Blizzard promised nerfs last week and they delivered the patchnotes early. This Patch will go live Thursday, October 26. Read all about it below!
Patch is LIVE!
Quote from HearthstonePatch 27.6.2 is a data-only patch, launching on October 26, with the following updates:
Hearthstone Updates
Card Updates
Dev Comment: There were two clear meta offenders that we wanted to address in this patch: Yogg-Saron and the Druid class. Recent additions from the mini-set made for overly-powerful neutral board control tools that were warping the meta. These, combined with stand-out Druid cards, made for a Druid shell that was able to cover its class weaknesses and utilize any number of “finishers” to end the game. These changes focus on weakening the Druid shell that facilitated these powerful finishers, while also removing negative play experiences that we believe are causing more pain than fun. After those adjustments, the Jailer and Tony are out on probation, but we’ll be keeping an eye on them, and the rest of the meta, as we head into the Showdown in the Badlands.
Old: [1 Mana]
New: [2 Mana]
Old: [1 Mana]
New: [2 Mana]
Dev Comment: Druid has a lot of redundancy right now, but Embrace of Nature and Rake are two cards that stand out as particularly integral to the class. They are also both too efficient for their cost. We considered other adjustments to Druid, but these were the two most stand-out choices.
Old: Battlecry: If you’ve cast 5 or more spells this game, deal 3 damage to all enemies.
New: Battlecry: If you’ve cast 5 or more spells this game, deal 2 damage to all enemies.
Dev Comment: The current suite of neutral board clears are a bit too punishing to minion-based decks. This change is to open up a bit of space in the meta for early minion strategies.
Old: [15 Mana] Costs (1) less for each spell you’ve cast this game.
New: [9 Mana] After you use an ability, cast 2 random spells.
Dev Comment: When we made Yogg-Saron, we wanted it to be a powerful, exciting marquee card for the mini-set. Unfortunately, it ended up being too overpowered for too long. We’re removing the cost adjustment effect instead of bumping up its cost for two reasons: 1) we want the card to be played in more than just spell-spamming decks; and 2) this is the change we’re most confident will land at the power level we want. We replaced the cost reduction effect with the new random-spells effect because we wanted something that represented the character’s relationship with magic—and madness!
Old: [5 Mana] Both players’ decks are swapped. Finale: Draw a card.
New: [7 Mana] Battlecry: Replace your deck with a copy of your opponent’s. Finale: Draw a card.
Tony is also now Unbanned in Wild.
Dev Comment: When cards are causing problems when they’re played the way they’re designed to be played, that means they’re ripe for a redesign. Piracy is not a victimless crime, and Tony only really appeared when he was causing problems. This change keeps the essence of his effect, but avoids the sharp play experiences he caused.
Old: Battlecry: Destroy your deck. For the rest of the game, your minions are Immune.
New: Battlecry: Destroy your deck. This minion gains Immune.
The Jailer is also now Unbanned in Standard and Wild.
Dev Comment: There was some concern that The Jailer would still work too well even with the updated Tony, so we’re making an adjustment here to tone down The Jailer as well and remove a lot of the polarizing situations he could enable.
All versions of the above cards that can be disenchanted will be eligible for full dust refunds for two weeks following Patch 27.6.2.
Ranked Anomaly Updates
The following Anomalies have been removed from the Anomaly Pool:
Driven to Greed: Whenever a player ends their turn with unspent Mana, they get a Coin.
Army of the Corrupted: The first minion played on each player’s turns costs (1) less.
Spread the Corruption: The first spell played on each player’s turns costs (1) less.
Dev Comment: These are the most game-impacting Anomalies, especially when they disproportionately affect one player over the other based on their deck choices.
Battlegrounds Updates
Battlegrounds Anomaly Updates
Anomaly Pool Updates
Finicky Hourglass has been removed from the Anomaly Pool.
Shackles of the Primus has been removed from the Anomaly Pool for lower-ranked lobbies, and appears less frequently than before in all other lobbies.
- Also, the banned minion types for Shackles of the Primus are now: Beasts, Murlocs, Elementals, and Undead.
Anomalous Twin has been returned to the Anomaly Pool.
The following heroes are now banned from the following Anomalies:
Audience’s Choice: Tess Greymane, Scabbs Cutterbutter, Reno Jackson, E.T.C. Band Manager, Sneed, Millhouse Manastorm, Lich Baz’hial
Anomalous Wisdomball: Infinite Toki
Anomalous Twin: Lady Vashj, Ini Stormcoil, Death Speaker Blackthorn
Anomalous Bribe: Dancin’ Deryl, Death Speaker Blackthorn, Mutanus the Devourer, Professor Putricide
The Keys to Victory: Ini Stormcoil, Infinite Toki
Bring Home the Bacon: Alexstrasza, Overlord Saurfang
Temperence of Aman’Thul: Kurtrus Ashfallen, Rakanishu, Lady Vashj, Overlord Saurfang, Tavish Stormpike, C’Thun, Cariel Roame, Voone, Maiev Shadowsong, Cookie the Cook, Tickatus
Path of the Treasure Seaker: Scabbs Cutterbutter, Tess Greymane
Minion Pool Updates
Gusty Trumpeter, Mannoroth, and Amalgadon (Tier 7) have been removed from the minion pool.
Gentle Djinni has been returned to the minion pool.
Minion Updates
Relentless Mur’ghoul
Old: Venomous. Avenge (4): Gain Reborn.
New: Venomous. Avenge (5): Gain Reborn.
Piloted Whirl-O-Tron
Old: Start of Combat: Copy all other minions’ Deathrattles (except Piloted Whirl-O-Tron).
New: Start of Combat: Copy all other friendly minions’ Deathrattles (except Piloted Whirl-O-Tron).
Gentle Djinni
Old: [Tier 6]
New: [Tier 5]
Admiral Eliza Goreblade
Old: Whenever a friendly Pirate attacks, give all friendly minions +2/+1.
New: Whenever a friendly Pirate attacks, give all friendly minions +3/+1.
Duels Updates
Hero Power Updates
Dino Tracking
Old: Discover a Beast. Give it +1/+1.
New: Discover a Beast from your class. Give it +1/+1.
Demon Blood
Old: Give a random Demon in your hand +2/+2.
New: Give a random Demon in your hand +3/+2.
Mind Tether
Old: [1 Mana] After each spell you cast this turn, deal 1 damage to the enemy hero.
New: Passive: After you cast a spell, deal 1 damage to the enemy hero.
No Guts, No Glory
Old: 2 Mana
New: 1 Mana
Outlander
Old: If you played an Outcast card this turn, add a random Fel spell to your hand.
New: If you played an Outcast card this turn, Discover a Fel Spell.
Vile Concoction
Old: Give a minion Poisonous. Combo: Add a Concoction to your hand.
New: Give a minion Poisonous. Combo: Add a Toxin to your hand.
Bug Fixes and Game Improvements
[Hearthstone] Fixed a text issue with Lakkari Sacrifice.
[Battlegrounds] Anima Bride and Invigorating Conch Quest Rewards are no longer pickable together.
[Duels] Fixed a bug where Blade of Quel’Delar and Hilt of Quel’Delar did not combine into Sword of Quel’Delar.
Showdown in the Badlands Card List & Expansion Guide
Learn more and see all the cards in our dedicated Card List.
I guess the balancing team from hearthstone is the same as warcraft. They don't know what they are doing. Except the part blizzard release op cards to boost sales.
Finally! Thank you for buffing Rake to 2 mana, my wild Even Druid has been waiting for this!
LOL Tony "This change keeps the essence of his effect". No. The essence of the effect was to destroy the opponents' deck and to mill them do death. It was never about getting a new deck for ourselves. Was it annoying? Yes, yes, it was. But how could nobody see this happening upon the original design.
Jailer is now your charge minions have +1 attack LOL, you get a 10/10 for 10 mana and destroys your deck? WOW much value. It is not even inherently immune when it gets pulled by dirty rat or whatever.
Should have made Yogg 8 or 7 mana
Someone conveniently forgets how quickly Rogue and Druid especially burn through their deck...
Someone conveniently forgets why...
When is the patch being rolled out?
Probably 7 PM CEST
Jailer being not relevant in WoW nor even Hearthstone, that's a lot of commitment Blizzard.
I remember non-target AOE spells like Twisting Nether or Shadow Word: Ruin can still destroy Immune minions.
It's basically just a new flavor of Tony Druid. Draw your deck, vomit out Jailer, refill your deck with Tony. Sure, you won't burn the enemy deck, but you're still left with an immune 10/10.
Jailer NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
...Blizz....
Do you have to ruin everything that is fun? This is not a nerf list, its basically turning cards into coffins. Only Jailer gets immune? Wtf does that even mean, then why would anybody play it?
Tony replaces the deck as a copy AND costs 7 mana? YOU RUINED HIM.
As an apology for these changes, I ask Blizzard to bring back Elwynn Boar to standard. At least let us have one semi-succesful meme deck Blizz
LOl Boar was one of the worst things standard had to endure for quite a while. Gimmick decks like that are not supposed to see top level competitive play.
So you do admit it saw top level competitive play.
Jokes aside though, but did it really see top level competitive play? From my memory, boar decks were and are only played as meme decks. Even if there were times it got played on high ranks honestly how many times did you ecounter one? I mean I made a Elwynn Boar deck I consider successful(yes my success definition is gold 8 dont question) and honestly the most I went was like Gold 8 or 9. I dont remember a time where boar decks where popular enough to be played on high ranks.
How soon we forget...
October 2022, 1 year ago, Furyhunter won the Masters Tour: Maw & Disorder tournament with Boar Priest in his line up.
https://www.hearthpwn.com/decks/1417663-furyhunter-boar-priest-masters-tour-maw-disorder
https://www.hearthpwn.com/news/9528-masters-tour-maw-and-disorder-results-and
Bro I didnt even know that tournament existed.
Wait, he won a tournament with a Elwynn Boar deck?...
The yogg change seems reasonable, but couldn't they just as well have deleted Tony and Jailer?
Suggestions could be: Tony lets YOU draw from your opponents deck and Jailer could either have life steal + rush or give some choice of punishment or make him cheaper at least?
The random spells bit seems a little rough of an addition, honestly. Like, Yogg was a good card because it was so consistent in being able to yoink an opponents big guy or clear their board. Now you could steal a minion and then immediately have Yogg just torch the whole board anyways. Just a very different flavor than before.
To be quite honest, the Tony change not only makes complete sense, it's still useful.
I think Tony is more useful that way. Keeping him on board without jailer was impossible anyway.