Deck Spotlights: Enhance-o-Anima Zoo & Rest in (Spare) Parts, Blue Posts

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Deck Spotlight: Enhance-o-Anima Zoolock

Spirit_of_anger brings us a Zoolock Control Mech deck which makes use of the new Warlock Mech card, Anima Golem. The Anima isn't the only star of this deck though, because you also want to keep your eyes on the many situations that Enhance-o Mechano can resolve. Maybe you're in need of protection through Taunts and Divine Shields, or you're that one extra attack away from the K.O. which a Windfury could fix. The card is a staple of the deck and if you can get it together with Anima Golem, the results can be devastating.

There's a lot more than that to the deck though, so be sure to head over to the full deck guide to learn more about the deck, mulligan strategy, and a talk on the viability of other cards in the deck. Oh, and it only costs 2240 dust to craft the deck, which is pretty low budget compared to some of the other GvG decks we've seen.

Enhance-o-Anima Zoo
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Deck Spotlight: Rest in (Spare) Parts

No pirates around here! Modded brings us a new style of Tempo Rogue, this time with all those fun Spare Parts! The goal of the deck is to maintain early pressure with your mechs and cheap removal, and follow up with overwhelming your opponent.

The deck has a 6020 crafting cost, although that does drop down quite a bit if you've got your hands on The Black Knight, Bloodmage Thalnos, or the new Trade Prince Gallywix. Check out the deck below to start building it right away, or head on over to the full deck guide to learn how to play this deck.

Rest In (Spare) Parts
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Blue Posts

Drop rates of cards are the same as Classic, and although some decks may remain viable, GvG has added plenty of room for innovation.

Quote from Blizzard

They've specifically stated that the [drop] rates are the same as Classic.
This is correct. - Whirthun (Source)

[Control Warrior] was already extremely dominant and now it got even stronger.
Look at the World Championship that happened recently. All the same cards. All the same combos. You could literally tell exactly what every player was going to do every turn.
There was a little variance, but you're also talking about a tournament that arrived during a very matured tournament metagame. Even so, some players used cards that were unexpected for those deck archetypes.

Goblins vs Gnomes has shaken things up, but it's also only been out for less than a week. Some of the old stand-by's might remain viable, while others could fall to the wayside. Newer deck concepts could rise to the fore. It's way too early to tell whether the decks that are dominant at this particular moment will remain so. I'm pretty sure that there's still a lot of room for innovation. - Daxxarri (Source)

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