Is this playable on mobile? I haven't been able to get a game at all. It always tells me there is an error and to try again in a few minutes. I've tried multiple times since it launched.
The quest remind me of C'Thun in that you need them to make certain types of decks. Hopefully the chances for getting quests are higher than a 'normal legendary.' Also wouldn't hurt if in the 5 free packs we have a guaranteed quest in them.
If you have most of the cards from Old Gods the break-even seems to be between 4 and 5 wins due to dusting most packs anyways. Given the amount of packs, gold and dust you get and saying 40 dust equals 1 pack, 4 wins should be just below break even with 5 giving you marginal upside.
I am bothered by the lack of heals with Rogue also. Thought about running Sir Finley Mrrgglton to try and prevent some of the face damage. A mage hero power could replace the ping effect without taking face damage, or heals/armor could help.
I put in Chillmaw just to have a taunt when N'zoth comes out. Infested Tauren would have a similar effect.
I was actually thinking in more of a constructed point of view. Some Yogg and Load decks only run 3 minions. Granted in that version you want to draw either Emperor Thaurissan or Yogg-Saron, Hope's End with your King's Elekk, but if you ran a different variant then it might prove quiet useful. Especially since most turns will be spent casting spells. In the 5 spot it is also played right after Flamewreathed Faceless which could get rid of it if there is no removal in your hand.
I was doing an arena draft today when Venture Co. Mercenary came up. I've always thought that this could be a playable card, particularly in a spell heavy deck such as Yogg and Load. My question to you is, why doesn't this see any play? Why is a 5 mana 7/6 not good enough?
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Is this playable on mobile? I haven't been able to get a game at all. It always tells me there is an error and to try again in a few minutes. I've tried multiple times since it launched.
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The quest remind me of C'Thun in that you need them to make certain types of decks. Hopefully the chances for getting quests are higher than a 'normal legendary.' Also wouldn't hurt if in the 5 free packs we have a guaranteed quest in them.
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If you have most of the cards from Old Gods the break-even seems to be between 4 and 5 wins due to dusting most packs anyways. Given the amount of packs, gold and dust you get and saying 40 dust equals 1 pack, 4 wins should be just below break even with 5 giving you marginal upside.
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Owning this deck with Swashburglar
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I linked my Amazon and twitch accounts. When should I get Tyrande?
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I am bothered by the lack of heals with Rogue also. Thought about running Sir Finley Mrrgglton to try and prevent some of the face damage. A mage hero power could replace the ping effect without taking face damage, or heals/armor could help.
I put in Chillmaw just to have a taunt when N'zoth comes out. Infested Tauren would have a similar effect.
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Makes sense, thanks!
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So when you cast Resurrect and get Wild Pyromancer it procs the 1 damage effect. When I cast Resurrect and got Priest of the Feast I didn't get the healing proc. Working as intended?
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I have all of them beside rogue. I'm so bad with rogue. When I got my 8th golden portrait I only had about 100 wins with rogue.
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I want to give this +2
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Great deck! From Rank 14 to Legend in 7 days. Thanks!
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I was actually thinking in more of a constructed point of view. Some Yogg and Load decks only run 3 minions. Granted in that version you want to draw either Emperor Thaurissan or Yogg-Saron, Hope's End with your King's Elekk, but if you ran a different variant then it might prove quiet useful. Especially since most turns will be spent casting spells. In the 5 spot it is also played right after Flamewreathed Faceless which could get rid of it if there is no removal in your hand.
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I was doing an arena draft today when Venture Co. Mercenary came up. I've always thought that this could be a playable card, particularly in a spell heavy deck such as Yogg and Load. My question to you is, why doesn't this see any play? Why is a 5 mana 7/6 not good enough?
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That's pretty sweet, thanks for the info