[The Next Meta] - Malygod Rogue
- Last updated Sep 16, 2014 (Naxx Launch)
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Wild
- 12 Minions
- 18 Spells
- Deck Type: Ranked Deck
- Deck Archetype: Unknown
- Crafting Cost: 6460
- Dust Needed: Loading Collection
- Created: 9/12/2014 (Naxx Launch)
- SouleralHS
- Registered User
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Total Deck Rating
56
Deck is on the front page! Thank you guys!
Introduction
Blizzard announced the Leeroy Jenkins nerf, and now it cost 1 more mana. This effectively kills the 18+ dmg burst the old miracle rogue had. Now its back to good ole' Malygos. For those switching from normal Miracle, after the nerf Leeroy can be DEed for full price! Use it for your Malygos!
Malygos Rogue is a take on the most popular rogue deck, Miracle Rogue. The original Miracle Rogue relied on Gadgetzan Auctioneer to draw into the Leeroy Jenkins + 2x Shadowstep to do 18 dmg for 8 mana. With the upcoming nerf to Leeroy however, the maximum damage you can do in 1 turn is 12 dmg for 8 mana with just Leeroy and Shadowstep. Malygos Rouge, on the other hand, relies on the +5 spellpower from Malygos and damage spells (e.g. Eviscerate) to burst your opponent down. The great thing this about this deck is that you can burst them from behind their Taunts. Never again will Sludge Belcher get in the way of your road to Legend!
The Next Meta
This deck is built off my thoughts of the next Metagame. In my opinion; Zoo, Handlock, and Ramp Druid. These decks were all weakened by the surge of Huntard, but with the upcoming nerf to them, I'm sure they'll bounce right back into the Meta.(to be finished)
Card Explanations
Backstab: One of the best removal in the game. Use it the cycle with Gadgetzan Auctioneer or to remove that pesky Knife Juggler. One of the essential cards for winning the Zoo matchup
Preparation: The card that made Miracle what it is. Use it with Gadgetzan Auctioneer to draw 2 free cards. A must-have for this deck
Conceal: I run 2 of these. One of them is for Gadgetzan Auctioneer and the other is for Malygos. The earlier you can get Gadgetzan+Conceal, the earlier you win. However, Conceal can be a dead card in your hand if you don't have Gadgetzan. Also, on T10, you can play Malygos and conceal, protecting him from hard removal and silences and set you up for lethal next turn
Deadly Poison: +4 dmg for 1 mana. Use it for board clear or to hit face for lethal. Combo with Blade Flurry to wipe out that flooded Zoo board.
Sinister Strike: 3 dmg for 1 mana is already pretty good value. 8 dmg for 1 mana is insane value. Use it with Malygos for crazy burst or Gadgetzan Auctioneer for card cycling in desperate situations.
Blade Flurry: One of the two AOE in this deck (the other being fan of knives). This card can win games, clearing the opponent's flooded board (silly Zoo) or bursting them from behind taunts. Although it does not say it, Blade Flurry IS affected by spellpower
Bloodmage Thalnos: Extreme value for 2 mana. Not only does it draw you a card, but it has +1 Spellpower, perfect for killing Sludge Belcher with Eviscerate.
Eviscerate: Your main damage spell. With Malygos, this will deal a staggering 9 dmg. Also, don't be afraid to use it as removal. It kills off Azure Drake and Sludge Belcher with Bloodmage.
Sap: Some of you may doubt this card in this deck. You may think "Hey, since there's no more Leeroy Combo we don't need to sap those Taunts any more". However, this isn't the only use for this card. It can be used to gain tempo. Did the enemy Warlock just make a 11/9 Void Terror? Sap that baddie away! With the nerf to Huntard, Ramped Druid might make a resurgence. Did that druid just Coin double Innervate out a Cairne Bloodhoof? Sap that back into his hand and watch him concede.
Shiv: Another source of damage. This card can be used as removal, as a deck cycler with Gadgetzan Auctioneer, or with Malygos to deal a whooping 6 dmg for only 2 mana (AND you draw a card!)
Edwin VanCleef: I used to not run this card. It would always get Polymorphed, Hexed, or silenced. Then I realized that that was a good thing. They burn hard removal on this card, making it safer to play your Malygos later on. Don't burn too many cards to make a big Vancleef. Try to play around any removal your opponent may have. When playing against Priest, make him into a 4/4 (Shadow Word). When playing against Ramp Druid, make him small than a 8/8 (Big Game Hunter. When playing against zoo, make him as big as possible.
Fan of Knives: A source of AOE and card draw. This card is the bane to Haunted Creeper. Play this with Auctioneer to draw 2 cards, or even on a empty board to cycle through your deck.
SI:7 Agent: Your only 3-drop. This is one of the essential cards in winning the zoo match-up. When this card comes out it kills a minion and then trades into another. Don't be afraid to play this without the combo. Doing so is much better than Hero Power+Pass.
Gnomish Inventor: One of the only other 4-drops in this deck. The stats of this card aren't that great, but it is a body that can help you deal with the opponent's minions. It also helps you to cycle through your deck, allowing you to get to the cards you need.
Sen'jin Shieldmasta: The other stall card in this deck. With Zoo possibly making a resurgence after the huntard nerfs, having a way to slow them down is essential, especially of you don't draw into Blade Flurry+Deadly Poison.
Azure Drake: Formally, the game's best 5-drop. +1 Spellpower and draws you a card, all which is useful in a Malygos Rogue deck. Also has a mediocre body that baits removal (Soulfire, Swipe).
Gadgetzan Auctioneer: The most important card in this deck. This is the deck cycling engine that allows you to get to the cards you need. Always try to play him on an empty board, and with Conceal the ensure that he will survive till the next turn.
Loatheb: One of the two stall cards in this deck. The Battlecry of this card makes him one of the most powerful cards in the game. Playing this card at the right time can win you games.
Malygos: The card that the deck was named after. This is your main win condition in this deck. The dream is that you play this along with Conceal, and next turn throw all your spells at your enemy's face. With this down, Sinister Strike does 8 dmg, Blade Flurry does 6 dmg minimum(Weapon damage+5 Spellpower), Eviscerate does a whopping 9 dmg, and Shiv does 6 dmg.
Missing Some Cards? Here's Replacements
Edwin VanCleef: The Hex, Polymorph, silence eater. They burn removal on this and not on Malygos . Replace with Earthen Ring Farseer if you don't have it or if you face alot of aggro and need the heals. You could also use Shade of Naxxramas if you have it.
Bloodmage Thalnos: Everyone always says to replace this with Loot Hoarder instead of Kobold Geomancer. IMO, its entirely situational and is left up to you. The card draw from Loot Hoarder is nice, But the extra spellpower is pretty good especially in a malygos deck. It's all up to you.
Azure Drake: Don't see how you wouldn't have this card, even after Sludge Belcher became the better 5 drop. The closest replacement for this would be Gnomish Inventor
Alterations You Can Make
-1 Sap +1 Faceless Manipulator: The goal of this Faceless is to copy your own Malygos and then burst them with the +10 spellpower. Personally, I've never found the need to do something like that. However, you can use also the Faceless you copy a taunt when you're in a pinch.
-1 Sinister Strike +1 Headcrack: This one's for funzes. Dealing 7 dmg every turn with Malygos starts to add up after a while. The only problem is having a card to combo it with.
-1 Azure Drake +1 Assassin's Blade: It may seem a litte crazy to remove one of your card draw+spellpower cards, but you are having trouble bursting your down, this will help. Assassin's blade may become much better as less people run Harrison Jones to counter the huntards.
-1 Loatheb +1 Earthern Ring Farseer: (to be finished)
Change Log:
9/16/2014: -2 Sludge Belchers -1 Azure Drake +2Sen'jin Shieldmasta +1Gnomish Inventor - This change was made to give the deck a better curve and to deal with aggro earlier, since sometimes T5 Belcher came in too late.
Article to be finished
There's a reason Malygos rogue never got bit, needless to say. Too gimmicky compared to the Leeroy version.
Forsens version without lerroy should be a better pick for the nerf. Malygos is just so hard to make good use of without losing to early game pressure.
I'm sorry but this deck will never match the leeroy deck's strength which was already weak due to naxx. As someone here already said, malygos rogue didnt get any better with naxx. It was crap and it's even worse now because the other classes became stronger. I think Spark's Legendeath deck will be the only viable rogue deck until the card expansion.
Yep, bottom line is, if the game is still going by the 9th or 10th turn, you're already dead, rogues cannot compete with the control of priests, warriors, and druids.
Sorry guys, but this is just not true. If you play Malygod correctly you have a deck that is great against Zoo and Control. Although there are only *some* cards changed to Leeroy Miracle this decks has to be played completely different. It's not like you have to survive to turn 9/10 to finish the opponent with one big burst. It's more like constant board control with more midrange units and evcentually doing the last burst with Malygos. Often he isn't even needed. I play my version with Anub'ar Ambushers though, who are great midgame threats, especially because you can often drop them on an empty board.
Yeah, absolutely. That's why nobody played it before the nerf, right? I know that a lot of people still want to play miracle. I'm one of those people but this is just not the answer and as I said, if it somehow survives it will never ever be nearly as good as the leeroy variant which was already weak because of cards like loatheb and sludge belcher.
I was going to reply and say hey thats what ive been testing then read your username :) +1 lol
Would Alarm-o-Bot be a plausible way of getting Malygos out early ? maybe lower the minion count
that could be a gimmicky fun way to play it lol i might wanna mess around with that in casual or something
i had a ramp druid working around the bots...without huge battlecry or druid minions like ancients or claw so u wont loose the 'choose from' ability.
i still remember deathwing on turn 4, amazing.
what about manna addict?
That was one of the ideas surrounding the original Miracle decks, back in the days when nobody had thought to try out Leeroy, and Miracle was widely considered "just for funzies," never competitive. Then, everything changed when the 6/2 attacked.
But in all seriousness, the mana addict deck was a cool idea. I even toyed around with it for a bit. It just didn't have as much consistency as it needed. You basically rely on your opponent not having a creature or spell capable of hitting your dude for 2. Maybe you could keep it alive with conceal as you do with Gadgetzan, though that seems trickier than simply Gadget, and also hits the board a bit later. If you can make it work for you, great. But if you can't, well, don't kick yourself. It failed the first time for a reason, and there's not much new content that would make the deck significantly stronger.
Good luck if/when you try to make it though! Stranger things have happened.
it is very early to say that this deck will not work. keep in mind that it isn't just miracle rogue that's getting affected by the nerf. of course it can't compare with the leeroy version but we need to go away from that idea already because it is getting nerfed. malygos version is not gimmicky imo as it plays almost the same apart from not having the benefit of shadowstep as you have pointed out but it has better combo cards available and we can put a bit more minions on slots used for leeroy.
Why were the earthen rings cut ?
Also I'm adding in senjin instead of azure drakes I feel like they don't play to important of a role and turn 4 kind of sucks. And doomsayer could make an appearance here... have to try it out though
I cut out Eartherns because I believe that the taunts would be enough to hold against zoo (though it clearly isn't) Take out loabth and add in a Farseer if you so desire. It gives you a better earlygame and a better curve
I like the idea, i made a little test yesterday and the deck looks a little weak vs agro.. I think the reason is that Shadowstep is more flexible you can find an usage also vs zoo to buff Edwin VanCleef or to make 2 more damage with SI:7 Agent and so on... Sinister Strike is good just withMalygos or with Gadgetzan Auctioneer....
I'm pretty sure Miracle will find a way out but I'm not sure this is the one..
Nice work anyway ;)
don't think al'akir is gonna come in handy in this deck tbh
Don't craft malygos.
the curve of this deck sucks. i would do -1 sludge belcher -1 loatheb. +1 senjin shieldmaster +1 gnomish inventor or earthen ring farseer.
Double senjin in miracle hmm.... you may be on to something sir