This thread is not generating any positive contributions to this site from anyone, OP included, so closign this here.
No. What you all need to do is simply follow the posting guidelines and the forum rules and report people that break them.
We're not having some vigilante rules instituted just cause some people can;t behave.
Report and move on with your day, don't engage bad posters and bad posting.
Closing this here.
Stay on topic
I would suggest getting the "Golden Celebration" Card Back. Good luck getting it though.
But, as he indicated, it's hard to get. You need to get a significant finish in an officially sanctioned Blizzard esports event, like Masters Tour.
Very cool card back though, which kind of underlines your idea that it would be a cool idea. :)
I suggest maybe posting the decks that counter the druid decks, since many people seem to be struggling to play against/find it unfun to play against.
I did mention on 3 of the decks their positive win rates against Druid. I know people are either playing Druid or countering it. :)
My work is making interesting content for the news, I don't do program development.
Similarly the devs just do program development and don't create content for the frontpage.
2 different jobs.
We know Innkeeper being broken is annoying and we wish we had had it fixed already, but it's not, and randomly complaining about it in unrelated threads or news posts is not going to speed the process up.
When we have news on that front it will be announced, rest assured.
I must be the only one who hasn’t encounter a single druid today. Thank god lol
I played mostly Druid tonight and I played against an astonishing amount of Rogues and Paladins and very few other classes. Just one of those things where it seems weird and evens out when you play more days.
As to Lightning Bloom being busted, I don't think it is. The overload hurts your next turn badly. I think Druid just has a package of cards that are all a little bit busted and it's the combination of them that hurts. Druid has basically no early game except to ramp as quckly as they can into their actual game plan. No Ramp = ded. You basically need all that mana ramping or the deck doesn't work at all. But, when you DO get that ramping done, it's a hard deck to stop.
It's just kind of binary. When it works, it works a little too well probably. When it doesn't work, it falls very flat. Putting the druid under pressure while he's trying to ramp, making a board he needs to deal with is probably key to getting a win.
My losses all happened when I was not ramping up in the early game and my opponent pressured. The only exception was when I ramped and used most of my cards into getting 2 fat minions on board and my Rogue opponent discovered Devolving missiles from Wand Thief, and turned my fat minions in to easily clearable trash. I didn;t have the time or card draw to get more stuff nor deal with his board so I just died 2 turns later.
I think Beast/Ramp Druid will probably end up similar to Embiggen Druid. It's pretty straightforward to pilot and has some obvious big threats, but once you know their gameplan they are not all that hard to deal with.
Seems like it was already a 5/5 when you transformed it into a 3/3 and killed it. That it then spawns as a 4/4 seems logical in a way, but I get the expectation that it would have gone to 2/2.
I guess Turalyon is not a true transform, but a debuff, and that it therefor doesn't work like you had expected it.
I don't think it's a bug, but more a question of needing to have seen this interaction once to know how it works.
Playing Devil's Advocate: If the past has taught me anything about new and developing metas, it's usually that people try to add too many new cards, and not too few.
Not that this Evolve deck is good or not, but just generally speaking.
Hope that helps
The pain warlock deck is pretty crazy and seems to really reward intelligent combo plays. Only played 7 so far but won 5 and won all by turn 6/7 which is fast enough for druid to be unable to do anything truly crazy. They seem to become torn between trying to remove what you have on board or ramping. When they ramp though it just let's you carry on building a bonkers board and they lack AoE to effectively deal with it.
Tour guide on 1 followed by coin into Darkglare on 2, tap, Voidwalker, Flame Imp, Expired Merchant activating Hand of Gul'dan has only happened once so far but there seem to be a fair few interactions that combo out in a similar way. Tour Guide on 1 is amazing, especially if it dies by turn 3 and you can get Vulture on 4 with Raise Dead then Tour Guide, tap. Turn 3 if you have coin and bang, you have 4+ minions.
It will struggle vs decks that include a good few taunts or clears. Of the 2 games I lost, one was the first game with the deck vs a priest. Got them to 1 health and they just managed to stabilise with a taunt and I'd drawn my whole deck. Second loss was to a warrior who had coin. Bladestorm, a brawl and bad draw meant I couldn't put enough pressure on before a turn 7 commencement.
All in all though, very fun and rewarding. Lots of decisions to make and a splash of RNG with the vulture. The soul fragments feel fantastic at times as well. You can cram a really good amount in if you get Jailer on 1 and he comes back a couple of times with Raise Dead. Then with all the draw you get you can go from 10 health back to 20+ pretty quickly. Flesh giants get discounted quickly and provide a great distraction for people to target and leave your vulture and/or Darkglare up.
Mindless randomized fun, but fun nonetheless.
he doesn't paint any scenarios for Scholomance meta nor mention potentially new archetypes
I mean, yeah, because he's not trying to predict the metagame or rate cards on some arbitrary scale that is effectively just guessing.
Again, Kibler isn't trying to predict what kinds of decks are going to exist or how good they are going to be. That's just not the point of his set reviews, and if that's all you're looking for, you're going to be disappointed. He's looking at each card individually and then talking about what makes the card unique, what kinds of decks it might see play in, and how he thinks he could work it into that style of deck. He's not looking at the power of each card and the class balance, he's looking at what each card's purpose is.
Kibler isn't (and has never claimed to) be trying to tell you what the next metagame will look like, because Kibler has never really seemed to care much about that. He's never played to be competitive in HS, he plays to brew sweet new decks with some off-the-wall interactions that he finds fun. That's why his reviews are always about the potential and potential use of each card rather than what tier they'll end up.
I have no idea why you're getting cranky about Kibler for just not doing the type of review you're looking for. There are plenty of other guys making meta predictions that are always completely wrong if that's what you want to watch.
Summon Speaker Gidra. You have a 1/4 with Spellburst. Cast Greater Sapphire Spellstone. You have one 8/12 without Spellburst and three 1/4 with Spellburst. The next spell you cast will activate the Spellburst of the 1/4 copies.
Good job, Blizzard! :)
If you lose and die to an already dead player as Mr. Bigglesworth,
it would be basically Kel'Thuzad killing his own cat.