Four New Cards Revealed - The Magnetic Blog
Blizzard has revealed four new cards in a blog post focusing on Magnetic.
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Discuss this Card
Discuss this Card
Discuss this Card
Quote from DaxxarriMagnetic? How does it work? Join Hearthstone Game Designer Stephen Chang as he talks about and tinkers with Magnetic, a new keyword coming in The Boomsday Project—Hearthstone’s newest expansion!
Marvelously Magnetic
Dr. Boom designed many of the Mechs that can be found in The Boomsday Project with Magnetic capabilities! Mechs with the power of this new keyword can merge with other Mechs as you play them to tackle even the toughest of tasks!
Simply place your Magnetic Mech to the left of any Mech you’ve already got on the board and they’ll fuse ALL their stats and card text together into a bigger, more powerful minion! Need them to stay independent? No problem. Just place your Mech down to the right of an existing Mech (or next to any non-Mech minions), and they’ll stay un-plugged to handle smaller tasks (and avoid getting blown up by powerful single-target effects or removal).
Watch the video and follow along as Stephen explores the power of these Magnetic marvels!
Will you combine your Mechs into gigantic mechanical juggernauts? Or keep them un-plugged to operate autonomously? Test out your designs on August 7 when The Boomsday Project commences!
Magnetic could make Windfury cards in Shaman more viable. Attach the 5/5 dude + cast windfury is 10 damage burst. There will be a need for stickier / stronger standalone mechs to make magnetic viable.
Another question on how Magnetic works. Does it always work like a battlecry, so the mechs will merge only if I play a magnetic minion to the left of another mech? If I play a magnetic minion first and then throw another mech to its right, shouldn't that work as well? Or If I have a board state from left to right, mech with magnetic minion, non mech minion, mech minion, and the non mech dies, should the other two merge?
I realised it later. So stupid of me that PLAYING meant the hearthstone term of play. Thanks for answering.
why can Magnetic be adjacent?
In case you don't want to magnetize your minion to spread of the threat, you have an option to play your mech as a standalone minion.
So the reason Grimy Goons was so underpowered in MSG is because they retreated to Netherstorm and funded Dr. Boom Laboratory. Now they are all back with new equipment, new mechanic and new mech for the gang fight. I knew it, Don Han'Cho is a genius, a devil mastermind. There is no way he would let his gang performed so bad back then.
But why focus on hunter, paladin and warrior? It feels like they try to change the theme drastically with every expansion, without any impact whatsoever. I'm specifically referring to dragon hunter and dragon paladin.
so Spell Hunter and Recruit Hunter didn't work out according to you?
the only reason why Dragon Paladin doesn't work is because they refuse to give Paladin actual useful dragons, but there's at least a foundation that can be built upon
I meant to say that it seems to me like they try to come up with a new theme for them each expansion, and if it works it works. If not, the theme cards from the last expansion become pretty much useless. Spell hunter is the only exception probably. Recruit hunter wasn't a thing before witchwood and the spiteful nerf, and Kathrena is actually the only hunter card in the set with that keyword. On the other hand, dragon hunter was printed with slightly more cards, but less power. I disagree about dragon paladin in standard, as it lacks useful dragons to actually have a foundation to build upon. I just feel that it will be the same with this set, and we'll end up with cards for mech hunter, dragon hunter, etc. which are not useful anywhere outside their archetypes, and the imagined archetype will not be viable for anything. I hope I'm wrong and they're planning to build upon each of those previous archetypes that failed because of lack of core cards.
They build up to a deck through several expansions, not only one. that's why. if they turn out to be meta decks is another thing.
Then what's the point of an expansion if you have to wait through several of them to be able to play with certain cards? I'm saying the approach is wrong because those cards take up space in a set until a point in time where they can be played, if they decide to print additional support for them.
'Magneted' mech minion should have some 'Art' effect on it.
It would be so awesome... and also easy to identify.
It's great that you have the choice of building a board or one big mech. I think this becomes relevant based on the class you play against. More cards please :-)
Something about Magnetic I haven't heard being discussed yet:
Do magnetic effects only apply when you play a magnetic minion next to a mech, or also, when you play a mech next to a magnetic minion?
I mean, they make it sound like it would activate like a battlecry, but "magnetic" should, logically, be something permanent, right? When they make such a big deal about magnets having poles, the magnetic effect should work permanently, so that any mech placed next to a magnetic minion should merge as well.
I assume it will just work as an on-play effect, and they just call it "magnetic" instead of writing "Battlecry: If you have a mech, you may give it +5/+5 and destroy Wargear" or something like that. But logically, it would make more sense if you could fuse mechs to magnetic minions even after they were played.
Yeah, they work like Battlecries, but I think it's that way to make it more flexible.
They way you suggest would make it unplayable, as the enemy would have a lot of control over Magnetic minions by killing stuff bettween them, for instance.
I don't mean that minions would fuse automatically when there's nothing between them. Of course, the fusing itself would only take place when you place a minion on the left side. What I mean is, the "magnetic" property should not disappear after a minion is placed. So, when I put Beryllium Nullifier on the board, it still should be magnetic, and putting any mech like an Unpowered Steambot to the left of it should trigger the effect.
well, you can think of it as an electromagnetic.
Blizzard stuff you know?
Have you actually watched the video before asking this question? The video shows exactly what you are asking, they play a mech on the right side of mech with magnetic, and nothing happens. They show it multiple times, even.
hope we get some mech anime style... ^^
something like this:::
you can just change the language to Japanese