Rise of Shadows Card Nerfs - What Do Pros Want To See Smacked?
IGN's Cam Shea got a chance to speak with a few of Hearthstone's pros at this past weekend's HCT World Championship and talked about card nerfs. Below you'll find our recap and you can read their thoughts it full here.
Card nerfs have been a very popular community topic post expansion launch, as they always are, though could it be different this time around? Here's what pros had to say about the Rise of Shadows set and any cards they think should get hit with the nerf bat.
- Ike thinks the meta hasn't fully progressed yet due to "sixteen of the best players ... [not] sharing anything"
- Justsaiyan says Dr. Boom, Mad Genius is a problem. Everyone is playing Warrior which means long games, he feels like not even playing mirrors. Boom is strong due to the DK rotation.
- Bunnyhoppor thinks Rogue is too strong. He also has this to say:
- Rogue opposition needs to have an answer for Waggle Pick or Raiding Party.
- Edwin VanCleef should be removed. He proposes moving Edwin to the Hall of Fame and making Preparation's effect a 2-cost reduction.
- Magic Carpet is not an issue right now but could be if Rogue gets nerfed.
- Possibly need to do something about Dr. Boom, Mad Genius because it might be healthy for player sentiment.
- Wants to see changes before Hearthstone Grandmasters begins as he doesn't want to see everyone only playing Rogue and Warrior.
- Hunterace thinks the biggest problem is EVIL Miscreant due to the Rogue pool being very strong. Bump the cost up to 4.
Proposed Nerf Targets
Some of these are conditionally, though they certainly echo community thoughts.
Your Thoughts
Are there any cards you think need to be hit with a nerf after these past few weeks of playing Rise of Shadows? Let us know down below.
Personally, I'm quite amazed Magic Carpet was even printed and will continue to quite enjoy the shenanigans in Zoolock while I still can. Increasing the cost seems like the most viable way to deal with it to keep the effect intact.
I also think that Augmented Elekk gives Warrior way too much power. Increasing its cost so it can remain a viable option for getting onto the field later in the game seems acceptable.
Hall of fame ? LOL absolutelly not. Learn to play against it. The only removal warrior has is brawl. Even preparation is main tool for rogue. If you want to have good Edwin you have to prepare everything and has good curve. Here are problematic cheap costs lackey cards which are way too effective.Problem is not old cards but the new ones. Problem is raiding party and waggle pick... Problem is Alysiana who makes matches absolutelly boring and too long.. Warrior DK is op before there are no others DK but it is nothing which is "autowin" legendary card when it is used.
You say Justsaiyan and Bunnyhoppor should "learn to play against it"? Lul, do you even know who theese guys are? They have more skill in one finger than you in your whole brain! :D
Bunnyhopper has grinded this game enough to see what the actual problems are, I think it is a little too mutch to hall of fame the guy but having a card that so easily can be 3 mana 6/6 is a problem in my opinion. On top of it being really good tempo card it also is good all in big minion if needed. I think you like the card so you can't see the reasoning behind his claim.
Warrior was very poor for long time, now is playable and they want nerf it... why? Bomb or mech is not so strong and both of decks can be defeated so no reason for nerf. And argument that everybody play warrior right now is not true.
Yes, because odd warrior was a very poor deck, 4 armor for 2 mana was never abused right?
How many times you met this deck and how many times you seen used it in tournaments etc.? look for some statistic man. There was many more popular decks than warrior.
You don't see warrior because most of the players don't like to play long games in the ladder. Playing agains warrior feels very frustrating and them having insane value generation and immunity to fatigue is a problem. Warrior is a control deck that is beating all the traditional controldeck counters, it has a good winrate agains everything. And you say its not in tournaments? Everyone in the world championships had a lineup to beat rouge or warrior and banned the other. You literally have to ban it or have all your decks made to beat it, where are your statistics?
Nothing gonna get solved with nerfing Dr Boom or you need to hall of fame all of the heroes like Hagatha and zuljin or ,i bet my balls kids are still gonna cry about it , and any rate i still bet they're gonna still do.
Conjurer's Calling should be either 5 mana or no twinspell. Dr. Boom, Mad Genius could be 10 mana and it'd see almost as much play. Either that, or nerf its battlecry or Hero Powers. For example: add random mech to your hand instead of discovering and deal 3 damage to random enemy. Then there is Omega Devastator which is so OP its not even funny. It adds so much cheap survivability and board control that I'm amazed it went through testing.
Suggested Rogue nerfs are ridiculous. Edwin VanCleef is usually all or nothing card: if it gets removed next turn, you are left with an empty board, empty hand and no way to buff Edwin again. 2 mana Preparation is a joke. They usually have balanced Rogue spells so that even Preparation won't make them overly devastative. So 3 mana reduction is probably always considered when they create Rogue spells. No need to nerf it for now.
Lmao how many answers are there for a turn 3 12/12? But you're right, rogue is only the most oppressive class right now, silly of these pros to suggest nerfs.
I mean, there are answers to a 12/12 on 3, but the odds of drawing them are as high as the odd of being able to make a 12/12 on 3, what if you draw Edwin as your last card? or if it gets killed with Shadow Word: Death on 3 or 4? The rogue probable is left with no cards in hand bc it used 5 cards on 3. I'd say Raiding Party is a bigger problem, and the Lackey generator is also pretty big in terms of a swing, since it gives arguably 4 mana of value... Either way, I'd preffer to play against a rogue and be killed by VanCleef rather than going on for a life and a half against control warrior :p
Well let's see what counters there would be on/before say turn 4/turn 3 with coin:
Silence removal works great and can respond to turn 3 easily. Any class with hard removal usually costs 4 Mana anyways.
VanCleef has always been good but people only complain when Rogue is strong because what they're really complaining about is Rogue being strong.
Prep actually is a good nerf target but 2 Mana just makes it a bad coin. 1 Mana would be balanced.
I think Edwin should be nerfed to only give +2/+1. Obviously waggle pick needs less attack or it needs to cost more mana and dr boom mad genius needs to lose the rushing mech tag. Also in favor of elysiana going to 9 mana.
I can see them doing another hit on the Classic Set with this aswell, with in my eyes the most likely target being Brawl and Sap for their cheap cost at removing and Savage Roar for essentially being an undercosted Bloodlust.
As for nerfs to non Classic Cards, I can see them hitting Waggle Pick (4 attack is too much for that cost) and Omega Devastator (being able to discover this is insane)
Preparation and Brawl should go to the Hall of Fame. Neither of these cards ever made sense within their respective classes, and they're both potent. If Blizzard is really serious about reinforcing class identity this year, then these two cards are ripe for the Hall of Fame
troll or that dumb?
bomb warrior is so boring to play and to play against... need some nerf, one for all the DK.
should cost 1 mana. I don't get why my opponent gets to ramp and get 1 more card on top of it... It's not like this is my fault he lost to 50/50.