Scroll of Confusion
Card Text
Each minion randomly chooses a side of the battlefield.
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Stagpoint Wildbow | Weapon | Hunter | 3 | 4 | 2 |
Bibliomite | Minion | Demon Hunter | 2 | 5 | 4 |
Creepy Painting | Minion | 3 | 0 | 6 | |
Magister's Apprentice | Minion | Mage | 2 | 3 | 2 |
Crypt Keeper | Minion | Druid | 8 | 4 | 6 |
Runeforging | Ability | Death Knight | 1 | 0 | 0 |
Halduron Brightwing | Minion | Hunter | 3 | 3 | 4 |
Haunting Nightmare | Minion | Priest | 3 | 4 | 3 |
Coroner | Minion | 2 | 2 | 2 | |
Rainbow Glowscale | Minion | 2 | 2 | 3 | |
Robes of Protection | Minion | 3 | 2 | 4 | |
Soul Fragment | Ability | Warlock | 0 | 0 | 0 |
Shardshatter Mystic | Minion | Demon Hunter | 3 | 3 | 2 |
Coerce | Ability | Rogue | 3 | 0 | 0 |
Hand of Gul'dan | Ability | Warlock | 6 | 0 | 0 |
Parrrley | Ability | Rogue | 1 | 0 | 0 |
Stormwind Guard | Minion | 5 | 4 | 5 | |
First Blade of Wrynn | Minion | Paladin | 4 | 3 | 5 |
Alliance Bannerman | Minion | Paladin | 3 | 2 | 2 |
Catacomb Guard | Minion | Paladin | 3 | 1 | 4 |
Tower-toppler Reno | Hero | 0 | 0 | 30 | |
Terraviss | Hero | Rogue | 0 | 0 | 30 |
Herald of Nature | Minion | Druid | 3 | 3 | 3 |
Yogg in the Box | Ability | Mage | 8 | 0 | 0 |
Septuplet Deck | Ability | Priest | 0 | 0 | 0 |
Lesser Spinel Spellstone | Ability | Death Knight | 1 | 0 | 0 |
Spinel Spellstone | Ability | Death Knight | 1 | 0 | 0 |
Greater Spinel Spellstone | Ability | Death Knight | 1 | 0 | 0 |
Mass Hysteria | Ability | Priest | 5 | 0 | 0 |
Springpaw | Minion | Hunter | 1 | 1 | 1 |
Direhorn Stomper | Minion | Druid | 5 | 4 | 6 |
Zandalari Striker | Minion | Druid | 5 | 2 | 5 |
Frostweaver | Minion | Mage | 2 | 2 | 5 |
Blessed One | Minion | Paladin | 4 | 4 | 5 |
Conjuring Attendant | Minion | Priest | 3 | 2 | 5 |
Shadowmaw Panther | Minion | Hunter | 3 | 3 | 3 |
Rainbow Glowscale | Minion | 2 | 2 | 3 | |
Xhilag of the Abyss | Minion | Demon Hunter | 7 | 3 | 6 |
Glaiveshark | Minion | Demon Hunter | 4 | 4 | 3 |
Reefwalker | Minion | 3 | 3 | 2 |
I can't stop feeling this card does not say the whole point of it.
I just think this card is rigged since when I picked it for troll as first tresure I aways ended up with like 6 minions leaving just 1 on his side.
I cannot tell of course, it's RNG. But I played it fracking 5 times and it always stealed nearly all minions from opponent.
And when opponent plays it it always steals most of my minions.
I think it's always beneficial for player that plays it. Just my experience
I would say that this treasure is best used if the opponent has all the minions, and you have none. This results in you have some minions to do some face damage. Chances are you could get their sneaky taunts on your side, allowing you to hold off some damage.
It's permanent, only usual when you have nothing on board, and enemy's board is full.
Has anyone used this? Is it a temporary, 1 turn effect?
It's permanent