Blizzard promised nerfs last week and they delivered the patchnotes early. This Patch will go live Thursday, October 26. Read all about it below!
Patch is LIVE!
Quote from HearthstonePatch 27.6.2 is a data-only patch, launching on October 26, with the following updates:
Hearthstone Updates
Card Updates
Dev Comment: There were two clear meta offenders that we wanted to address in this patch: Yogg-Saron and the Druid class. Recent additions from the mini-set made for overly-powerful neutral board control tools that were warping the meta. These, combined with stand-out Druid cards, made for a Druid shell that was able to cover its class weaknesses and utilize any number of “finishers” to end the game. These changes focus on weakening the Druid shell that facilitated these powerful finishers, while also removing negative play experiences that we believe are causing more pain than fun. After those adjustments, the Jailer and Tony are out on probation, but we’ll be keeping an eye on them, and the rest of the meta, as we head into the Showdown in the Badlands.
Old: [1 Mana]
New: [2 Mana]
Old: [1 Mana]
New: [2 Mana]
Dev Comment: Druid has a lot of redundancy right now, but Embrace of Nature and Rake are two cards that stand out as particularly integral to the class. They are also both too efficient for their cost. We considered other adjustments to Druid, but these were the two most stand-out choices.
Old: Battlecry: If you’ve cast 5 or more spells this game, deal 3 damage to all enemies.
New: Battlecry: If you’ve cast 5 or more spells this game, deal 2 damage to all enemies.
Dev Comment: The current suite of neutral board clears are a bit too punishing to minion-based decks. This change is to open up a bit of space in the meta for early minion strategies.
Old: [15 Mana] Costs (1) less for each spell you’ve cast this game.
New: [9 Mana] After you use an ability, cast 2 random spells.
Dev Comment: When we made Yogg-Saron, we wanted it to be a powerful, exciting marquee card for the mini-set. Unfortunately, it ended up being too overpowered for too long. We’re removing the cost adjustment effect instead of bumping up its cost for two reasons: 1) we want the card to be played in more than just spell-spamming decks; and 2) this is the change we’re most confident will land at the power level we want. We replaced the cost reduction effect with the new random-spells effect because we wanted something that represented the character’s relationship with magic—and madness!
Old: [5 Mana] Both players’ decks are swapped. Finale: Draw a card.
New: [7 Mana] Battlecry: Replace your deck with a copy of your opponent’s. Finale: Draw a card.
Tony is also now Unbanned in Wild.
Dev Comment: When cards are causing problems when they’re played the way they’re designed to be played, that means they’re ripe for a redesign. Piracy is not a victimless crime, and Tony only really appeared when he was causing problems. This change keeps the essence of his effect, but avoids the sharp play experiences he caused.
Old: Battlecry: Destroy your deck. For the rest of the game, your minions are Immune.
New: Battlecry: Destroy your deck. This minion gains Immune.
The Jailer is also now Unbanned in Standard and Wild.
Dev Comment: There was some concern that The Jailer would still work too well even with the updated Tony, so we’re making an adjustment here to tone down The Jailer as well and remove a lot of the polarizing situations he could enable.
All versions of the above cards that can be disenchanted will be eligible for full dust refunds for two weeks following Patch 27.6.2.
Ranked Anomaly Updates
The following Anomalies have been removed from the Anomaly Pool:
Driven to Greed: Whenever a player ends their turn with unspent Mana, they get a Coin.
Army of the Corrupted: The first minion played on each player’s turns costs (1) less.
Spread the Corruption: The first spell played on each player’s turns costs (1) less.
Dev Comment: These are the most game-impacting Anomalies, especially when they disproportionately affect one player over the other based on their deck choices.
Battlegrounds Updates
Battlegrounds Anomaly Updates
Anomaly Pool Updates
Finicky Hourglass has been removed from the Anomaly Pool.
Shackles of the Primus has been removed from the Anomaly Pool for lower-ranked lobbies, and appears less frequently than before in all other lobbies.
- Also, the banned minion types for Shackles of the Primus are now: Beasts, Murlocs, Elementals, and Undead.
Anomalous Twin has been returned to the Anomaly Pool.
The following heroes are now banned from the following Anomalies:
Audience’s Choice: Tess Greymane, Scabbs Cutterbutter, Reno Jackson, E.T.C. Band Manager, Sneed, Millhouse Manastorm, Lich Baz’hial
Anomalous Wisdomball: Infinite Toki
Anomalous Twin: Lady Vashj, Ini Stormcoil, Death Speaker Blackthorn
Anomalous Bribe: Dancin’ Deryl, Death Speaker Blackthorn, Mutanus the Devourer, Professor Putricide
The Keys to Victory: Ini Stormcoil, Infinite Toki
Bring Home the Bacon: Alexstrasza, Overlord Saurfang
Temperence of Aman’Thul: Kurtrus Ashfallen, Rakanishu, Lady Vashj, Overlord Saurfang, Tavish Stormpike, C’Thun, Cariel Roame, Voone, Maiev Shadowsong, Cookie the Cook, Tickatus
Path of the Treasure Seaker: Scabbs Cutterbutter, Tess Greymane
Minion Pool Updates
Gusty Trumpeter, Mannoroth, and Amalgadon (Tier 7) have been removed from the minion pool.
Gentle Djinni has been returned to the minion pool.
Minion Updates
Relentless Mur’ghoul
Old: Venomous. Avenge (4): Gain Reborn.
New: Venomous. Avenge (5): Gain Reborn.
Piloted Whirl-O-Tron
Old: Start of Combat: Copy all other minions’ Deathrattles (except Piloted Whirl-O-Tron).
New: Start of Combat: Copy all other friendly minions’ Deathrattles (except Piloted Whirl-O-Tron).
Gentle Djinni
Old: [Tier 6]
New: [Tier 5]
Admiral Eliza Goreblade
Old: Whenever a friendly Pirate attacks, give all friendly minions +2/+1.
New: Whenever a friendly Pirate attacks, give all friendly minions +3/+1.
Duels Updates
Hero Power Updates
Dino Tracking
Old: Discover a Beast. Give it +1/+1.
New: Discover a Beast from your class. Give it +1/+1.
Demon Blood
Old: Give a random Demon in your hand +2/+2.
New: Give a random Demon in your hand +3/+2.
Mind Tether
Old: [1 Mana] After each spell you cast this turn, deal 1 damage to the enemy hero.
New: Passive: After you cast a spell, deal 1 damage to the enemy hero.
No Guts, No Glory
Old: 2 Mana
New: 1 Mana
Outlander
Old: If you played an Outcast card this turn, add a random Fel spell to your hand.
New: If you played an Outcast card this turn, Discover a Fel Spell.
Vile Concoction
Old: Give a minion Poisonous. Combo: Add a Concoction to your hand.
New: Give a minion Poisonous. Combo: Add a Toxin to your hand.
Bug Fixes and Game Improvements
[Hearthstone] Fixed a text issue with Lakkari Sacrifice.
[Battlegrounds] Anima Bride and Invigorating Conch Quest Rewards are no longer pickable together.
[Duels] Fixed a bug where Blade of Quel’Delar and Hilt of Quel’Delar did not combine into Sword of Quel’Delar.
Showdown in the Badlands Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
He's basically a worse version of Archbishop Benedictus which I don't recall being particularly useful. Unless you want to lose the game slower...
The only real deck idea I see for him now, is giving your aggressive deck a plan B, which generally is done much better with a hero card. You won't use this guy for fatigue escape and the value he gives you could have been outnumbered much cheaper.
Not saying that a Kazakusan meta is impossible, but....
blizz is an absolute joke
Jailer nerf is like WTF why some1 schould play him now ? destroy your deck to get 1 minion immune but he can be destroyed anyway XD
ez 1600 dust
+4800 dust
The Jailer nerf does feel like "Your charge minion have +1 attack". So, you are paying 10 mana for a 10/10 that isn't even inherently immune, destroys your deck and can not have taunt. Have Blizzard even considered giving it Rush at least?
Essentially this Legendary card is comparable in strength to Faceless Behemoth or (worse than) Living Monument
Edit: I just realized that the nerfed Jailer can also be silenced (AoE silence) out of immune while the old one cannot.
I am... pleasantly surprised by these nerfs. I never thought I'd say it, but this might be good balancing on the dev's part.
Unplayable? On what planet? Totem shaman still a pain in the ass
I could see Tony still being used though... It's no longer a Toggwaggle effect, but this can now be a useful anti-fatigue tool. Thief Rogue can now use it too, since it basically copies your opponent's deck.
This is huge! I can finally play Rake in even druid, what a buff, Blizzard, thank you! You wish I was kidding.
I will admit, that hurts Questline Druid even if only the tiniest bit. I will take whatever I can get in that regard. Also rest in shit, Miracle Rogue. The Jailer change I understand the why. Chin up big dude, maybe you'll be relevant again some day.
I'm done explaining why upping mana on combo pieces for Druid is meaningless in Wild. Good news for Tony Druid enjoyers, much to the annoyance of everyone else.
Are you serious? QUEST DRUID IS UNTOUCHED. This is ridiculous.
Also they could have adjusted Yogg like costs one less every time you spend mana to cast a spell. Now it’s unplayable. It was a fun card. RIP
Having to spend 1 mana more on removal is not nothing. Since they are never going to hit the overperforming armor gain cards for druid in Wild, like I said, I will take what I can get.
There was *nothing* good about the verbiage on Yogg Saron 3 as it was. You change it to 'reduce mana when you spend mana on spells' that only slows it down for Questline Druid so much. It only makes it unplayable to Miracle Rogue.
Yogg should have stayed in his prison, he casted 2 times more spells while locked up
Embrace of Nature is too expensive now. Even 3 mana was a bit costly to draw a choose one and combine it. The druid pirate was the best one - draw a choose one card and split it into two cards.
Yogg is obviously very far from being dead, but seeing how fast Druid can go through the deck I would not be surprised to see Tony and even Jailer being not dead either.
Poor Jailer, he got humiliated this badly in WoW and now HS
Jailer is so dead now. Free dust.
The absolute worst card in Hearthstone now. Destroy your deck to give ONE minion immune? LOLOLOL great job Blizzard.
What are you talking about? You just skimmed over the cards without reading it. Jailer and Tony this how you do it, rush with Tony and Jailer in hand by ramping, Cast Jailer to gain a Permanent beat stick, cast Tony to refresh your deck there you go. You have a Permanent beat stick and must answer to the onslaught of their own deck.
Savagery is no longer being powercreep by Rake