Scroll of Confusion
Card Text
Each minion randomly chooses a side of the battlefield.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Shield of Galakrond | Minion | 5 | 4 | 5 | |
Evasive Drakonid | Minion | 7 | 7 | 7 | |
Brewing Storm | Minion | Shaman | 2 | 2 | 2 |
Living Storm | Minion | Shaman | 4 | 4 | 4 |
Raging Storm | Minion | Shaman | 8 | 8 | 8 |
Chill Vibes | Ability | Shaman | 3 | 0 | 0 |
The One-Amalgam Band | Minion | 7 | 6 | 6 | |
Kul Tiran Chaplain | Minion | Priest | 2 | 2 | 3 |
Holy Water | Ability | Priest | 5 | 0 | 0 |
Hallowed Water | Ability | 7 | 0 | 0 | |
Pristine Compass | Ability | 3 | 0 | 0 | |
Murloc Infestation | Ability | 3 | 0 | 0 | |
Garrow, the Rancorous | Hero | Rogue | 0 | 0 | 40 |
Prince Keleseth | Minion | 2 | 2 | 2 | |
One Hit Wonder | Minion | Rogue | 2 | 2 | 1 |
Remixed Musician | Minion | 3 | 3 | 3 | |
Cathedral Musician | Minion | 3 | 3 | 3 | |
Tropical Musician | Minion | 3 | 3 | 3 | |
Romantic Musician | Minion | 3 | 3 | 3 | |
Noise Musician | Minion | 3 | 3 | 3 | |
Selective Breeder | Minion | Hunter | 2 | 1 | 3 |
Runeforging | Ability | Death Knight | 1 | 0 | 0 |
Treant | Minion | 8 | 1 | 1 | |
Grub | Minion | 1 | 1 | 1 | |
Elixir of Shadows | Ability | Priest | 3 | 0 | 0 |
Darkness Candle | Ability | 4 | 0 | 0 | |
Scroll of Confusion | Ability | 0 | 0 | 0 | |
Luminous Candle | Ability | 0 | 0 | 0 | |
Mawsworn Bailiff | Minion | Warrior | 5 | 4 | 4 |
Cold Storage | Ability | Shaman | 1 | 0 | 0 |
Gear Grubber | Minion | 4 | 4 | 5 | |
Bracing Cold | Ability | Shaman | 2 | 0 | 0 |
Battle Vicar | Minion | Paladin | 2 | 1 | 3 |
Ring of Courage | Ability | Paladin | 2 | 0 | 0 |
Stoneborn Accuser | Minion | 5 | 5 | 5 | |
Stoneborn Accuser | Minion | 5 | 5 | 5 | |
Dinner Performer | Minion | 3 | 2 | 3 | |
Hecutis | Minion | Hunter | 3 | 4 | 4 |
Barghast | Minion | Hunter | 3 | 2 | 4 |
Margore | Minion | Hunter | 3 | 4 | 2 |
I can't stop feeling this card does not say the whole point of it.
I just think this card is rigged since when I picked it for troll as first tresure I aways ended up with like 6 minions leaving just 1 on his side.
I cannot tell of course, it's RNG. But I played it fracking 5 times and it always stealed nearly all minions from opponent.
And when opponent plays it it always steals most of my minions.
I think it's always beneficial for player that plays it. Just my experience
I would say that this treasure is best used if the opponent has all the minions, and you have none. This results in you have some minions to do some face damage. Chances are you could get their sneaky taunts on your side, allowing you to hold off some damage.
It's permanent, only usual when you have nothing on board, and enemy's board is full.
Has anyone used this? Is it a temporary, 1 turn effect?
It's permanent