Gaia, the Techtonic
Card Text
Colossal +2
After a friendly Mech
attacks, deal 1 damage
to all enemies.
Flavor Text
Always planning ahead, Ini knew she'd need this invention to protect all her other inventions.
Additional Information
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Name | Type | Class | Cost | Attack | Health |
---|---|---|---|---|---|
Patchwerk | Minion | Death Knight | 7 | 4 | 6 |
Patchwerk | Minion | Death Knight | 7 | 4 | 6 |
Yelling Yodeler | Minion | Death Knight | 4 | 3 | 4 |
Cool Ghoul | Minion | Death Knight | 4 | 3 | 1 |
Patchwerk | Minion | Death Knight | 7 | 4 | 6 |
Tomb Guardians | Ability | Death Knight | 4 | 0 | 0 |
Menacing Zombie | Minion | Death Knight | 2 | 2 | 2 |
Tomb Guardians | Ability | Death Knight | 4 | 0 | 0 |
Menacing Zombie | Minion | Death Knight | 2 | 2 | 2 |
Shellshifter | Minion | Druid | 4 | 3 | 3 |
Raptor Form | Minion | Druid | 4 | 5 | 3 |
Direhorn Form | Minion | Druid | 4 | 3 | 5 |
Shellshifter | Minion | Druid | 4 | 5 | 3 |
Shellshifter | Minion | Druid | 4 | 3 | 5 |
Shellshifter | Minion | Druid | 4 | 5 | 5 |
Dendrologist | Minion | Druid | 2 | 2 | 3 |
Webweave | Ability | Druid | 5 | 0 | 0 |
Branching Paths | Ability | Druid | 4 | 0 | 0 |
Explore the Darkness | Ability | Druid | 4 | 0 | 0 |
Loot the Chest | Ability | Druid | 4 | 0 | 0 |
Eat the Mushroom | Ability | Druid | 4 | 0 | 0 |
Fungal Fortunes | Ability | Druid | 3 | 0 | 0 |
Bogbeam | Ability | Druid | 3 | 0 | 0 |
Vibrant Squirrel | Minion | Druid | 1 | 2 | 1 |
Acorn | Ability | Druid | 1 | 0 | 0 |
Satisfied Squirrel | Minion | Druid | 1 | 2 | 1 |
Bogbeam | Ability | Druid | 3 | 0 | 0 |
Webweave | Ability | Druid | 5 | 0 | 0 |
Widowbloom Seedsman | Minion | Druid | 4 | 3 | 2 |
Flipper Friends | Ability | Druid | 5 | 0 | 0 |
Order the Orca | Ability | Druid | 5 | 0 | 0 |
Romp of Otters | Ability | Druid | 5 | 0 | 0 |
Orca | Minion | Druid | 6 | 6 | 6 |
Otter | Minion | Druid | 1 | 1 | 1 |
Dragon Tales | Ability | Druid | 2 | 0 | 0 |
Short Stories | Ability | Druid | 2 | 0 | 0 |
Tall Tales | Ability | Druid | 2 | 0 | 0 |
Big Bad Wolf | Minion | Hunter | 1 | 3 | 2 |
Kindly Grandmother | Minion | Hunter | 1 | 1 | 1 |
Lock and Load | Ability | Hunter | 0 | 0 | 0 |
Mistermath's Card Ratings for Voyage to the Sunken City:
7/10
Assuming no synergy whatsoever, this is approximately corrupted Dunk Tank + a 5/7. That's pretty medium, but still good in packaging. Where this really shines is when you build a whole deck around mech mage, which has been done, in which case it gets pretty nuts the moment a single mech sticks on the board. That's surprisingly not hard when many mechs have higher health than attack, and others have divine shield (see Annoy-o-Tron for both!). Thus, this is a solid finisher and value piece in an aggro/midrange mech mage.
Will this card be good and see play? Maybe not no, but I think the Mage Mech deck will at least be pretty fun and lead to some great games, even if it won't win all of them
8 cost, another crazy thing for Druid to get 'randomly'.
They really should change that spell to Discover, and that would actually be a nerf.
Edit: Woops, Cenarion Ward is actually rotating out.
Assuming that you already have 4 mechs on board ready to attack, its a potential extra 6 damage at most when you play this. Potentially more if you manage to run old windfury mechs in wild.
Are you even serious? Or did you say it without even knowing what colossal +2 means?
It spawn two 2/3 rush mechs, so it's a consecration (including 2 damage to the enemy hero) at the very least, and 9/13 combined stats. And this is just it by itself, in case of mech deck - it will get you tons of additional damage + board clear.
yes i know it summons two rush. i also know this is weak card, no one is going to let mechs stay in your board. also "combined stats" is total bullshit. this could be good card on any other class, but mage no way
honestly, this is shit
the card is soo weak :(
This exists next to Mordresh. Seems fun, which means it's not good enough.
Your drill is a drill that will pierce the heavens...
Jeez that anime was lit