Patches the Pirate Loses Charge - Four Card Nerfs Coming in February
Four cards are being nerfed! These changes are not yet live and will be available in a February patch. They will all be disenchantable for their full value once to patch arrives. Please do not disenchant these cards until that patch - Blizzard won't help you out get the correct dust value.
- Bonemare now costs 8 mana, up from 7.
- Corridor Creeper now has 2 attack, down from 5.
- Patches the Pirate no longer has charge. His voice line will also be changing. (Source)
- Raza the Chained's effect now sets your Hero Power to 1 mana, up from 0.
We've got dedicated threads available to discuss each card nerf.
Discuss the Nerf Discuss the Nerf Discuss the Nerf Discuss the Nerf
Quote from BlizzardIn the upcoming 10.2 update, we will be making balance changes to the following cards:
Bonemare - Now costs 8 mana. (Up from 7)
Bonemare has been quite strong in both constructed and Arena. It has a big, immediate impact on the board, and since it’s neutral, it’s been finding its way into a wide variety of decks.
Increasing its mana cost by 1 will give opponents more time to utilize powerful late-game cards to counteract Bonemare’s effect on the board.
Corridor Creeper - Now has 2 Attack. (Down from 5)
Due to the way that Corridor Creeper’s mana cost reduction works, it can cause big swings based on whether or not it happens to be in-hand at the start of the game.
Since it’s a very strong neutral card, Corridor Creeper has been played by a lot of classes. By lowering its attack, we reduce the overall swing potential and power level of the card, but still allow players who draw it early to benefit from having a low-cost minion to play when the game state is ideal.
Patches the Pirate - No longer has Charge.
As we move closer to the new Hearthstone Year, we had some concerns about allowing Patches to remain in his current state after moving out of Standard. Patches’ strength has caused almost every class to add some Pirates just to benefit from him, and his early game power forces control decks to include a good answer to him. This change should give Wild players more flexibility when building their decks.
Removing Charge will lower his power level, ensuring he shows up in fewer decks and allowing opposing players some additional time to respond to Patches, making him less “in charge” of the early game.
Raza the Chained - Now reads: Battlecry: If your deck has no duplicates, your Hero Power costs (1) this game.
In a similar vein to Patches the Pirate, we had some concerns about allowing Raza to remain in his current state forever. Raza is currently an important combo piece along with Shadowreaper Anduin, and can lead to games that rely heavily on drawing him by turn 5. Adjusting his Battlecry will lower his overall power level when combined with Shadowreaper Anduin in Standard, and keep his power level reasonable in Wild as we prepare for the new Hearthstone Year.
Once these card changes are live with Update 10.2 next month, players will be able to disenchant the changed cards for their full Arcane Dust value for two weeks. Thanks for reading, and we’ll see you in the tavern!
I'd change Raza's battlecry to change the cost of the CURRENT hero power. This way that deck is more vulnerable to agro.
Or change it to reduce the cost of your hero power by 1, so you could return it to your hand maybe?
Yes, aggro is not dead - it's only beaten into a coma, so everythin is ok, right?
Why?
Patches and Raza soon rotate and I wanted to annoy some players with Reno-priest.
Patches nerfed? And only took 3980475398475 years?
Honestly i think the nerfs on patchs and raza are stupid they are litterly rotating out of standard in what 1-2 months tops. With patches gone Corridor creeper becomes less of an issue. Bone mare nerf is fine the other basically makes 3 cards unplayable with 2 of them rotating out and 1 getting a soft nerf from the rotation anyways.
Exactly: In Standard, things are only a b#@$* for a while. In wild, things are b#@$*es forever
Nightmare ends
Burn in hell Patches.
WAY. TOO. LATE.
Needed but too late for Standard: months over months of Pirates everywhere and Razapriest, but Team 5 decided only now to work on them when the issue will fix itself in a few more weeks at the new Year rotation. That's not the kind of balancing work that a game like HS (and a company like Blizzard) should have, just look at how other games are doing about this argument.
At last are "fix" that are fine indeed for Wild.
And u dont nerf rogue weapon...nice trash
Post-nerf Patches incoming!
I admit, I giggled
I admit, I laugh so hard, I cried.
Whats that gif from?
thx in advance
new thor movie, directed by taika waititi, pretty fun and i hate marvel stuffs