New Journey to Un'Goro Card Revealed: The Last Kaleidosaur
The Paladin Quest Legendary has finally been revealed! It comes to us from Hearthhead.
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What this quest needs is Explorer's Hat
Why are people thinking they are going to bring handbuffs back? It was something from a different expansion, and a theme of it as well. If they did we would see more c'thun, and Jade cards as well. The handbuff was a mechanic for Gadgetzan and most likely will not get new cards/synergies.
We haven't seen all the cards yet but I'm betting on the Shaman quest to be the worst.
I think his point is that he knows the quest is out but we can't fully evaluate how good the quest is until the full set is released but he's betting on Murloc Shaman being the worst.
oh yes an 8/8 for 5 that draws up to 10 murlocs not from your deck is the worst quest reward.
also the shaman quest says summon, not play, finishers is 4, finja triggers for 2 on it's ability while being one, and there is the murloc that sumons 1 for being played. that card basically says " play an extended water package"
And we have our winner for worst quest
You are in the wrong news, this isn't the Rogue quest reveal.
too slow, doesnt synergize with hand buffs, not enough viable buff spells + Paladins have a hard time getting on the board anyways. Not craft worthy I'd say (unless we get a lot of good buff cards)
Does anyone know if Deadly Shot works against minions that can't be targeted by spells?
Thanks for the downvotes folks when I'm just asking an honest question.
Sunkeeper Tarim
</header></header>I think people judge too quickly. Just wait till all the cards are released. Atm this quest seems iffy but you only need 1/2 good good spells that can be casted on minions and the deck would go from lower tier to mid/high tier. Since buffs is what allows you to trade efficiently.
So far so bad. The problem is that, unless this expansion brings some new, we do not have much cheap buff spells.
Six is still less than seven, but other quests seem far easier to complate. Also having 6 cheap spells (of which not all are competetive) each 2x means that we will need expectedly half-of-our-deck to do it.
By the way, Galvadon is the best legendary and will make PALADIN great even when obtainable only lategame.
Also Blessed Champion, Holy Light/Lay on Hands/Forbidden Healing or Humility yourself
Am I missing something But I think Secrets are also spells so we have even more spells and I think it is quite good
Spare parts in Wild. Also the spell doesn't say they have to be beneficial spells, though that would only be a good plan if the reward was superb, except it isn't really that good.
Except in a deck that aims at instakilling with it by giving it Stealth + Windfury, some attack and then Blessed Champion, but in this meta so many boardclears can counter it ( Twisting Nether, Devolve ) that it's still not worth it.
Guys. Adapting means a lot of spells!