Shadow of Demise will be the copy of the last spell you played, it stays on your hand until you play the card, and the copy stays until you play a different spell.
- xskarma
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Legend_Entomber posted a message on Need details about rogue legendaryPosted in: Card Discussion -
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LemmiwinksHUN posted a message on New Hunter Legendary Card Revealed - Hope of Quel'ThalasPosted in: NewsThis expansion feels like all the class identities were rotated by Silas Darkmoon
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Baldassar posted a message on Need details about rogue legendaryPosted in: Card DiscussionIt becomes the spell you cast, which means once you cast the Shadow, it's gone.
Also, it does not say "until end of turn" or anything of the sort, which means it remains a copy of your last played spell indefinitely.
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CmonManHandsUp posted a message on New Rogue Legendary Card Revealed - Shadow of DemisePosted in: Newsbasically 3rd copy of any spell you want, auto include in every rogue deck
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Cold_Snap posted a message on New Warrior Legendary Card Revealed - Thori'belorePosted in: NewsThey're getting many fire spells to support this.
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GaMatecal posted a message on New Priest Legendary Card Revealed - Sister SvalnaPosted in: NewsWell, if you watch the video, the permanent spell is added back to your hand immediately before selecting your discovered card.
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Makeleth posted a message on Revive Pet gives charge/rush?Posted in: Card DiscussionDid he by any chance trade a biscuit after reviving? Only scenario I can think of
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Hags50 posted a message on New Priest Legendary Card Revealed - Sister SvalnaPosted in: Newspriest will be faster to copy your Tamsin Roame
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Karl138 posted a message on New Priest Legendary Card Revealed - Sister SvalnaPosted in: Newsthe vision of darkness spell* not the discovered shadow spell
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Croatoanaut posted a message on New Priest Legendary Card Revealed - Sister SvalnaPosted in: NewsI'm going to try to Theotar, the Mad Duke Vision of Darkness and play it with Tamsin Roame. For science
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Zovaal to his deck: You have been found UNWORTHY...
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7 infuse seems like a lot. I wonder if they increased it due to how easy Daddy was to upgrade.
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The mandatory sound effect anytime someone plays a card from this set in game:
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https://twitter.com/themattlondon/status/1569402441438998529
"I'm fixing a bug today where the final puzzle in Dawngrasp's Book of Mercenaries is rendered unbeatable due to the recent tuning change to Arcane Burst. Quite a silly bug. I definitely made a unique copy of the hero power for the mission, but hooked up the wrong one."
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Well then. Excellent. Glad that you got it fixed. I'll keep the toggle in mind for future trouble shooting with this feature :)
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Sounds like a real archetype.
OTK Paladins
Pure Paladins
Holy Paladins
Poor Paladins
xD
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I had zero issues with the Warlock one. Demon/Imp synergy and Warlock has tons of all sorts of removal in its arsenal from the free spells. And Card Draw for days.
Maybe try that one?
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I have taken the issue up with the devs. I'll report back when I hear anything meaningful that will solve this. :)
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Hmmm, it still works for me, so going to guess that it is either something on your end, by something you did or something about your settings (cookies etc).
Can you try removing your cookies for HearthPwn and seeing if that helps when you log back in again?
If that doesn't do anything I'll have to bring the issue up with the devs to see if they have answers or solutions. :)
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https://www.hearthpwn.com/news/9462-24-2-known-issues-adventure-lock-outs-daily-quest
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