Saviors of Uldum Guide
Battlecry: If you have a Beast, transform this minion into a 7/7.
The Druids of the Fang live in the Wailing Caverns. They wear cool snake shirts and tell snake jokes and say "bro" a lot.
i swear this card is fake i cant remember ever playing it or seeing it played
Druid's had a five mana 7/7 WAAAY before 4 mana 7/7s came into fashion!
Savage Combatant ;)
Also any of the Choose One Druids are beasts upon transformation.
4 + 4 = 8 /2 = 4 < 5
By itself, this card is UP by the vanilla test, however if you have a Beast, the card becomes a 7/7.
7 + 7 = 14 / 2 = 7 < 5
If you have a Beast, the card becomes a very good value, worth 7 mana but only requiring 5.
I honestly don't know why nobody plays this card. Even if the only beast in your deck are the the druid of the claws it's still worth it (at least it usually works for me, but I also have a stampeding kodo in my deck, so whatever). I think it's a bit underrated. Not an insane card, it's sill a common, but definitely usable
probably because bgh is a thing, but the tempo swing is definitely worth it imo. Also keeps your other big minions from being targets. :3
The sheep from Polymorph and the frog from Hex are Beasts. Hence sometimes the 7/7 can be a decent comeback.
This card is like a 5-drop giants for Druid, although it's hard for a construct Druid deck to have enough beasts. One major downside is that Beast cards in this game usually have high attack and low health, so they can't live long enough for playing Druid of the Fang.
First impressions - very positive.
In arena this guy activates pretty easily. You need to draft some good quality beasts like an owl, stampeding kodo, druid of the claw. Kodo could be very deceitful. Usually after his battle cry he is not perceived as a great threat but is quite hard to remove, so usually it stays for at least a turn. And next turn you can activate big snake :)
Also as someone mentioned, after the first snake (which is a beast) you cant pump out other snakes for 5 mana.
"Girlfriend, you know I'm fabulous." :D
I think Jungle Panther might be interesting with this card. Being stealth, it can more easily combo with Druid of the Fang. It can also combo well with savage roar, and can trade favourably in many situations.
Man this guy was unexpectedly good in arena. The transformation is a beast itself so once you get one out it is easy to just continue pumping out 7/7s for 5 mana. Transformation looks awesome and has funny Indiana Jones quote when summoned. Willing to try this card in constructed now.
Very strong follow up to druid of the claw
LOL!!!!!!!!!!!!!!!!!! I havent laughed so hard in months....thank you
I know im double posting in a response, came back to this picture, and almost peed myself. This is the funniest thing I have ever seen in Hearthstone ever...wish I could give you more +1's
What beasts are there for druid? This card seems a bit specific and although it is good and can't be silenced, can almost never get activated. It would mean running cards like bloodfen raptor, specifically for this card.
Druids only have one class beast, but there are other playable beasts, like Haunted Creeper, Dire Wolf Alpha, Ironbeak Owl, Oasis Snapjaw (if you plan to play some of druids buff spells), Stampeding Kodo, Jungle Panther, and Stranglethorn Tiger. Again, that includes the Panther half of Power of the Wild, and maybe we'll get some other cool non-deathrattle options to give it some play, maybe even another Druid class beast.
Makes Young Dragonhawk viable, pay 6 mana and gain a 7/7 beast with windfury and a 4/4. I guess it is ok.
No, you're left with a 1/1 windfury and a 7/7