Dead Man's Hand + King Togwaggle "Deck Eater"
- Last updated Feb 17, 2018 (Patches Nerf)
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Wild
- 16 Minions
- 11 Spells
- 3 Weapons
- Deck Type: Ranked Deck
- Deck Archetype: Fatigue Warrior
- Crafting Cost: 5300
- Dust Needed: Loading Collection
- Created: 2/17/2018 (Patches Nerf)
- DimensionGaming
- Registered User
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- 11
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Battle Tag:
N/A
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Region:
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Total Deck Rating
21
This Dead Man's Hand deck's goal is to draw through all your cards until you can shuffle coldlight oracle back in your deck until your opponent fatigues. Togwaggle is included to be used if you have drawn a lot more cards than your opponent. By swapping decks and replacing their deck with explore un'goro discover cards, one of a two things will probably happen. They will either swap decks instantly, in which case you can play skulking geist to get rid of their deck, or they will draw until they have fatigue, and then swap decks. Because of these 2 possibilities, it is of vital importance to make sure you have skulking geist and dead man's hand before playing King Togwaggle and Explore Un'goro.
Unlike some other dead man's hand decks, this deck is more minion based, relying less on spells like Sleep with the Fishes and more on taunt like Gemstudded Golem to stall the game until a player reaches fatigue. The deck has proven to be able to beat Murloc Paladin, Big Priest, and Cubelock, but more testing must be done to see if it can provide consistent results against these decks. Some substitutions that can be made to possibly improve the deck include Dirty Rat (To counter infinite damage from Exodia Mage and to increase Brawl value) and Mountainfire Armor (Makes the deck a bit more Midrange and is a good option to keep once you are ready to dead man's hand).
ive been able to keep this deck at a 50% WR and im totally cool with loosing half the games for the legendary wins
If you happen to get Togwaggle from a pack, you might as well have fun with it, right? ;)