Card Clarification
- These mana crystals will not be empty. It will work as Nourish does in this regard.
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T2: Wild Growth
T3: This weapon
T4: Nourish into 2 mana crystals
T5: Medivh, the Guardian, Ultimate Infestation, and as a result:
5/5 body, 7/7 body, 5 armor, handful of cards and 1 removed minion from UI and, if you are lucky, a 12/12 body or if not - a 6/6 one.
Piece of cake!
In a world where you get exactly what you want when you want it then sure.
so the reason i think this card will see play around the start of the expansion is because everyone will be testing stuff out and harrison, and both oozes are going to be run alot. So if your opponent has drawn harrison or the oozes, those are now all dead cards in hand. But after that goes down i feel like this card will not see much play at all unless druid is able to destroy it's own weapon, now in wild this curves perfectly into blingtron 3000.
Thank god Innervate got nerfed
Curves perfectly into Blingtron 3000!
Will not see any in standard, will see in loads of druids in wild
sorry, but your use of "witch" made my head hurt. I dont wanna be that guys but ill do it anyways: "WHICH" NOT "WITCH"
VoidHS Did Shrinkmeister perhaps shrink your head? Maybe just your brain? Do not worry. It will grow back when your opponent ends his turn. From your comment, it sounds like he has been roping you for years though.
This is only filthy in the sense of getting an extra 10 mana... which having the flexibility of how to use that is huge! you're not restricted to just a 7/7 in Kun... you can Medivh -> Ultimate Infestation, and that is where I think the true beauty lies. It's not going to be that decent at pure ramping
or Even Medivh > Kun > U.I
if you have Twig equipped when you reach 8 mana You can Medivh+Kun+Ui.... sounds likie a pretty good turn 8 or 6 or 5..
1. nothing
2. Wild growth
3. Twig
4. Nourish
5. Medivh+Kun+Ui... yes..it's the ideal draw but ehh.. it can happen
yeah but It's a deathrattle, so you don't get the 10 mana on turn 4.
text is closer to Astral Communion, here's hoping for ways to destroy your own weapons and the return of the astral druid decks.
Well, it explains the Innervate nerf pretty clearly..
Nice weapon destruction you got there... Too bad you can't use it until i ramp up... But seriously you want too ooze it especially when druid has mana crystals ramped up already so that he doesn't extra 10 mana on his turn...
Most people really don'T seem to understand how important it is going to be to Harrison Jones this weapon.
Best case scenario with this:
turn 2: WIld Growth, turn 3: this, turn: 4 Nourish for mana, turn 5: Medivh into Kun into Ultimate Infestation into instant win....
Aside from that you can play this at any point in the game and use it with medivh for insane boards. Basically, whenever you're playing against druid and they have this in play you NEED to destroy it before Druid reaches 8 mana. Sure, you'll give them 3 extra mana crystals, but I think that#s still much better than LOSING THE GAME AT TURN 5 DUE TO A BROKEN COMBO.
This is probably the most important weapon to Harrison Jones in the history of Hearthstone ever.
Oh and also: Swamp Ooze is not going to cut it. If you need to destroy this to prevent swing turns you're gonnna need the Harrisson Jones draw to make up for the fact that you just gave the druid 3 extra mana crystals.
i don't think you understand.
Doing whatever you want with 10 man at turn 4 usually just means one big minion or Ultimate Infestation
Doing the weapon + Medivh combo means: a 5/5 ghouls, 5 damage anywhere, 5 armor, 5 cards, a random 10-drop, which means anything upwards of an 8/8 + a 7/7 body and maybe even ANOTHER 7/7 body. Not to mention you still ahve an 1/2 atiesh left. ON TURN 5. They only thing that could ever counter that would be a twisting nether, which, if I may remind you is 8 MANA!
Wild is a clown fiesta.
nevermind