Neptulon
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
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Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
Card Sounds
Battlecry: Add 4 random Murlocs to your hand. Overload: (3)
Neptulon is "The Tidehunter". He’s one of the four elemental lords. And he and Ragnaros get together and make really amazing saunas.
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Actually it's a 7/7 for 10 (7 up front, 3 the next turn) and 4 other cards of variable value added to your hand in addition to your deck (so your deck essentially has 34 cards with this guy in it)... So, no... it basically isn't...
Except you're probably not looking to draw 4 more Murlocs most of the time on turn 7 if you're running such a deck, you would expect to win by then.
Maybe I was being vague, but 'draw' or 'add' Murlocs makes no difference to what I posted. At the end of the day, if you're running a Murloc deck, you're not looking to refill your hand turn 7, if you are, you've likely lost.
As TazdingoHS said, it's too slow for an aggro deck. It seems as though Blizz wants us to make midrange shamloc a thing. Not totally convinced, but it sounds interesting. Personally I think the immediate effect of a essentially putting out a War Golem makes the combined mana cost (between the initial and the overload) a bit harsh, for a legendary. I can understand the costliness due to the extra-deck card "draw," but still... it's a class legendary (double the reason to make it over budget). Would be much more viable if it were 6 mana up front instead (still 3 overload), even it has to become a 6/7--like Boulderfist Ogre--to justify it (with the added benefit of being out of BGH range).
Problem Murlocs had before was the fact that if you don't kill your opponent in 5 turns you're kind of screwed, not only because they start putting big stuff but also because you start running out of stuff to put down. Warlock was a good choice since they could feed them with the hero power, but it wasn't really enough. I feel like Neptulon is actually pretty good because it gives you back the fire power you need to make good combos when the game goes for too long.
Fun fun fun.
You guys are really underrating this card. It's a 6-7 mana body, as well as a slightly worse version of sprint (Which isn't much now, so I guess 4 murlocs in your hand are around 5-6 mana worth), which is around 10-13 mana value. It's good even on non-Murloc decks!
He would work for a murlock rush deck. The problem is that he is a late game play with no real potential for aggro. if your playing him in an aggro deck I think you will be screwed. he is more equivalent to druid summon 3 2/2 treants with charge or cenarius. Control, he might work there.
Okay so apparently the majority of people can't seem to understand the point of Siltfin Spiritwalker or the point of Neptulon. These cards could be used in 2 different way: the first way is in a murloc shaman deck which would work rather well since the biggest weakness of both shaman decks and murloc decks is the lack of card draw so by combining the 2 and adding a card that provides the potential for a lot of card draw it could prove to be a deadly new aggro combination. The second way that they could be used is that Neptulon could be used a just a large minion drop that has the added bonus of giving you 4 free minions. The fact that the 4 minions are limited to only murlocs is a huge bonus because it means that there is a card pool of 11 or 12 (depending on if the murloc scout token is included) cards that they are drawn from: Old Murk-Eye, Murloc Warleader, Coldlight Oracle, Coldlight Seer, Murloc Tidecaller, Bluegill Warrior, Grimscale Oracle, Murloc Tidehunter, Murloc Raider, Siltfin Spiritwalker, Puddlestomper, and possibly Murloc Scout. You are getting 4 of this minions. 2 of them have the potential to draw cards, 3 of them can buff the other ones, 1 of them can act as a small removal (which can become a much large removal if paired with a attack buffing murloc), 1 of them can buff itself to become at least a 1 mana 4/2, and 1 of them can act as a potential finisher especial when paired with murloc tide hunter, grimscale oracle, or murloc warleader. The amount of potential that is card has is insane when you start thinking about how unlikely it is that you will end up without any potential synergy. Even if worst comes to worst, you still end up with a 7/7 body and four 1 mana 2/1 minions.
I can't really see why anyone is upset about either of these cards. I think that at the very least Neptulon could become a staple in shaman decks.
(Also since murlocs are mostly low mana minions they can be very useful for flooding the board in preparation for bloodlust.)
Upped this. Good explanation. I've been trying to defend this card in the forums. I'm very excited about Shaman in GvG!
I like it... Lets not forget that everyone should have different views on cards... i like this as i play midrange shaman and this is a 7 drop that will deliver a big bro and some backup critters if its going bad.
we need variety of cards or else the game WILL get boring...
If they made Neptulan's race Murlock then this card would be exponentially better. The Murlock's buffs could directly increase the overall value of this card.
But Neptulon is not a murloc, he is a water elemental isnt he?
4 is A LOT. Given they are mostly weak cards it's still far better then druids draw 2 IMHO.
I dont like this card either, but see it this way:
You pay 7 mana (overload isnt such a big deal lategame) for a big body and you get 4 mediocre cards. 4 CARDS !
Thats a lot. Shaman is strong early on anyways, but lacks lategame and in topdeck wars. This card gives you a HUGE temporegain later on. Maybe you can see it as a stronger Onyxia.
I'm not sure if it is soooo super bad in a non-murloc deck
No... only paladin does...
Shaman doesn't need any buffs, the hell are you talking about? I've been doing just fine with shaman these past couple months and that doesn't look to be changing anytime soon.
It does seem rather arbitrary, I agree. Rogues = pirates makes a lot more sense.
Great, most other classes get a real legendary, but we get this garbage. As a main shaman player, this really feels like I'm getting ripped off.
Amen. I play Crusher Shaman. I set aside 1600 dust for the new shaman legendary and now I'm just gonna have to go waste it on something else. So disappointing.