SoggyCow's Fatigue Warrior
- Last updated Mar 14, 2018 (Patches Nerf)
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Wild
- 9 Minions
- 17 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 7080
- Dust Needed: Loading Collection
- Created: 3/9/2018 (Patches Nerf)
- SoggyCow
- Registered User
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- 1
- 15
- 15
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
7
3/9/2018: From rank 15 to 7 so far. Matches are long, but rarely have a game that didn't seem winnable. I'll work on a guide once I have played more decks.
I was thinking it might be fun to add The Darkness so that once your opponent is out of cards, you can summon The Darkness all in one turn. And with the continuous cycle of Dead Man's Hand, you will have an infinite number of 20/20s.
3/12/2018: Fluctuating between rank 6 and 7. It's only a matter of time before I hit rank 5.
I've exchanged Skulking Geist for The Darkness mostly for fun, but it has actually won me a few matches. With Skulking Geist, I never fought a Jade Druid and I rarely removed anything good from my opponent. That and I had to play it when I already used my Shield Slams and Whirlwinds.
3/14/2018: Finally hit rank 5. Let's see if this deck has the stuff to be legendary.
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Dude Paladin: One of the easiest match ups as Whirlwind effect cards really slow them down. Divine Favor is nothing to worry about because it just helps the cause. Save your Sleep with the Fishes for Sunkeeper Tarim.
Murloc Paladin: A little tougher than Dudes, but Sleep with the Fishes will definitely help you out in this match up.
Cubelock: Cubelock will always be annoying no matter what deck is used. Make sure to plan your removals very carefully. Remove Doomguard ASAP so that it cannot be duplicated and later resurrected. Keep an eye on your opponents cards in hand. If he has 8 or 9 cards, use your Coldlight Oracle if you have it. Hopefully you'll burn something good.
Control Warlock: Try to get your Deadman's Hands ASAP so that you can shuffle cards into your deck when Azari, the Devourer comes onto the field. Ideally, you want to have and Execute, Coldlight Oracle and have already played Scourgelord Garrosh.
Spiteful Priest: In most cases, you should win this match up. Careful when summoning The Darkness though because your opponent will use Mind Control.
Combo/InnerFire Priest: This matchup can be annoying and isn't as easy to control. I do not have any tips for this yet because I've only played a few of these matchups and haven't figured out what works yet.
Resurrect Priest: This is priest deck is slow! Build up your armor and get ready to take out the big minions with Shield Slam, Execute, and Bladed Gauntlet.
Tempo Mage: Don't be afraid to use your removals early in this match up. Keep the board clear and your armor up. If you get a Tower Shield +10 from your Unidentified Shield, it's your lucky day!
Big Spell Mage: These mages have so much removal and you do not have very many minions. See if you can burn some of your opponents cards with Coldlight Oracle. Make sure you save Brawl for Dragoncaller Alanna.
Exodia Mage: Haven't played one yet, but I think this is an automatic loss. Good thing not many people play this deck anymore. The only thing you can hope for is to mill some of your opponent's cards.
All Shaman Decks: These match ups are usually a win. It is easy to manage your removals when playing against shaman. If you opponent plays Mana Tide Totem, try and leave it on the field so you can get him into fatigue faster.
All Hunter Decks: Match ups against hunters should be fairly straightforward and easy. Save Sleep with the Fishes for when your opponent uses Emerald Spellstone.
Miracle rogue: This is usually an easy match up. Ramp up your armor and let him draw cards from Auctioneer so that he reaches fatigue quicker.
Kingsbane Rogue: Careful not to let your opponent burn any cards. You will need The Darkness to win this match up.
Warrior Decks: I've only played against one other warrior so far and he was also fatigue. Your win condition here is The Darkness as your opponent will not have it (I also burned one of this Dead Man's Hand.
Druid Decks: I've only played against one Druid and it wasn't what I expected. It was an Astral Tiger Druid. I wasn't prepared because I didn't know what to expect. So I lost!
Battle Rage seems like a must have as it is another draw card. I would personally include one Bring it on instead of Gauntlet
You are probably right. I didn't have the dust to create it when I first made this deck. Bladed Gauntlet isn't all that bad. It has saved my ass quite a few times.
Fun deck. Thanks.
Hey, thanks for trying out the deck! I replaced Skulking Geist with The Darkness since I rarely see a Jade Druid anymore. In one match up I got three The Darknesss out on the field. It is very satisfying.
Played against a mirror match yesterday. I had the darkness which i copied but it got milled and the other one got executed. 35 min in and my opponent conceded. Why? It was late and he wanted to go to sleep. I actually thought about conceding twice. It was a wild version since it was on wild ladder but my opponent had the standard version. My wild version had one Deaths Bite so by copying it it helped but he had bring it on so only way to win was to get a lucky mill of Dead Mans hand. Advice woukd be to copy DK as it helps getting an amazing weapon and 5 armour each time.
Honestly its the nightmare of HS. Mirror fatigue warrior match is as cruel as it gets