two Blade Flurry, Any Weapon, Bloodmage.
Hunter: Ooze, Owl, Belcher, A lot of aoi,earthern.
Mirror: South seadeckhand, Shade, Shadow step for loatheb.
Priest: Double Azure, Illadin edwin + loatheb in same deck, senjin, ysera(only if priest is only class).
Warrior: Illadin, Double conceal always, cairne, double sap, assasins blade.
Freeze Mage: Illadin always, Edwin,shadow step for loatheb, two farseers for heal,ragnaros(only if freeze mage is only deck)
Mulligan:
Its very hard too set general rules for mulligan when it comes too miracle rouge so these are not always accurate
Huntard: Backstab,preperation, si7 (if you have a combo card), evis(if combo card), fan of knives, deadly posion.
Warrior: Actiouneer, shade, deadly posion nothing else.
Priest: Backstab, Deadly posion,shade,earthern si7, Acitouneer,Azure drake(if good hand), Loatheb(If good hand)
Zoo: Same as huntard.
Handlock: Actiouneer, Violet,Sap, Any 3 drop,Eviscerate.
Druid: Minions, Sap(not always), Backstab, fan of knives(if token build)
Paladin: Actiouneer, Minions, Deadly posion,fan of knives.
Mirror: Actiouneer, Always loatheb, All Minions, Backstab, Shiv.
Mage: Concede if they play ice block my win rate is close too 0%.
Some matchups you need too look at how many cards they mulligan like warlock. Here are some mulligan rules too see what there hand early on might look like.
Warlock: The more cards they mulligan the more likely there handlock.
Druid: If they keep two cards keep sap or removal.
Mirror: If they keep there whole hand or have coin keep sap incase of edwin.
Priest: The more cards they mulligan the less removal you need to keep. If they keep 2 cards dont mulligan sap.
Hunter: The more cards they keep the more cards you need to mulligan too get removal.
Shaman: The more cards they keep the more cards you need to mulligan too get removal.
Reading Opponents Hand/Plays:
An important aspect off any card game is being able too ready your opponents plays. There are different hints your opponent gives off during a game as too what cards he might or might not have. These hints are even more importan for a miracle rouge too read since the combo aspect of rouge means you need too setup for a lot of your plays. For example miracle rouges that dont attack with dagger turn two often has a hand with lot of removal and minions that they want too play in the up coming turns. Im going too list a couple of things people do that indicates what there hand is. These might not always work in lower levels of ladder since players often do missplays like playing in too a removal card for example
1: If your opponent is setting up for a big turn they will always try and remove your board. An example is if priest are setting up for a ysera or cairne which are cards that needs a clear board in order too not be removed or put the player behind they will always kill cards they fell will be hard too remove. If you have a loatheb on board and the opponent knows you have ragnaros and alextrasa in your deck they might "waste" there removal on loatheb if there setting up for a big play next turn in order too not fall behind. When you see your opponent making trades you fell are not neccessary hes most likely setting up for big play in the upcoming turns and these are the turns were you set up a good board clean or just fill the board with minions they have too remove so they fall behind.
2: If your opponent has a full hand off cards and he decides too skip 2-4 mana it means one off three things: One hes trying too setup for a good trade with a aoi spell and there for wants you too play a lot of minions, Two hes hand is full of useless spells that he needs to save for a big minion or certain combo cards in his deck, Three hes trying too not get destroyed by one off your aoi spells or counter spells to his cards. If your opponent does one off these plays try and read hes earlyer plays or bait him for one turn meaning you do a play that makes him think your hand is crap making him over commit to the board or waste spells.
3: Try and see too what degree you opponent is playing around certain cards/combos. If your opponent is trying too play around everything he has a bad hand and thinks your hand is amazing. If your opponent never play around anything he has a really good hand or is just a really bad player.
4: Look at were the cards your opponent are playing comes from in there hand. If your opponent is saving hes left card for 8 turns its most likely a card like : Black knight, bgh, Execute. If your opponent is top decking the card he plays each turn the rest off hes hand is spells or high cost minions, if your opponent does this you need to try and either out draw him or be greddy with your trades.
Cards:
I cut edwin for a shade because edwin means the deck has 5 targets that consume spells which is too much. Shade is slower but dosent take your whole hand to use.
Loatheb is one of the cards that made token miracle possible. It locks your opponent down for one turn and lets you play spells to create tokens for next turn which is not going to get killed because of his battle cry.
Violet teacher is the early game core of the deck and allows for a early game threat that often creates 1-3 tokens the turn it gets played. If this card dosent get killed the turn it gets played you win the game 90% of the time in my experience.
I cut some cards like blade flurry and one azure drake too make room for more damage spells like cold blood and sinister strike which is cards i feel the deck needs too win control games. The double cold blood + sinister strike needs too be played as long as warrior is a meta deck.
The problem i first faced with miracle after the nerf was finding a list that worked well. i tried building a token version for a while but couldn't get it too work properly. My original list last season was just a few cards different from this one but i still wouldn't be able to get a good winrate because the cards i werent using were extremely key cards and the cards i were using instead of these had no real value in a token build. Since I've been playing the OTK lerroy miracle for the last 7 seasons i also had too get used to playing a different build. I found small things like hitting more with dagger and not saving all spells for draw made me win games the old miracle was much more conservative and drawing cards was the way you would win. with this deck i found i only need to draw 1-3 cards and i never have the time too wait for a huge draw turn.
Miracle is the ONLY deck i am able too win almost every game with on a good day, no other decks does this for me. I dont know if the deck has more options then other decks and therefore always has a good chance off winning but i feel like i am constantly improving with the deck compared too other classes like hunter or warrior were i feel like the plays are mostly set each turn and the only real decisions i have too make is if holding the cards in hand or playing them generates the most value. With miracle i feel like everything i do each turn matters even hitting or keeping blade i find too have a impact on how the games play out. My win rate with miracle was over 80% for a whole week last season and i was able too stay floating around Top 50-10 still playing the game before the patch hit . A lot of people that get top 10 just stop playing and sit there until they start dropping i found this too be extremely boring and i always try and go for rank 1 which i usual fail at since the gap between 5 and 1 is often 10 wins+ in a row.
been testing this and putting belcher instead of 2nd teacher actually hurts the consistency of the deck damage wise and mana curve flow as well.
Figured the same thing after taking out all the cards one by one. If i took out sinister i missed dmg and was harder too cycle, if i took out a violet i lost early game. I think the #2 list is the best one i just got unsure since other players ran different lists with less burst.
Ahhh understandable, I just wasn't really sure about dropping a violet teacher for a sludge belcher. Didn't seem worth it to me. haha.
Hmm seems to work, even though i dont understand why it works. I feel really lov on direct damage, And i am sure i will fail VS pala or Preist, or anything heavy taunt.
paladin and handlock depends on if your able top play minions early and snowball them. Priest is auto win with miracle you dont even need to think in this matchup for the most part.
This deck is really good against many match-ups, but hunters are just retarded. It seems that you will lost most of the time no matter what you do against hunters. Any tips on the Hunter matchup?
Hunter and handlock is kind off a true test of skill for miracle players since the matchup is so hard .Its the times were its hard too win that requires the most knowledge of the deck, anyone can mulligan all cards vs warrior but its the times you dont get the cards you want you actually need to make hard choices. Sure you might play someone with a unbeatable hand but for the most part there are ways too win(If they dont run loatheb). The key too hunter i figured are two things always keeping prep and never taking unnecesary dmg waste as many spells as you can too clear board they have no value in this matchup Other then board clear dont ever think about setting up for a good trade just trade for the least amount of value if i can clear there board because thats all that matters.
Been dropping some ranks from top 10 all the way too top 200 and i figured i needed to make some changes. I got told i was playing too greedy vs hunters which was why i was losing. a lot of the techs i had added in was because i was being so greddy. I never knew i played this greddy myself but i see it now. I changed the list a bit to what i think might be overall better i dont know yet but im pretty sure it is. I havent played with it for too long but i can see straight away that its better now, I dont know if the reason i had such trouble before was because i was tilting my list too much against hunter to make up for me being so greedy against them none the less i see that i was playing the matchup wrong and that was prblly the reason i was not able too get #1 like i thought i would be able too. ill try and get it again now as i feel like i will be able too win more against hunters which was the only matchup that has been hard for me this season.
did you cut illidan for been too slow vs hunter and zoo?
he was for the warrior matchup but i figured warrior was easy even without him since im running double conceal. I will play him if meta changes but right now i dont need him so better too replace him for cards i need
@Xzirez - found this to be a pretty strong deck (climbed from 10 to 5 relatively fast)
I'm trying to reach legendary this season with a variation of your deck. Any suggestions on what variation to run from Rank 5 to legend given that your current deck seemed geared towards climbing the legendary ranks?
I'm doing fairly well but typically lose when I cannot draw my blade flurry early enough (esp. to Shaman's). Having an easy time against control decks like Priests / Warriors, and mixed against Zoo / Hunter / Shammys.
Hmm im honestly not always sure what i do when i play miracle a lot of it is automatic because ive played it so much but ill try too explain:) Ill answer the matchup question first. Every matchup is different but for the matchups you ask for i do as following: Shaman i just mulligan for posion and low drops always shade+ vilolet there extremely strong. I always clear spell power and try to read there hand too see when the will make there overload turn then pressure them as much as i can. Zoo is mostly just mulligan for removal. Always clear there board sap any 3 drop and always sap egg if its possible puts them behind which is the key, if you just delay zoo and get vilolet its easy gg. Hunter you always mulligan for prep fan and any early removal thats not deadly. You pressure them very early with prep if you dont pressure you lose everytime. Hunter is never a auto win even if your hand is insane and you can never missplay if you want too win. As for card swaps i think this list is pretty optimal took me a while but i win all my games now and i finaly got top 10 on both servers + #2 like 1-2 wins off #1. If you dont met warrior you can change some techs like sinister and shade but then you will loss around 10-20% more too warrior but it can make the list more consisteny in other matchups. Second si7 can be good for sinister but i would never ever remove shade its just an insane card in this deck. Srry for the wall of text i answer much better on stream tbh so if you have questions ask them there instead in the breaks not when i play because then i get distarcted and stuff and end up doin mistakes:P
Hi Xzirez, thx for all this precious advices. Just a precision, why not keeping Deadly against Hunter ? You say I want prep/fan, OK. But if you open an hand like prepa/deadly/(insert a instant mulligan card), did you always keep prep and mulligan the rest ?
Deadly is too slow against hunter so i would only keep it in combination with flurry. If i have fan i might keep it with coin. There is so many different scenarios and in some i keep deadly but not very often. If i have otherboard clears i always mulligans it.
Hah... Just tried this deck on the NA server and it is complete crap. I didn't win a single game, didn't even come close. It loses vs aggro and it loses vs Control. It basically loses vs everything. I will love to see this deck win consistently on the NA server around Rank 7 and up. I doubt anyone can. You're basically just eating damage until turn 6 and hoping you can clear a couple of stay minions up to that point.
You could give my Miracle variation a go if you want here. (-1 Shade of Naxxramas, +1 Edwin VanCleef is the complete build.) I agree just by looking at a few choices in this deck that it doesn't seem like it would fit most people's playstyle, most notably with including a random Sinister Strike, only one SI:7 Agent, etc; I like Sludge Belcher more than Azure Drake because it really stalls out the aggro decks, and usually buys you an extra turn or two. Edit: -1 Earthen Ring Farseer, +1 Fan of Knives
[double post]
thanks for the help, ill try that.
I can get legend on NA too if you want ? your playing the deck wrong if your not winning a single game. If this is your first time playing miracle then its not wierd your losing its hard too play. And the changed i made are not something just i am playing, one. Si7 and two fans one shiv is something a lot of legend miracles are playing. Just trust me when i say this list is the best setup. You can tilt your list a bit more against aggro but this list is the best ive found so far and ive been testing a lot of versions in the past days.
Maybe I am playing it wrong, but I don't see how I'm going to do a whole lot better with such limited early and late game options. Like, what do you even mull for in this deck? Also how can you possible deal with aggro Hunter and Warlock, they open with Undertaker+Deathrattle and the game is pretty much a snowball of losing from there. I see you can use things like BackStab, Evis, Poison to removal 1 minion at a time, but it's never going to stop. How can you possibly go on the offensive?
The only way I see this deck winning is if you can set up stealth units and then do an amazing poison+break board clear. Any other way, it just loses. Please tell me how I'm wrong.