Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
Also, in case it wasn't obvious, don't disenchant any extra copies of those cards that you get between now and the patch.
dust everything that gets nerfed.
if it turns out viable, you recraft it ; 0 difference, 0 loss. if it turns out unplayed, you will have your full dust, an offer that most likely will never repeat on the same cards.
I don't know man... Smashing a Southsea Captain and getting a 3/3 and a 2/2 on board AND thinning your deck by 1 on T3 still seems strong. At least it's not broken anymore.
it's not worth 1600 dust man.
I am very happy with the nerfs for different reasons:
- the game was filled with rushdown decks on ladder or people who were tunning rushdown decks in casual...
- not everyone is playing for legend, I play for fun, I try to make my own decks, and decks that don't even allow you to get to turn 6 suck the life out of the game.
- There is no point in making cool high cost cards if nobody can get to the point of playing them.
- You basically were forced to fill your deck with counters for aggro instead of playing fun cards.
- 0 mana 5/5 should never have existed in the first place, it's retarded...
- cards are there to help you win, not to win by themselves. Cards that win games by themselves are cancer for the game....
i'm aware thow never saw much of it at low ranks where i'm hovering...thankfully
So, if i have golden Patches I will get 3200 dust?
If you dust it: Yes.
If you keep it: No.
Now that they've nerfed some important cards. Can we have some buff to quests and quest-rewards now?
Blizzard prefers to nerf than buff, and it's considerably easier.
If a card is bad, it does not affect the game in any way, some people get him, get a little frustrated and don't play him - the game stays the same. Changing weak cards never stops. Buff quests? Why not buff half the death knights because they're not played? And if nobody plays it, how can you tell how much you have to buff it to keep the game balanced?
If a card is (too) good - everybody that gets it play it, and those who don't craft it and then play it. The game changes drastically - The card needs to be nerfed.
The fact they usually nerf cards in a way that makes them unplayable is another problem, but that's why they let you disenchant it for full dust cost. On a side note - Those 4 nerfs are better than most, even if a tad overdone on the corridor creeper side. But seriously - it was played in nearly every deck of every class. It still might be playable in wide aggro decks.
You want Blizzard to BUFF something, that is joke. Good cards are turned into garbage and garbage cards stay garbage forever
If they buffed cards then they wouldn't be able to powercreep and get your hard earned dollars
free dusts, me like
So... they nerfed aggro, aggro, aggro and razakus, ok
Because obviously, aggro never found new ways to be viable. Ever since the beta you simply could not play aggro and win.
We allready have a fucked up meta.
π€πΌπ₯You know it’s hard out there for a Pirate, when you tryin to make the Raza for the rent. With the Bonemare & Creeper spent, I gotta whole lotta heroes gettin pimped........WHOOP THAT TRICK, WHOOP THAT TRICK, WHOOP THAT TRICK!!!π€πΌπ₯
WSP
i don't know why this comment was downvoted, i don't like pirates either ut i found this poem rather creative and fun.
Well i guess im dusting the nerfed Legendaries and making Rin and Guldan, since i dont have them, and climb ladder with Cube and Demon lock. Glad they didnt touch Guldan and Voidlord. Now we have a new top unstoppable deck. Blizzard must not pay attention to their own event. Lock and Raza priest were the top ban choices. Wonder why?