Lorewalker Cho
Card Text
Whenever a player casts a spell, put a copy into the other player’s hand.
Flavor Text
Lorewalker Cho archives and shares tales from the land of Pandaria, but his favorite story is the one where Joey and Phoebe go on a road trip.
Card Sounds
Is it really worth having it? Just got this from a pack and I'm not sure if I should keep it. Granted, it's a fun card but not much more than that.
Even Cho watches F.R.I.E.N.D.S. X D
Anyone tried in a taunt warrior deck?
Lorewalker Cho is probably my favorite out of my 30 cards in my mill druid deck. I believe in certain circumstances he can be as OP as any other legendary, but A. The deck has to be built around him, and B. You have to have intelligence and a good sense of humor to utilize him.
Duplication of your opponent's spells is an obvious upside for Cho. It literally grants you a 31st, 32nd, ext. card to your deck, based on what your opponent is playing, kind of like an active mind vision. Put behind a large taunt, you're essentially changing the nature of that creature. A deathlord 2/8 or a fen creeper 3/6 is one thing, and a deathlord/fen creeper with the subtext "your opponent gains the spell you use to get this creature off the board" is quite another.
I'm here to talk about what people really haven't talked about. Duplication of your spells into your opponent's hands. Players in hearthstone are limited to a 10 hand size, and if they overdraw, whatever card they overdraw is wasted, burned. Say your opponent is holding 8 cards. If you have 2 spells (particularly weak ones or naturalize) It is well worth it to shoot them off with Cho on the board, filling your opponent's hand. You'll A, burn incoming cards, and B. HAVE KNOWLEDGE OF TWO OF THE CARDS IN YOUR OPPONENT'S HAND. You have to ask yourself, would you rather your opponent have (potentially) a Ragnaros, a Mind control, or a Sneed's Old Shredder, or a Moonfire and a healing touch (that you know for certain he has). The answer is obvious, but these are the things you have to be thinking about when a Cho is on the board.
People treat Cho like he's a joke of a legendary. When you see him torch the opponent's Sneed's and Tirion Fordring, that it would take 3 or 4 cards to entirely counter, because he was too busy carrying a coin and a spare part for you, you won't care about 0/4 stats or what's going on on the field. You'll be too busy saying "this is awesome." One good aspect to him having such a weak body is that it counters Mirror Entity and thought stealing effects quite well, although Cho is SUCH a non-fighter that the spare part reversing switch will bring his time with you to a swift and unfortunate close. If you have two creatures aside from Cho, Cho also counters mind control. Whatever gets mind controlled, just steal it right back, and attack with the other creature. The priest will have to give up fighting for possession of the first creature, or the second creature will eventually kill him as you waste entire turns fighting for control.
I've gotten to the point where I won't hesitate to use a naturalize with a Cho on the board. The reason is, the spell itself takes up a space in the hand, and it makes the opponent draw two cards, enough to fill up their hands from 7. Naturalize is a mixed bag as a spell, it gets you reverse card advantage you need to win as mill druid, but often you need card draw and card velocity too, so it really doesn't hurt you too hard if one is used upon you either, provided that BOTH of your naturalizes aren't used against you. Yeah, it'll zap one of your big creatures, but as mill, you're not really playing to win the board, you're playing to burn cards and get to the fatigue stage of the game. Often, your opponents will misplay, targeting Cho with the naturalize, killing him, but essentially giving you a third naturalize, one of mill druid deck's best cards in triplicate. All of this plays into a very simple truth that people forget about when dealing with this card. If you cast fireball on me, and I cast fireball back at you, and Cho duplicates both, we haven't traded evenly. Yes, the cards and the six damage have been traded evenly, but we've also each wasted 4 mana and maybe two creatures, as well as that percentage of the turn in question. If my goal is to waste time, keep a clear board, and stall the game out, that may be more opportune for me.
no
Requires deep thinking? lol. Its not played at a high level or in tournaments etc etc because it sucks. Its too slow and what requires thinking is knowing you have way better options for a 2 drop or w.e you end up sacrificing to keep this in a deck if its not a being used on curve. Whatever the case is, i think its Not worth it. What if your opponent plays no spells or kills it for free thanks to lack of any attack whatsoever. If you really want to steal from your opponent there are much better options.
What a ridiculous strategy! Hoping to make the other guy burn a card is a silly strategy since most often you'll have to sacrifice your turn to do that, if they have 7 cards, you play this and two spells to fill their hand? Great so now they have two spells lol, and if they do burn a card thanks to you filling their hand with your own unique spells, one card burned RARELY loses a game. Have you ever played a warlock? Our best cards discard one or two cards from our hand. Its not the end of the world.. besides it would have to sit in your hand til they have 7 cards + save two spells you should have played already, 3 dead cards in your hand for that play lol. EVEN ONE dead card in your hand is one too many. MIND CONTROL!?!? nope sorry, that would not happen. If somebody mind controlled this card from me, i would lmao. THANK YOU for wasting your mind control. I would then NOT waste my copy of mind control to get it back. we would not mind control back and forth fighting for control of cho lolol. I would kill cho and enjoy the powerful spell for a strategic moment. If they really cared not to cast a spell when cho is out, it could be useful as a soft taunt vs spells. Kind of like when you play Sylvanas causing your opponent to avoid certain plays or minions, or Emperor Thaurissan, so good its like a taunt since they will usually want this off the board asap. Cho could be a useless soft taunt vs spells, i guess.
Kenshin313
lol not a 2 drop? I think everybody realizes you dont always play something just cause you can, some combos are worth waiting a turn for or w.e dream play you want to hold out for. That doesn't change anything, most people think its bad....because it is. Not because they havent figured out how to use it. I can make the best of almost any card, absolutely a requirement if you are any good at this game. None the less... not worth it.
I think you've made a straw man out of what's been said here. I'm not arguing Lorewalker Cho works in every situation, just like a mill deck doesn't work against every single deck. I'm not even arguing that it's a consistent card. Yes, this card has no board presence, yes, people can kill it for free if it is unprotected.
There is a class of cards in this game that will have extreme problems killing you. If your opponent gets a power word shield, a healing touch, a divine spirit, a tree of life, the situations in which they kill you with those cards are so remote, they will land you on a trolden video. Moonfire likewise, does such nominal damage that unless you're staring down a tempo mage or a Malylock, giving your opponent one is essentially giving him a "Congrats, you can do one damage next turn" card.
Your opponent has a deck of thirty cards that, in one way or another, are designed to kill you. It may be with some bloated creature like Tirion Fordring, it may be a spell that does 6 damage like fireball.
In a mill deck, the objective is always to fill up the opponent's hand. The big mill combo is Coldlight-Brewmaster-Coldlight, or Coldlight-shadowstep-Coldlight, which nets you 4 drawn cards. What I'm trying to state is Cho can match that amount of card draw, by artificially inserting Moonfire (a spell that uniquely DOESN'T HAVE A COST) and naturalizes (that has an extremely small cost, with a HUGE benefit to you if cast back at you, whether Cho is on the board or not).
So, if Cho's on the board, you cast moon fire, then naturalize, and then cold light-brewmaster-cold light. You've essentially filled up his hand and made him draw 8 different things. I'm not arguing that that's phenomenal against a face hunter who has two cards so you give him a complete hand. I AM arguing that it is phenomenal against a control deck that's holding on to 7 cards, so he draws 3 and then 5 of his cards, 1/6 of his deck, is burned. Burn the right cards, and that can bring an entire deck crashing down. Freeze mages are a joke without Alex, I also find myself laughing when a Thaddius component goes up in smoke. The reason Blizzard doesn't constantly print mill cards is because if the play style gets too efficient, or out of hand, it'll be OP, because BURNING CARDS so that you NEVER HAVE TO USE RESOURCES TO DEAL WITH THEM IN THE FIRST PLACE is VASTLY SUPERIOR to USING YOUR RESOURCES to deal with threats.
The strategy's ridiculous is it? That's why me and people like me play it. It's entertaining, in a game I play for entertainment. I don't care if Reynad doesn't use it to beat Strifecro in the world finals, or even if it loses me half of my games and keeps me far away from legend. If you don't believe it can work, check out Wowhobbs on Youtube. He plays a priest, using buff cards and faceless manipulators to essentially protect Cho and amplify his effects. The usual result is he floods his opponent's hands with cards that can't be used to kill anything on the board, before he goes in for the kill with an inner fire or transforms the millions of power word shields that get shifted back and forth into legendaries with an Elise.
My favorite card in the game :)
They should make cho a 1/4 again
I wonder if he'd become a staple as a 1/4
He'd become staple in something, not sure exactly what off the top of my head though.
1/4 for 2 mana is solid and the effect can be crippling against certain opponents.
I could see myself using a 1/4 Cho in some kind of zoo deck. It would be a good way to counter enemy's removal and even better since zoo decks don't run many spells.
Got this through my piloted shredder, and i returned it to my hand with a spare part and played it out to trigger the opponent's mirror entity (we were both mages).
The next few turns we were busy returning our cho's back to our hands before anything else and playing him out again at the end of the turn to irritate each other. Best thing is we always gain back the same spare part so we can rinse and repeat.
Lost it in the end, but one of the most amusing games i've had for awhile.
Randuin approves. ( ͡° ͜ʖ ͡°)
OMG Blizz, what did you do to us now!?
This+spare parts,... just thinking about it makes my brain hurt...
for warlock zoo or handlock is cho OP card .)
Pagle used to be one of the best, just sayin
Opponents go out of their way to take him out if they have a spell-heavy hand.
My golden cho was the first legendary i received. In most of my decks, it will not fit. However, it works wonders against miracle rogue with my zoo deck. Its also fun to try to flood my oponents hand. Preferably by faceless'ing hi so theres two of him.
Btw. he will reval any secret the oponent plays by giving you a card of that secret.