Divine Favor
Card Text
Draw cards until you have as many in hand as your opponent.
Flavor Text
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
Draw cards until you have as many in hand as your opponent.
This is not just a favor, but a divine one, like helping someone move a couch with a fold out bed!
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Absolutely amazing card!
Rogue throws The Coin + Preparation into Sprint? No big deal - just remind him that he owes you a favor in that case.
You're facing handlock who was life tapping his hand to drop a Mountain Giant? Show him how the divinity favors you. Finish with Aldor Peacekeeper\Humility\Keeper of Uldaman ofc. At this moment you literally win the game, he would be too far behind.
You're just running out of steam vs Control Warroir or Priest - guess what will help you a lot?
I won almost every game when I played Divine Favor for 3+ draws.
It won't help you too much vs agro decks - it would likely be a dead card in your hand, since they would run out of cards befor you do. But it works so amazing vs metioned above, that I think single copy of it is a no-brainer for mostly every agro\tempo paladin deck (second copy is arguble). It's just a card that can win you games, helping you to draw your Dr.6, Dr.7 and Dr.8.
Probably the most broken card in the game. I think it's hilarious that warrior patron deck gets nerfed right away but this card is allowed to stay.
Im okay with every single card in Secret Pally. Yes , im okay. Because they have one weakness. Draw. If you can't reliably draw them it's not that broken and Aggro decks have the problem of not having draw, because its an expensive mechanic , and putting it in a minion or getting a spell for it means they will fall behind board which is where rush decks lose.
BUT this card gives everything Pally needs to be absolutely broken.Draw 3-4 even sometimes 6 cards and you win.And keep throwing more broken minions.
BEST CARD EVER
Best draw card in the game.
Has potential to draw more cards than Sprint and costing 4 less mana.
So many downvotes.
I said it is the best draw in the game, not the most balanced. >.<
I'd like to see a nerf or change on this card.. encourage paladin to drop low cost retard build minions
Blizzard is currently working on a new paladin card, "Divine Tempo".
For 3 mana, It plays minions from your deck until you have as many on board as your opponent.
It's fair and balanced.
Blizzard has proved that they favour paladin.Your idea will be used in the next expansion i am sure :D .Just see the recent cards:Dr.6 ,anyfin,keeper of uldaman etc.They are a joke from terms of balance but ben plays only pala so we have to get used to Uthers bitch face or quit the game :P
"KILL IT ! KILL IT WITH FIRE !" - Control Decks
"Divine Favor, the only card that rewards you for been losing"
or
"Divine Favor, the only card that rewards you for playing like a retard"
It should be renamed to "Ben Brode's favor"
Divine Favor rewards more aggressive decks, but only against slower opponents. Against aggro, it's often literally useless. It's unfortunate that your prejudice prevents you from recognizing that.
It's a amazing what a moron you are for not noticing how unfair this card is.
Insane card in aggro decks, which I dislike. You can compare it to AI which draws 2 cards for 3 mana. Divine favor is much stronger as paladins use to draw 3+ cards with this.
I'm convinced that there's only one guy at Blizzard that's responsible for designing all the Paladin cards, and he's constantly procrastinating. When it's time for the designers to get together and propose new cards, he throws something together at the last minute and rolls a D6 to determine the cost. When the other developers question him about possible balance issues, he just says "nah man, I playtested it for weeks" and they take his word for it.
Honestly, how does a card like this make it into the game? It should EASILY cost twice what it does for the effect it gives. Even if it only draws ONE card, it still gets value, and it's likely to draw AT LEAST 2 or 3 on average. This has to be the most powerful card draw mechanic in the game, hands down. With Patron Warrior gone, Paladins are going to be out of control until something changes, and it starts with cards like this. I just don't even.
The part that's most ridiculous is that it's really strong against control decks with a lot of card draw, which are already at an extreme disadvantage in this meta against the type of aggro deck that Divine Favor is played in. The inherent weakness of aggro decks is that they usually blow their load early and peter out, but this card totally eliminates that weakness. I don't even think that increasing the mana cost is enough of a nerf.
Yeah the mana cost is not even a good nerf. The problem is the design itself. It should just not exists.
There's no decent cost for a card that basically says "Actual card advantage, play this to cash in"...
What I don't understand about this card is how they can nerf Buzzard out of the meta completely because paired with UTH it punished you for having board control, did essentially the same with Warsong Commander, but don't understand how broken this card is because unlike any other card draw mechanic in the game it relies on your opponent's hand.
With Dr.6 and this card why would you play anything other than agro pally?
exactly. what they do only encourages people to play secret and other aggro pallys and also making hunters more facey since hunter always runs out of cards, when paladin doesnt. so basically blizzard wants people to play mindless decks.
This is pure cheating for 3-mana. Be it winning or losing playing against Paladin, whenever this card comes out, I would never fail to facepalm myself. Truly broken card by design.