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Warlock Combo Reno

  • Last updated Feb 25, 2018 (Patches Nerf)
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Wild

  • 20 Minions
  • 9 Spells
  • Deck Type: Ranked Deck
  • Deck Archetype: Renolock
  • Crafting Cost: 17100
  • Dust Needed: Loading Collection
  • Created: 2/25/2018 (Patches Nerf)
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This is my first Deck so any constructive input would be helpful! Idk how to add the card names in properly so that would help too!

Okay to begin with... This deck is mostly multi situational in the means to adapt to different decks, with the new hero powers from the latest expansion its easily difficult to overcome the impact they bring on the board, so might as well have the same! Most of the cards combo with one another. 

  • Sideshow Spelleater: Good for any counter if the opposing hero upgrades their hero power or becomes "legendary" (new hero powers from latest exp)
  • Brann Bronzebeard + Kazakus + Krul the unshackled; I only use Brann and kazakus together if the tempo and board presence is in my favour, I normally go for 1x5cost card then 1x10 just incase having the two of the same cost effects Krul or Reno. Its best to pick what you need at the time for each card you'll receive, but most importantly its best to always pick the "Add x demons to your hand" (if once using the spell it doesn't fill your hand) then when you've used both the card or either one use krul to maximize the value as you would. When the board clear you can then follow up with Bloodreaver Gul'dan

Amazing that I've noticed when getting the Rogue hero power from Sideshow spelleater and using Krul afterwards that It pulls the extra copy of Krul into the board giving you even more value but that'll be a rare occasion. 

  • Dreadsteed + Spiritsinger umbra; Once steed is on board use umbra afterwards, use this to gain board control early/mid game, then once your done with them use minions such as Stonehill defender or anything that can interupt the steeds from coming back if you need room, if need be add Forbidden Ritual or Wailing soul to silence them to remove them.
  • Blood of the ancient one + Carniverous cube; Late game but packs a punch, straight forward but the results will overpower the board and hopefully wont get Hex'd, Polymorph'd or silenced once cube has destroyed b.o.t.a.o.
  • Skulking geist; for those pesky jade druids and priests.
  • Medivh the guardian; good for most of the mid/late game spells, 10cost spell can be used along with Twisting nether etc.

Any input to modify the deck will be appreciated!