17.0.2 Balance Patch - All the Nerfs and Buffs - Including BGs
Blizzard just posted the details of the upcoming Balance changes, scheduled for early next week. Details found below!
Quote from BlizzardIn our recent Reddit AMA 5, we spoke on a few balance updates we intend to make soon. We’re now ready to share the full details of these updates, which will be included in the 17.0.2 patch planned for early next week.
Balance Updates*
Neutral –
Kael'thas Sunstrider Old: Cost 6 mana → New: Cost 7 mana.
Bad Luck Albatross Old: Cost 3 mana → New: Cost 4 mana.
Frenzied Felwing Old: 3 Attack / 3 Health → New: 3 Attack / 2 Health.
Demon Hunter –
Altruis the Outcast Old: Cost 3 mana, 3 Attack / 2 Health → New: Cost 4 mana. 4 Attack / 2 Health.
Battlefiend Old: 2 Attack / 2 Health → New: 1 Attack / 2 Health.
Glaivebound Adept Old: 7 Attack / 4 Health → New: 6 Attack / 4 Health.
Warlock –
Sacrificial Pact Old: Destroy a Demon. Restore 5 Health to your hero. → New: Destroy a friendly Demon. Restore 5 Health to your hero.
Bloodbloom Old: Cost 2 mana → New: Cost 4 mana.
Paladin –
Libram of Justice Old: Cost 6 mana → New: Cost 5 mana.
Mage –
Open the Waygate Old: Cast 6 spells that didn’t start in your deck. Reward: Time Warp. → New: Cast 8 spells that didn’t start in your deck. Reward: Time Warp.
*Bad Luck Albatross, Bloodbloom, and Open the Waygate will be eligible for a full dust refund for two weeks after the 17.0.2 patch has been released.Battlegrounds
Millhouse Manastorm Old: Minions cost 2 Gold. Refresh costs 2 Gold. Start with 3 Gold. →
New: Minions cost 2 Gold. Refresh costs 2 Gold. Tavern Tiers cost (1) more. Start with 3 Gold.Bug Fixes
- The Lurker Below is now properly tagged as a Beast.
- Fixed a tracking issue that prevented 500 wins with Demon Hunter from being achieved.
- Fixed a bug where Zephrys the Great would not offer a lethal option if your hero had a large amount of Attack.
- Zephrys the Great has been updated to accommodate the Sacrificial Pact and Glaivebound Adept changes.
Agreed. Battlefiend nerf helps but sac pac nerf takes away a great tool Warlock had to combat them.
They have two silences, which they use to cycle. If you can't bait out the silences before he used both on your taunts, you're bad. Sorry.
Kayn and silence are not DH's problem in any way. Their high amount of consistent early pressure is. Blizz just needs to take about half their card draw away.
This will change nothing, demon hunter will be still op as fuck. But I'm not surprised, Blizzard can't balance things in any of their games.
So priest and rouge still bullshiet plays. I need to uninstall crapstone.
Hunter has the same winrate as Priest and Rogue is about even, qq more
Are we getting dust refund?
Yep, still every time a craftable card is nerfed one can disenchant it for full price.
You have to read everything. You are wasting lifetime with these kind of questions. Not only your own.
Here you go: *Bad Luck Albatross, Bloodbloom, and Open the Waygate will be eligible for a full dust refund for two weeks after the 17.0.2 patch has been released.
Why not Frenzied Felwing?
Probably because it is an adventure card. They never gave full dust or am I wrong?
altruis still shooting heroes :) thanks blizz .very balanced . with sac pact nerf dh is more strong. after 2-3 weeks later they gonna patch again guys im sure.
hello anyone going to hunt demon this Week end in irvine ?
Cool! Lord Jaraxxus can still Sacrificial Pact himself
Sometimes you need that bit of Health you know?
I think people who hate DH and Kal are gonna be a little upset, but overall I prefer light nerfs over gutting.
The wild nerfs are the same. Quest mage will most likely still be king. I'll take that, over gutting the deck all together.
i hope you are right regarding quest mage in wild, it is my food to climb x) hopefully most ppl keep playing that for more free wins
Maybe never as a main-deck card, but at least now it's not totally dead when generated from Shadow Council or Brightwing etc.
The dh factor remains the same, every turn is a very powerful turn. There's never a pass. At the very minimum they're refilling their hand. Then second best, refilling hand and making a board. Then after that, refilling hand, increasing strength of board, and inflicting massive damage.
I thought I hated rogues power every turn, turns out there's a new sherif in town.
Ignroing priestess sucks too
I agree with everything but the Sunfury comment. DH still doesn't need him because they have cheap silences. I've had a DH go from empty board to 29 face damage through 2 taunts without him. This really mean nothing, and the combo DH deck is far worse then decks like kingsbane rogue ever were, because; insane draw utility 1 turn face from empty board.
Remember all the decks that got nerfed because Blizz believed combo decks shouldn't one turn lethal from hand? And here we are, and this nerf does nothing to prevent the combo. Sunfury is a convenience, not a requirement.
Also, Sac PAC while expected to make Jaxx playable, the problem with Jaxx lies elsewhere and this won't make him playable. What the nerf to sac PAC does do is make Warlock even worse against DH,an already unfavoured match, this was one of their only ways to maintain HP and protect board. This match is now going to be a blowout most games.
You're mixing up blizzard, the executive and company, and blizzard, the game developers. The first camp are swimming in money. The second camp? Working from home in this pandemic while making a respectable, but by no means rich wage.
The people working on the balance? Not in the first camp.