Druid Card Revealed - Hidden Oasis
The Firebat Youtube channeljust revealed a new Saviors of Uldum card for Druid: Hidden Oasis
Choose One arts
Saviors of Uldum Expansion Guide
Learn more and see all the cards in our dedicated expansion guide.
The Firebat Youtube channeljust revealed a new Saviors of Uldum card for Druid: Hidden Oasis
Learn more and see all the cards in our dedicated expansion guide.
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I guess you need the big taunt and 12 life back after some turns doing nothing...
Would be an amazing Lucentbark support card.......but Plague of Murlocs will kill the archetype.
Always nice to have flexible cards like this. Especially with new quest.
Cool concept and art
My god that's some aesthetic art. Craft it golden.
I like the flavour to this card, feels very "choose your own adventure"
Now where have we have seen a card like that before...?
Oh yeah, here it is Branching Paths
fine
That drink the water artwork makes me wanna jump in too.
So bad without the quest. Probably the weakest Choose One card we've seen yet. This would never be printed at this low a power level without the quest.
Kinda worries me that Choose One cards looks to be design-constrained by the quest now.
No, not at all, basically, if a card has choose one by itself it's powerful, this gives you both an option for a 6/6 taunt for 6 which is not the worst thing of the world and also 12 heal. Don't you get that the op thing from choose one is not the effects but the flexibility?
The problem with these types of cards is that in the current meta you either lost the game before this becomes relevant or the health/minion doesn't matter because nothing will ever stick to the board. If the card was 4-5 mana for the same effect it would be at least decent. Unfortunately with only 4 mana left after playing this you have very little to play to swing the board.
Control Druid is never going to work. They need to abandon this design idea and just stick with some kind of aggro and/or tempo druid decks.
This is a good card, or i'd call it at least playable. With the quest it is very good, but druid needs more to keep up with mage/warrior/rogue/hunter
Its just alright, but Druid really has been begging for some kind of sustain cards, so this just gets the job done good enough
Definitely a mediocre card on its own. With the quest, though, it's insane. Untapped potential can be completed with quite a bit of consistency, so in a quest deck, you never have to plan on playing this without both effects. A 6/6 taunt that heals for 12 is a huge stabilization tool, and exactly what a deck that's playing off curve at the start of the game needs to get back into things.
This card has some potential, but that is largely depend on the viability of the druid quest. Without the hero power the card seems to weak to play.
Slightly better Lord of the Arena or way worse Healing Rain. I know that this is supposed to be good with Untapped Potential, but I'm not necessarily a fan of the Choose One cards that are ONLY good when you get both effects.
Could be good to get back in game after finishing Untapped Potential
Also note that it is a spell, rather than a minion, so it can also synergise with Keeper Stalladris
The quest plus keeper makes a pretty good combo for this card