Hail Storm {0}Deal {0} damage to a random enemy. Repeat {1} times.
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Hail Storm 1Deal {0} damage to a random enemy. Repeat {1} time.@Deal {0} damage to a random enemy. Repeat {1} times.
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Hail Storm 2Deal {0} damage to a random enemy. Repeat {1} times.
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Hail Storm 3Deal {0} damage to a random enemy. Repeat {1} times.
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Hail Storm 4Deal {0} damage to a random enemy. Repeat {1} times.
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Hammer of Justice {0}Deal {0} damage
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Hammer of Justice 1Deal {0} damage
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Hammer of Justice 2Deal {0} damage
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Hammer of Justice 3Deal {0} damage
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Hammer of Justice 4Deal {0} damage
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Handle Them! {0}Deathrattle: Fill your board with {0}/{1} Angry Whelps with Rush.
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Headpats {0}Give your Beasts +{0}/+{1} and a random keyword.
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Headpats 1Give your Beasts +{0}/+{1} and a random keyword.
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Headpats 2Give your Beasts +{0}/+{1} and a random keyword.
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Headpats 3Give your Beasts +{0}/+{1} and a random keyword.
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Headpats 4Give your Beasts +{0}/+{1} and a random keyword.
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Healing Wave {0}Restore {0} Health to a character and {1} Health to your Murlocs.
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Healing Wave 1Restore {0} Health to a character and {1} Health to your Murlocs.
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Healing Wave 2Restore {0} Health to a character and {1} Health to your Murlocs.
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Healing Wave 3Restore {0} Health to a character and {1} Health to your Murlocs.
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Healing Wave 4Restore {0} Health to a character and {1} Health to your Murlocs.
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High Voltage {0}Passive: Electrify deals an additional @ damage.
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Holy Burst {0}Deal @ damage.
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Holy Judgment {0}Deal {0} damage
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Holy Judgment 1Deal {0} damage
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Holy Judgment 2Deal {0} damage
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Holy Judgment 3Deal {0} damage
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Holy Judgment 4Deal {0} damage
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Holy Nova {0}Deal {0} damage
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Holy Nova 1Deal {0} damage
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Holy Nova 2Deal {0} damage
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Holy Nova 3Deal {0} damage
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Holy Nova 4Deal {0} damage
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Hoofing It {0}Passive: If you have Baine in play, give all your friendly Mercs +{0}/+{1} at the end of turn.
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Hunting Pack 1Attack an enemy. Give your Beasts +@ Attack.
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Hunting Pack 2Attack an enemy. Give your Beasts +@ Attack.
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Hunting Pack 3Attack an enemy. Give your Beasts +@ Attack.
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Hunting Pack 4Attack an enemy. Give your Beasts +@ Attack.
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Hunting Pack 5Attack an enemy. Give your Beasts +@ Attack.
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I Drink To TheeGain +{0} Attack and Attack an enemy. If you don't control Julianne, gain {1} more Attack but take {1} damage.
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Ice Lance {0}Freeze a character this turn.
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Ice Lance 1Freeze a character this turn.
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Ice Lance 2Freeze a character this turn.
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Ice Lance 3Freeze a character this turn.
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Ice Lance 4Freeze a character this turn.
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Icy RageAttack the enemy with the highest Attack.
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Judgment of Humility 2Set an enemy's Attack to 2 this turn. Attack them.
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Kettle Onto the Coil {0}Passive: Death Coil deals an additional +@ damage and gains Deathblow: Repeat on a random enemy.
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Kill Command {0}Deal {0} damage.
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Kill Command 1Deal {0} damage.
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Kill Command 2Deal {0} damage.
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Kill Command 3Deal {0} damage.
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Kill Command 4Deal {0} damage.
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KnightImmune while Attacking.
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Knowledge {0}Tell the Tale of the Mogu, the Hozen, or the Saurok.
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Knowledge 1Tell the Tale of the Mogu, the Hozen, or the Saurok.
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Knowledge 2Tell the Tale of the Mogu, the Hozen, or the Saurok.
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Knowledge 3Tell the Tale of the Mogu, the Hozen, or the Saurok.
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Knowledge 4Tell the Tale of the Mogu, the Hozen, or the Saurok.
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Living Bomb {0}Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
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Living Bomb 1Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
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Living Bomb 2Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
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Living Bomb 3Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
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Living Bomb 4Choose an enemy. If it takes damage this turn, deal {0} damage to it and its neighbors.@Choose an enemy. If it takes damage this turn, deal {0} damage to it and
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Living Brambles {0}Deal @ damage. Nature Combo: Repeat this.
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Living Brambles 1Deal @ damage. Nature Combo: Repeat this.
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Living Brambles 2Deal @ damage. Nature Combo: Repeat this.
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Living Brambles 3Deal @ damage. Nature Combo: Repeat this.
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Living Brambles 4Deal @ damage. Nature Combo: Repeat this.
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Magma Blast {0}Deal {0} damage.
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Magma Blast 1Deal {0} damage.
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Magma Blast 2Deal {0} damage.
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Magma Blast 3Deal {0} damage.
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Magma Blast 4Deal {0} damage.
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Mak'Gora {0}Take {0} less damage this turn. Attack an enemy,
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Mak'Gora 1Take {0} less damage this turn. Attack an enemy,
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Mak'Gora 2Take {0} less damage this turn. Attack an enemy,
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Mak'Gora 3Take {0} less damage this turn. Attack an enemy,
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Mak'Gora 4Take {0} less damage this turn. Attack an enemy,
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Mirror Image 3Choose an enemy. Summon a copy of this Merc that Attacks it and dies at the end of the turn. @Choose an enemy. Summon 2 copies of this Merc that Attack it and die at the end of the turn.
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Mounting Anger {0}Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)
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Mounting Anger 1Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)
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Mounting Anger 2Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)
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Mounting Anger 3Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)
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Mounting Anger 4Gain +{0} Attack this turn and Attack an enemy. (Increases by +{1} after use.)
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Nature Burst {0}Deal @ damage.
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Orc Onslaught {0}Deal @ damage. Repeat for each other Orc you control.
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Orc Onslaught 1Deal @ damage. Repeat for each other Orc you control.
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Orc Onslaught 2Deal @ damage. Repeat for each other Orc you control.
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Orc Onslaught 3Deal @ damage. Repeat for each other Orc you control.
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Orc Onslaught 4Deal @ damage. Repeat for each other Orc you control.
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Out of the HatRestore @ Health to a character.
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Paralytic Poison {0}Passive: Friendly characters Freeze enemies when Attacking from Stealth.
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Patience {0}Give +{0}/+{1} to all friendly characters who have not yet acted this turn.
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Patience 1Give +{0}/+{1} to all friendly characters who have not yet acted this turn.
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Patience 2Give +{0}/+{1} to all friendly characters who have not yet acted this turn.
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Patience 3Give +{0}/+{1} to all friendly characters who have not yet acted this turn.
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Patience 4Give +{0}/+{1} to all friendly characters who have not yet acted this turn.
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Perfect Aim {0}Deal @ damage to a random enemy. Repeat for each character that hasn't acted.
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Perfect Aim 4Deal @ damage to a random enemy. Repeat for each character that hasn't acted.
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