Vote for your Favourite Community Created Cards Where Size Definitely Matters
It's that time again - time to vote for a winner in a card design competition!
Competition-Specific Restrictions:
- Your card must have an effect that is based on the size of your or your opponent's hand.
- CLARIFICATION: The effect of your card must be able to be changed by changing the size of your (or your opponent's) hand, no matter what is added or removed.
- Your card cannot be a Legendary.
This Week's Finalists
Out of 65 entries, we've narrowed it down to 8 of the community's favourites. Check out the finalists below and then head on over to the final poll to vote, vote, vote! Tokens, as usual, can be viewed in the voting thread.
by Sinti
by kegstandgoldmedalist
by Toble
by Macabessa
by CheeseEtc
by Schukala
by Likafoss
by RazorOfArtorias
I Don't Hunt Alone!
A 10 mana spell that destroy's your opponent's hand with no way to get it back is definitely more broken than the current version of this card. I think making this card untargetable with other spells/minions by the summoning player would be a good balance.
I little disappointed I didn't make finals, but congrats to everyone who did.
Wow. These are some of the best cards I've ever seen in these creation contests. Job well done all around.
Why do the OP cards always make it?
People like power, easy as that.
None of the cards posted seem overpowered in any way. The only card I see being strong is Glutony in Wild Mill Rogue. And of course the Hungriest Hippo is kinda broken indeed.
I'm having a hard time understanding your card rating system. Can you show us how far apart overpowered and broken are? Because apparently you believe no cards are overpowered in any way but 1 card is broken indeed.
what? I never said that none of the cards were broken.
yeah, I think the design is cool but Hungriest Hippo is broken.
I was replying to rainbow hunter....
Um, Psychic Link seems to have insane potential. Sure, it is only a 'Divine Favor' for Priest, yet it has two distinctive differences:
1) It doesn't draw cards. This could be a turning point for some match-ups
2) It costs one less
Sure, all in all the opponents cards tend to be weaker due to the missing synergies. Yet at the same time, getting handcards means that:
- you know the handcards of your opponent
- they are mostly either Combo pieces or strong cards that couldn't be played due to missing mana.
Though, yeah, I would totally like to see that card, simply due to the possibilities it would open up. Zoo Priest! :D
Hungriest Hippo + Stranglethorn Tiger zombeast (Or any other combination with stealth.) Would it actually loose stealth after eating cards? If not, then removing it could be quite difficult for some classes....
Interactions on Battlecries don't kill Stealth unless it forcefully causes the minion to attack, which I've only ever seen on Swamp King Dred. (Fun fact: If you use a Crackling Razormaw to give Dred stealth, he'll break it mid-turn if the opponent summons something.)
Not only attack, but just deal dmg, if you conceal Ragnaros, he'll lose stealth after dealing dmg, so yup, Hippo + Tiger would be nice combo.
that will never happen since the hippo costs 6 and zombeast selections never cost more than 5.
Also, Stealth is broken if the card deals damagenot just attacks. So Dispatch Kodo and Wild Pyromancer break any Stealth they would have after triggering their effects.
Hippo costs 4 or not? And thanks for the clarification on stealth.
Daydream parece um card legal...
He's questioning whether my card qualifies or not, which it does since the amount of Hallucination cards you receive depends on your hand size before/during casting Daydream.