Why do you show the whole world that you're a noob, dude?
- zmauls
- Registered User
-
Member for 7 years, 6 months, and 26 days
Last active Thu, Apr, 25 2024 14:14:51 -
- 2
- 15
- 28
- 0 Followers
- 547 Total Posts
- 840 Thanks
-
7
Fets posted a message on Legend Burn Mage - 68% win rate from Rank 4Posted in: Legend Burn Mage - 68% win rate from Rank 4 -
2
APhenomenal posted a message on Idea: Select 2 Decks for Ranked Matches, Ban One before MatchPosted in: General DiscussionSo I was thinking:
I think it'd be cool if you selected 2 decks before starting a Ranked match, and once you find an opponent, you both take 30 seconds to Ban one of the Heroes the other has selected, then proceed playing with the two non-banned decks. That way, say if the meta is that everyone is using a certain deck you don't have the defenses for and say you're ready for one but not the other, you can ban it, but of course the opponent is doing the same and banning whatever she/he forsee's might be your strongest deck. Gives a wrinkle of strategy where normally, its luck of the draw on what hero you might face.
Anybody else think that might be a cool idea? I'm sure there's plenty of arguments against this, but I wondered what the community thought...
-
1
Blue_Banana_whotookthisname posted a message on New gameplay mechanicsPosted in: General DiscussionQuote from Blue_Banana_whotookthisname >>Cure the problem, not the symptoms. The roots of that problem lie within the ranked system, not aggro.And how would you fix the ladder? Aggro is naturally overplayed due to the quick games it provides, i don't see any way this can change. Aggro decks should actually be weak just to compensate this factor. It has been proved that people prefer to play a 55% winrate aggro deck rather than a 65% control/fatigue deck to climb the ladder. I don't see any way to solve this issue other than making aggro bad enough that it doesn't go past 50% winrate. And even then i bet many people would still pick an aggro deck to climb up.Punish short games/reward long games (length in turns, not minutes). For example, no win streak rewards when the game ends before turn 10, extra star when the game goes on for x+ (10? 15? 20?) turns, more gold rewards (would be easier to implement if we got 5 gold/win). Maybe 1 gold for each 3-5 of your turns? -
3
Poodris posted a message on The new call of the wildPosted in: Card DiscussionHave you tried testing out decks with 0, 1 and 2 cotw? Or did you just run to the forums so that people can tell you what to think?
-
0
user-26412239 posted a message on [Legend S30] 69% Rank 6-->Legend (incl. Tips on how to get Legend)Posted in: [Legend S30] 69% Rank 6-->Legend (incl. Tips on how to get Legend)Easy rank 20.
- To post a comment, please login or register a new account.
2
2
10
31
Utter garbage. "Random legendary" has never been good. Confessor, Sneed's, Rotgut... All unplayable in constructed.
In arena this will be a decent card.
1
READ THIS YOU NOOBS
And I mean that in the most affectionate way possible. To all new(ish) players worried about whether you will get a refund, the answer is 100% yes. I have been playing since GvG. Players did not used to get refunds or compensation when cards were nerfed, period.
Leeroy went from 4 to 5 mana? Too bad. Can I dust him for 1600? No. You can dust him for 400 like every other legendary.
Blizzard introduced compensatory mechanics around the release of Hall of Fame for the purpose of dampening what was an otherwise very disheartening blow to players everywhere (Azure Drake rotation, Molten Giant nerf, etc.). Since then, the mechanic has been unswayed. If a print is being nerfed, rotated, or otherwise "changed" in any manner (aside from set-rotation as per yearly cycle) you will be compensated.
So yes, it is absolutely 100% safe to craft two Golden Mountain Giants.
Hope this helped some of you.
EDIT: Right from the main page. Took me 4 seconds on Google.
Yeesh.
1
2
1
This thread is cringeworthy.
1
2