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    posted a message on Trying to get Dragon Pali off the ground

    I mostly used it to res zilliax and some taunts to survive it works for an ok play basically 7 mana zilliax and hecklebot (maybe nightmare amalgum) 

    Posted in: Paladin
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    posted a message on Trying to get Dragon Pali off the ground

    I just wanted to use the legendaries in a fun way but yeah I could probably cut countess ashmore drawing kind of stunts the control vs warrior anyway any suggestions on what I should replace it with?

    Posted in: Paladin
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    posted a message on Trying to get Dragon Pali off the ground

    I'm trying to get dragon paladin to work and thought maybe adding some mech backbone with Kangor's Army would help what do you guys think would help this deck work in a ranked setting? (I think its struggling against aggro its ok against control and warrior usually)

    Dragon Mech Pali
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    Posted in: Paladin
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    @Pircival I would say most of your cards look pretty good however I would say that there are a few of your cards that cost too little like Master Eroder which is a pretty big anti-agro tool to only cost 2 with one less stat so I think you should tweak that a bit. Iron Preserver and Hallkeeper should cost more in my opinion for such a big effect especially if you have very powerful weapons with high durability, seeing as they basically refresh it I would say they deserve to feel like more planned clutch plays than after thoughts you can play with little tempo loss (if any). Explore is something to be a little cautious about but I think your class needs the situational ramp if their early game is bad. I absolutely love Rolling Boulder as it might need you to sacrifice a minion to get really good plays with it. Overall I love your direction and cards and look forward to seeing more!

     @Shatterstar1998 I love your classes direction with directed random effects and think your classic set it looking pretty damn good especially Horn of Capricorn which is a really interesting card. Starhoarder and Mark of Taurus might be a little strong especially the latter if you plan on having some big minions even if the trade off is that you need to combo the cards, giving a large minion divine shield and taunt is a really strong effect. I would be wary to have a set with so little minions but it might fit your class archetype so its really up to you. Good overall feel for the class and interesting use of your keyword.

    @Laurendor I think your class feels really nice and disruptive while slowly getting a really strong board but a lot of the cards in the classic set you showed were a little to overpowered. Bruiseweed should at least have taunt or some way for an opponent to get rid of it as losing a board slot is really powerful for something that costs 1. In that same vein i think Entangling Roots should cost at least 2. Grave Moss should maybe be a 3/3/3 because with so many herbs it might be pretty easy to throw out a 4/4 for free but thats up to interpretation. Stranglekelp might be a little too situational and tech-y maybe something like freezing an enemy minion at the end of your turn might be more useful generally but that is up to you too. I like the flavor of the Herbolarium as it takes some setup to be really good and is a nice tutor card. Seed Outburst is too strong just in general for 4 it might even be good at 10 honestly with that many seeds and the possibility of 10 damage I know that its random but I would not feel good about being hit in the face for 10 on turn 4 with extra bonuses in any game. With Sol, Singing Sunflower why don't you just give him the Evergrowth +2 if its only going to be while he is on the board? Overall this is a really nice and interesting class I'm looking forward to seeing what direction you go in.

    @linkblade91 You are right about the 9/8/8 dragon thing I may have been a little hasty in my judgement. The Chains i think would be too weak at 8 but with mana cost around 6 or 7 it should be balanced unless you are really an aggressive class it would be difficult to use it to remove things unless you have some nice board setup or combination cards that would kill the minion on your side of the board.

    Posted in: Fan Creations
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    posted a message on TRIALS AND ERRORS (Class Creation Competition #5) - Phase III [Discussion Topic]

    @linkblade91 I would say that your class legendary could actually be bumped down to 8 mana or improved in some way. I think without too many cheap freeze spells its balanced especially with the same stat line and mana cost as Alexstrasza. Icicle Crasher might be a little too overpowered with that stat line even if it cant attack on the same turn given that he destroys something in combination with your hero power. Other than those two the other cards seem pretty balanced. I'm interested in what else you plan to include in your classic set especially if something synergizes with freezing friendly minions like your Icy Guardian does to itself (as well as some others like Hyldnir Frostrider)

    Posted in: Fan Creations
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