Icehowl
Charge
Can't attack heroes.
趣味說明
This massive yeti just closes his eyes and charges at the nearest target. The nearest Target is a couple blocks away and has sick deals on skateboards.
Card Sounds
Charge
Can't attack heroes.
This massive yeti just closes his eyes and charges at the nearest target. The nearest Target is a couple blocks away and has sick deals on skateboards.
Click on the buttons to change the PopCard background.
Click on the button to hide or unhide popcard elements.
The thing that's a bit different with this card though is that you will get a bit of value out of him the turn before BGH cause of charge. But otherwise yeah, BGH will make short work of this card.
Oh for the love of... Stop making crappy cards!
so its a crappy gromash
Just so we are clear. SILENCE REMOVES CHARGE! So we can just stop all that before it gets started.
As far as the card it is interesting. But it is essentially removal. Since it allows you to remove a big threat. Which is fine I suppose but when you think of it on those terms and compare it to all the other removal in the game it is far far too expensive. Overall I would say its OK but I honestly have no idea where this cards fits.
No reason to play it over Big Game Hunter or other hard removal, so it's probably bad unless you're playing it in a Joust deck I suppose, lol.
You're right about Icehowl not working with Silence, though (just tested it). My bad.
This would be bad even if it would cost 5
You're kidding right? This would be INSANE at 5 mana.
Mogor the Ogre combo!
...Or is it? 'Cause it says "Can't attack", not "Can't target"...
400 dust...
10/10? still cant clear ysera
Interesting card. Take out a big minion then silence it
A 9 mana that can't attack heroes. Even if he can trade 2/1 this is mainly just to clear enemy's board of it's biggest threat.
@17inch Yeti's are considered humanoids in WoW. Icehowl was considered as such.
King crush isn't used, so this won't either.
Hunters don't know what 9 mana means. Thats why King Crush isn't played
Well, we've seen this concept a few times in the WDC, so it's good to finally see it in the game! I don't know how well this card will work in-game - after all, we don't see King Krush being played, but that could just be because it's too late-game for hunters. Slap +2/+2 on that and make it minion-only - does any class really want that? Probably not.
Having said that, if it survives a turn you could pull of a pretty cool Silence combo with it, but it does need to survive that turn.
Wow... interesting card. Very reminiscent of his boss encounter in WoW.
you mean...where it targets ...heroes?