Lichlock - Warlock F2P
- Last updated Jan 15, 2018 (Kobolds Patch)
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Wild
- 26 Minions
- 4 Spells
- Deck Type: PvE Adventure
- Deck Archetype: Unknown
- Boss: Lich King
- Crafting Cost: 900
- Dust Needed: Loading Collection
- Created: 1/14/2018 (Kobolds Patch)
- Shivers
- Registered User
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- 1
- 15
- 16
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Battle Tag:
N/A
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Region:
N/A
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Total Deck Rating
16
This deck is a Warlock constructed to beat the Lich King (KoFT Adventure) - built with a Free to Play account and based on Tommy J's featured deck here https://www.youtube.com/watch?v=M05BGqzKNLU
The idea behind this deck (as with many F2P decks for this adventure) is to defeat the Lich King before his turn 7 when he drops Frostmourne. And like many of the F2P decks for this adventure they are heavily reliant on RNG.
The key cards in this particular deck are Knife Juggler and Vicious Fledgling. Ideally you have a card to drop on turn 1, Knife Juggler turn 2, and Vicious Fledgling turn 3. All other cards here are to aid / defend these cards. Dropping Fledgling on turn 4 is possible but you would like to have good board presence already and be very lucky with your adapt options and favorable card draw on the Lich King's side.
The key adapts for Fledgling are Windfury and Can't be targeted w/ spells so Lich King can't nerf (although be aware once you have this it applies to you to and you can only buff it via other minions; Raid Leader, Shattered Sun Cleric, etc).
I'll admit I had to craft both Fledglings for this deck - at a cost of 200 dust altogether since Blizzard brought the cost down once KnC was released.
The other card of note I have included here is Forbidden Ritual which I added to make use of Knife Juggler but which I did not end up using in my winning playthrough and can likely be subbed in for another buff / taunt minion instead.
So u basically need juggler and fledhing to start and a 1 drop or else he shatters ur juggler
In an ideal mulligan yes, but Knife Juggler and Vicious Fledgeling aren't a combo - they are separate win conditions in the deck. What is most important is decent tempo - having something to drop on turn 1 and every turn after. Using your mana as effectively as possible. The mulligan is not a crucial win/lose here (as opposed to, say, most Mage decks for this adventure). Rather what is key is having a decent turn 1 drop and drawing into Knife Juggler turn 2 / Vicious Fledgeling turn 3 (4 if you have good board control). If your preference is to mulligan until you have the nuts before seeing out your turn 1 then yes, your hand of 1-drop, Knife Juggler, and Vicious Fledgeling is realistically what you're looking for. Though i would suggest 1-drop, Knife Juggler, and Bilefin Tidehunter is also worth playing out.
Mad props to you, got it on my second try. First try I got him down to 1 HP then turn 7 hit and I couldnt finish the job before getting hammered. Second attempt I smoked the Lich King with a board full of murlocs and a Knife Juggler. But I tell you that juggler is the MVP of this deck, and dont be afraid to draw cards if you've got mana to burn, because chances are you'll draw another murloc that'll feed the knife juggler.