You must make a card that causes someone to draw a varying number of cards.
To clarify, your card must include a condition that prevents players from knowing exactly how many cards it will draw in all situations. Arcane Intellect will always draw 2 cards, assuming you have that many left, whereas Jeeves could draw 0, 1, 2, or 3 cards.
Preview Phase (Starts Now! Ends 21:00 UTC 14/2/2019) During this Phase, the Discussion Topic is made available, previewing this week's competition theme. Entry and Early Voting Phase (Starts 21:00 UTC 14/2/2019, Ends 21:00 UTC 18/2/2019) During this Phase, the Submission Topic is made available for your submissions. You may also, of course, feel free to give early up-votes to any submissions that you like! Voting Phase (Starts 21:00 UTC 18/2/2019, Ends 21:00 UTC 19/2/2019) During this Phase, the Submission Topic will be locked, so no more entries may be submitted. Instead, use this time to browse the submissions and up-vote your favorites! Final Phase (Starts 21:00 UTC 19/2/2019, Ends 21:00 UTC 20/2/2019) During this Phase, the Discussion Topic will also be locked, and a new Poll Topic will go up. Discussion will be allowed to continue in the Poll Topic, and it will also include all the qualifying finalists and poll to decide the winner of the competition!
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Is there a better way to word the condition? The idea is to exclude the draw at the start of the turn, while allowing for everything else, from two cards from Arcane Intellect to one card from Loot Hoarder if they proc it on their turn, to decking out from Myra's Unstable Element if your opponent wants to go for an out-there super punish.
NVM, according to the mods, the "add copies" alternative would not have been within the rules.
Was wondering would my valentine fitting entry count since it draws specific cards and therefore the number may vary? Asking since all the example cards draw any kind of cards and are not tied to any specific types.
ihascorn: Reminds me too much of DOOM!. Dunno how to fix it though
CecilHoshino: "Whenever your opponent draws cards after the first one/additional cards... ?!
GnammyH: LotJ: Quite good! I like how it can turn into a downside. Considering UI is leaving, something like this could be necessary. The other 3 cards are just insanely powerful. The pirate could enable a Mechathun rogue...
Laurendor: The effect seems quite random. Tie it all up to make your card narrate a story. Right now it feels more like spawning spark elementals than card draw to me.
Kingdoemi: Straight forward design, but wouldn't it make more sense for weapons? E.g. attacking makes you steal a weapon...
Sinthuja: Love the flavor of this one! Could also be shared keyword or tribe.
Thezzy: Forbidden Foreboding, that is all...
YouthThunder: Fits more to Paladin in my opinion. Something like cast Blessing of Wisdom on all enemy minions.
I like the different directions so far. The theme is tricky, but looks like we will get nice results in the end :)
Would that qualify? Feedback is welcome as always :)
1) I think this counts towards the competition, though I'm not 100% sure. According to Linkblade91 Wailor's card is acceptable, although the minion itself doesn't make you draw cards.
2) I think Blasting Experiment should cost 2 (just like that Death Knight spell). Mechs aren't a common encounter in some MUs, that's why I think this condition is a good excuse to reduce the mana cost of the spell. Not to mention, in control vs control MUs fatigue matters a lot more than a 1-mana cost reduction.
3) I think Dr. Boom needs a better art. The current one is too dark.
4) The perfect flavour text/attack voice line of your card would be "Ooh, what does this button do?". If you don't use it, I will hate you forever. :D