Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
So, now The next questions in everybody heads are shall we keep it or shall we dust it?? LOL
DUST DUST DUST DUST DUST DUST
I am happy that these cards are getting nerfed, and all deservedly so! They were way too broken to be healthy for the game...
TBH, I agree with the nerfs but I think that the patches/raza nerfs may as well not even happen considering they're rotating out.
*shrug*
If they don’t, just think what will be like in wild format. xD
You are essentially saying screw everyone that plays wild they don't deserve balance with your comment.
Yeah, I guess it does sound like that. I'm definitely more of a standard person.
Part of my thinking is that, if I did play wild, I'd rather have the crazy raza priest and patches decks again. This is coming from someone who misses the old yogg :/
Ever heard of Wild? It's also a play format Mr Narrow mind
I was thinking to this music when I saw update.
I think my biggest issue with this is that the reasons they gave for the nerfs (aside from Corridor Creeper) are not new. The Raza/Shadowreaper combo has been known since the launch of KotFT. Everyone and their grandmother has been trying to shove Patches into any aggressive deck since KotFT. Bonemare has been a scourge of Arena, so much so it's occurrence rate was nerfed, since KotFT. Notice a pattern here? All three of these cards haven't suddenly become a problem in the last month, but have been plaguing Standard and Arena for two entire expansion cycles now. Why did we have to wait for the rotation for Blizzard to FINALLY make changes? Maybe Blizzard should have thought about all of these very obvious issues in the post-KotFT balance patch? Sure, it's nice that Blizzard is recognizing they've made a mistake and are swooping in to keep Wild safe, but it feels like for Standard it's a bit of too little too late. For Patches to reign supreme for two whole years and only just now get nerfed feels shameful.
Well Patches was in every aggro deck since Gadzhetan, when i was relised, KotFT was previous expansion, so technicly it was only 1 expancion cycle.
I think they gonna make a counter to cubelock in the next expansion, like they made Skulking Geist to jades. Maybe something with Battlecry: Destroy a Demon
Ugh, I hope not. That is the laziest form of card design, exact tech counters I mean.
Hall of fame wasnt announced yet, Doomguard might get lost
You mean Light's Champion? Not exactly, but close.
Cubelock just became the best deck in the game as of February 1st.
What the hell are you smoking? Control lock doesn't beat cubelock, that's one of my favourite matchups when playing cubelock, because I always end up on top