Rastakhan's Rumble Guide
Battlecry: Discover a powerful Artifact.
He's very good at retrieving artifacts. From other people's museums.
With boom gone, and bgh possibly getting nerfed on top of that, I can see this card being top tier in slower decks. Compared to Ysera (a card he is closest in function to) he is easier to remove but lantern is just so immediately threatening if you leave anything on the board after he appears. Hope you either have complete control of the board of have 2 hard removals ready.
That card will be a better alternative to Ysera if BGH gets the nerf, I agree. Else most decks will have to forget about 7 attack minions assuming we don't get a Boom 2.0
Ok replacement for Ysera
This card is actually better than Ysera in non-dragon theme decks. Because the discover mechanism allow you to pick what you need in the situation, while the card Ysera give you is random
Surely could work in a Renocombo rogue !
Lantern of Power would be nasty with Anubarak.
Having a lot of fun with this Thief!
This card is op for shaman. I play him. They need to remove him and any other minions. So after if he's not removed. I flood the board. Forcing mass remove and a weaken board state. Then I play fill th
e board with 3/3. I usually have bloodless and it's game over. 7×3= 21 but 7×6=42. Min minions to be lethal is 4-5.
This card is really awesome, but sometimes i wonder if the artifacts are really all that...
+10/10 is used the least for me because almost all classes can wipe it out in 2 seconds with a WAY cheaper card.
10 damage seems really weak without spell damage... I mean Avenging Wrath is fine for me, and who doesn't spell damage Arcane Missiles nowadays?
Usually I go for the Mummy Zombie (except around Mages, Warlocks and the occasional Mill Rogue of course) since it seems like the strongest artifact (reminds me of Anyfin Can Happen which is by far my favorite card from the expansion), but even then Rafaam seems lack-luster (although still EXTREMELY useful) because everything else in the game is insanely OP.
The main issue basically is that you can only go so far with what cards can do, because the cap is always gonna be at 10 mana (yes i know Molten Giants and etc. but its only because of how it works, you can play them for a much cheaper price depending on a situation.)
Maybe I was expecting more from this card but for right now it seems only like a "Yeah, i guess this helps" kind of card.
I don't think they are supposed to be 10 mana level amazing, but the draw a card/add a card to your deck essence they add adds to the cost perhaps. it doesn't feel like a card you play on turn 10, rather something you play in the way late game in control vs control perhaps..?
Probably, but remember that you'd be sacrificing a turn to use a card that might not be strong enough to change the battle if you choose incorrectly. Ill admit it's very useful if you can assess the situation correctly but still...
Awesome card it is just what the game needed, a end game legendary that gives you a lot of burn to finish the game within a few turns, I run it in my dragon priest which has a lot of minions with low dmg and high health, any midrange deck in fact needed a card like this to provide them with a way to finish if they have teched there early cards to handle the flood of aggro, a lot of people put this vs ysera, its tough to say which one is better I would say however both of them are great :D
I've been playing around with Arch Thief Rafaam and while I like the value he adds late into the game, I have found that he's just too slow most of the time. I've since replaced him with Elise Starseeker which you can play as a 3/5 for 4 mana, and the only loss in tempo would come from the 2 mana map which ends up cycling. The Golden Monkey is a 4 mana 6/6 taunt and you get to choose when/if you play it. I may come back to test more decks with Rafaam in it in the future.
why not both
Actually it shows up random on their screen, on yours it's the same order, on their screen, the selection isn't correct.
I've been trying Rafaam in every deck that I wanted an expensive high-impact minion, and with the possible exception of dragon decks he makes Ysera nearly obsolete (for my decks). Her main drawback was always that she was slow & a candidate for instant removal (or Shrink-Caballed), while you don't have to worry about that with Rafaam since he works instantly & with no RNG in the outcome.
Any expensive high-mana legendary that doesn't work immediately is basically a sitting duck, but with Rafaam I don't have to worry since even if he's instantly removed, I have already decided on the best course of action for the next turn & I'm ready to play it. Excellent card for the 9 mana spot, especially in control decks or basically any deck that needs a strong finishing move. Even one minion expected on board? Choose +10/+10. Board wipe expected? 3/3 zombies. Super control defensive move while getting a bit of face as well, or pure Pyroblast? Choose 10 damage.
At least you have something to play on turn 10... that was a problem for a long time. *hruhrrum*
I was wondering about that card ever since we have seen the upcoming adventure. I wathced some videos, stream and read some opinions. I think it's time to share my own vision of this card.
I think that card is really powerful both in Arena and in Constructed. This is, as i consider, the most crusious game finisher and should be like in most control decks to have the last word in battle. Ysera is used to be endgame card that wins you if everything is running out in the battle, but i think Rafaam is stronger than the dragon.With Ysera you recieve a card that is random(enjoy your laughting sisters) and Ysera most likely to die next turn and not give you the dream card you are looking for. What's with Rafaam? It gives value even if it gets killed right after. His FLexibility gives you control of situation on the board. Let's check his artefacts:
1) +10/+10 buff. If you have at least 2-3 other cretures on the board or in hand, You pick that buff cause you have the real opportunnty to make it work. If Rafaam survives, it will have 17 attack, but, to be honest, it's BGH-able and it will not occur that often
2) 3/3 board flood. If you have your board suppressed by your opponent, that option will gie you insane value. It is esly countered by Mass Removals, but, i guess, they will have been used by the time you play the Artifact. If the enemy has no removals for it, you have (taking max) 21 damage on the board. If your opponent is missing 7 hp, it will be the end. Okay, for example, he killed like 4 of them. You still have 3x 3/3 to trade with any single(or multiple) threat on the board.
3) 10 random damage. Everybody complains about that card being too weak. Its purpose is lethaling lowhealth enemies(not even heroes). If you opponent has board of weak (or heavly damaged) minions, or has very low health, with you unabling to find these X missing damage, You choose that artifact. Also good f you see that opponent has lethal and you have nothing to deal with it, the artifact can save you. It should kill at least something. Weak, but not useless.
So, we see that in most cases that card is faster than Ysera. It gives strong value in 2-3 turns(Rafaam -> playing Artifact(if picked random damage - may be end)-> The End). So I dont get why people consider him bad, as statistics says(1.48% of all deck at the moment of the review). When i obtain him, i will place him in most of my decks in case i will need to finish the game. Yes, i havent got it yet, but i played him in recent Random Encounters Brawl, and have seen my opponents playing it. It was countered 1/4 times, when i chose Zombies and got Hellfired.
UPDATE: RIP, legendary. You cant be played in meta when you die before turn 7. yeah, you get cool card out of Thief, but you die this turn. Even if you so something, its not relevant, cause you die.
P.S. I may be not so expirienced and miss aspects that make that card bad. If you are a lot more wiser than me, answer, what did i miss in my opinion.
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The Expert Set:
Neutral legendaries: Onyxia | Baron Geddon | Malygos | Deathwing | Bloodmage Thalnos | Cairne Bloodhoof | Leeroy Jenkins| Harrison Jones |Sylvanas | Ysera | Ragnaros | Alexstrasza | The Black Knight
Class ones: Al'Akir the Windlord | King Krush | Cenarius | Edwin VanCleef | Archmage Antonidas | Tirion Fordring | Jaraxxus | Prophet Velen[Remastered in 26.10.2016] |Grommash Hellscream
The Whispers of the Old Gods Set:
Neutral legendaries: N'Zoth | Soggoth
| Kel'Thuzad | Arch-Thief Rafaam |
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