Card Rotation to Wild
With the introduction of Year of the Gryphon there will also be another rotation of the older expansions. Rise of Shadows, Saviors of Uldum, Descent of Dragons, and Galakrond's Awakening mini set will all be making the journey from Standard to Wild. The Demon Hunter Initiate set will also rotate to Wild, after just one year, due to the introduction of the Core Set.
We’ve highlighted some more notable cards that will no longer be available in Standard.
Rise of Shadows
The Rise of Shadows Set saw the introduction of Lackeys to the game as well as Twinspells. It was also the start of the Year Long story that was Year of the Dragon. You can see the full rotating set here.
The Saviors of Uldum
The Saviors of Uldum set saw the re-introduction of the Quest card and the Highlander archetype as well as the introduction of the Reborn keyword. You can see the full rotating set here.
Descent of Dragons & Galakrond's Awakening
After 15 months in Standard the powerful Descent of Dragons set rotates to Wild, and with it will rotate a large portion of the Dragons in Standard, including the Galakrond Hero cards and the related Invoke keyword. You can see the full rotating set here.
Galakrond's Awakening
With Descent of Dragons also came the Galakrond's Awakening adventure and mini set which will rotate too. You can see the full rotating set here.
Demon Hunter Initiate
With Ashes of Outland this past year we got the Demon Hunter Hero and the Demon Hunter Initiate set. With the Core set being introduced this set is now rotating early. You can see the full rotating set here.
Wild Bloodstinger is a control card, and control Hunter is a disaster.
As for Bloodstinger, the other guy already said it, it only fits into midrange hunter or control hunter and both decks are hot garbage right now.
As for Omega Devastator, it simply doesn't do enough anymore. When it came out, a 4 mana 4/5 that dealt 10 to a minion was BONKERS. But now? When you're on 10 mana the Druid just played a full board of 8/8s, and/or their Ysera just summoned them like 4 dragons, your devestator just pops one and then you die. There are similar issues against every deck right now.
Basically Omega devestator is a minion that does exactly 1 thing, is on a fair body, and doesn't generate additional value. Every other deck is spending their turn 10 playing cards that do between 2 and 8 things, can be abused multiple times, and/or generate value over the course of multiple turns. The devestator is simply too fair these days. Now if it worked on ANY turn and could be played early for tempo (even killing an early edwin), or cost 6-8 mana and could go face, or cost 6-8 mana and dealt 10 (or even 5) to EVERYTHING, or had the flexbility of cards like Rolling Fireball and could spread its damage against wide boards, it would probably have seen more play. Essentially it would have to do enough to not only answer your opponent, but also allow you to immediately swing the game on the same turn. It currently does not answer anything anyone is doing.
Since everyone's decks have gotten so out of control there's literally no control deck that has enough value to RELIABLY grind out the greed these decks can muster, so instead everything shifted towards getting your greedy plays online before them, since so few decks even bother running counter play anymore.
Thanks for all the replies. Both cards make a lot more sense now. :P
For Wild Bloodstinger at best it's usually just a 6/7 or 6/8 for stats after attacking a minion which is just worse than highmane and most of the time the minion you pull isn't going to be something that's core to your opponents game plan so you're just wasting tempo to kill a random minion in your opponents hand. That and of course sometimes you can pull something like a dragonqueen alexstraza or some other big minion and then your just helping your opponent.
Omega Devastator was used because it could 3-for-1 things. Kill the big target with its effect, then attack and kill a small target.
Without Dr. Boom giving it rush to enable this, Devastator is a LOT weaker. And without Dr. Boom to discover extra free copies of it, it's showing up a lot less.
Going to be honest I'll be glad to see most of these cards going out of the standard game and it will probably go a long way to stabilizing the early game having cards like Phase Spider, and Convincing Infiltrator gone.
There is still Kayn Sunfury which personally I don't like. Having charge fair enough its not that big a deal but their entire board ignoring Taunts kinda defeats the whole point of taunts in the first place. But with what they are loosing I can see people maybe testing Mid/late game decks which is good.
Hopefully 2022 Hearthstone start looking at expansion data and cards that showed promise but never saw play start getting a small rework then added to the core each year obviously avoiding anything that might break the game. Prime Example:
Clockwork Knight 5 Mana 5/5 battlecry: Give a friendly mech +1/1 they could quite easily rework that to 4 mana 4/5 with the same battlecry and add it to the core knowing its not going to destroy the game balance but should they work on mechs again it might see a little play.
This would allow them to expand the core set each year adding new possabilities for the cards that didn't see much play to have a chance too become relivant. I hate how Millhouse Manastorm's effect was pretty much a game ending effect which made it see little to no constructed play. Cards like that are a waste of money and time why develop and create artwork for a card that never gets placed into a deck for constructed play...
I am so happy to see the back of Convincing Infiltrator! Hated this card with a burning passion.
year of created by
Lets see how many downvoting I can generate...
I love res priest in the current meta. I hate aggro to play against and I like to see them helpless at Some point. It also leads to Some very interesting control matchups. So I do not understand the fuzz.
I love to play Shudderwock Shaman. I hate ress Priest and I like to see them ressurecting devolved minions and waiting to play their 40 mana cost spells thanks to Loatheb. Fine times.
Anka +shadow of death + stowaway... rip
Armagedillo finally found his one true home in Menagerie Taunt Warrior only to get rotated the next expansion cycle. FeelsBad
Will there be a dust refund?
Yes , you get twice the dust this time!!!
no
Dust refunds are mostly only done with nerfs, you never got a dust refund on the usual rotation. Nothing is getting nerfed here, so no reason to suddenly expect a dust refund this time.
Khartut Defender, outside of res priest, is a nice card. Just because an archetype abuses it doesn't mean it's a broken design.
What will Warrior do now? We're losing our Enrage support, a major card for Big, the entire Bomb deck...like, what's left? OTK Control? I don't like playing OTK Control...
this should have a thousand upvotes
Guessing this year it will be a Pirates & Rush archtypes both of which might work out have too see what barron's brings to the table. The New 1 Mana Pirate Bloodsail Deckhand will see play reguardless of what archtype they try to push on warriors it's just an outright good 1 drop.