A Spot of Greed Is This Week's Card Design Competition
Entries are open for this week's Card Design Competition! This week's theme is "A Spot of Greed" where we're designing cards that draw a variable amount of cards!
- You must make a card that causes someone to draw a varying number of cards.
- To clarify, your card must include a condition that prevents players from knowing exactly how many cards it will draw in all situations. Arcane Intellect will always draw 2 cards, assuming you have that many left, whereas Jeeves could draw 0, 1, 2, or 3 cards.
- Existing examples include: Divine Favor, Wrathion, Myra's Unstable Element, Battle Rage, Genzo, the Shark, Harrison Jones, Roll the Bones, and Jeeves.
For a full list of the rules, you'll need to enter, head on over to the submission thread. Don't forget, you can only submit one card into the competition and you must submit your card in the submission thread for it to be a valid submission - the news post comments don't work! It should also be noted we have a dedicated thread for you to discuss this week's entries, so if that's your cup of tea, head on over to the discussion thread.
Nothing shows quite as much how imbalanced card creations are as how people evaluate the draw mechanic, even in competitions that have nothing in particular to do with card draw...
Evidence: The creation thread. 1 mana echo cards, 0 mana cards that draw if you have any +spell damage...
I'm pretty glad nobody there is on the Hearthstone balance or design team.
Yeah, 1 mana echo draw a card is absurd. That would be so insane in quest mage.
Granted, it draws only cards you can still cast the same turn, and quest mage wouldn't run it because it stops when you don't draw an elemental. Still, 1 mana draw 1 with no drawback is a problem that needs to be addressed.
Mine was a Spell Damage draw as well. However, I did a..
(4) 2/4: “Battlecry: Draw a card for each Spell Damage in play (up to 3)”
Weak body for the stats, requires some set up, or possibly a tech choice if a popular deck runs spell damage (works off your spell dmg plus opponent’s). Ultimately capping at a max draw of 3.
I feel like it is fairly balanced. But that’s why it won’t win the competition...
2/4 is pretty poor stats, yes, but you won't play that card for the stats anyway. you might as well make it a 1/1. It limits design space immensely, especially when mage has 2 minions that jave been run that give +2 spell damage each, and Bloodmage Thalnos is already run in draw-heavy decks.
The trick is to go by the rule of thumb - 2 cards is ~3 mana, 3 is ~5. 4 is ~7. If you bundle it up with a creature, ANY creature, the setup should be almost unattainable. Spell damage is not that hard to get.
Dad 4Head
Faustian Bargain
Warlock Epic Spell, 3 Mana
Draw cards equal to the number of Minions you control. Deal 3 Damage to your Hero for each Minion.
*Upload a neutral minion whose battlecry draws 0-3 cards based on Spell Damage in play
*Realize after that 4-5 other people have already uploaded similar cards
Well... maybe next week! lol
I will play the magic card, Pot of Greed, which allows me to draw two new cards.
... but ^^
*insert bad joke about how that card is not a Magic card as it from Yu-Gi-Oh*