Thisdeckdoesn't make sense. There's no point in say this is a fatigue deck, the control decks out there are more consistent, including in the late game. You can't hold the pressure of aggro/zoo/tempo decks, manytimesyoucan't let your C'Thun at 10 to activate the Ancient Shieldbearer and Twin Emperor Vek'lor, mainly because of the lack of C'Thun activators. Where is the fatigue? This is a C'Thun deck like the others, but with worst cards choices.
5 5-drops in a secret paladin? Too slow. Paladin secret is a deck thattends tobeaggressive. The strong of the paladin secret is the presence of the board in the early game. The 5-drops are used to protect your early minions to take best advantage of them after using the Mysterious Challenger, not to heal you. Aggro decks like face hunter and aggro shaman are unfavourable matches, no matter what you do. Explosive Trap and Feral Spiritpunishusa lot. Change a deck a lot just to defeat 2 types of deck is no sense. Anotherthing,themetatodayis combo druid, zoo lock, control priest and control warrior. You don't need heal against them, you need board presence. Anotherimportant point, no Divine Favor? No way man... Sorry for bad english, english isn'tmy native language.
Well, I was trying to hit Legendary of tempo mage, more precisely with this deck and after 130 games I can say, for sure, that tempo mage isn't in a good moment. The lowest rank that I got was rank 2 (1 star) and I just hit rank 2 because I had a lot of luck, when luck is gone I went back to rank 4. No matter what changes you make on the deck, it will continue not being good enough. There are many secret paladin and zoo/hand lock, very unfavourable matches. Here are my stats, if you want to see. Sorry for the bad english. Good luck to all.
I tried this deck twice in the US current meta and it definitely doesn't work, fell from rank 3 to 5. The deck is slow, very dependent on draw and weak on board clear, you never have equality and consecration when needed. The Acolyte of Pain doesn't have synergy with the other cards, can't kill other minions and won't give you more than 1 card. Most of the matches will be against secret Paladin, aggro Shaman, zoo and Reno Lock, matches totally unfavourable. The only 50/50 match is against combo Druid. The secret and the classic midrange Paladin are better choices. Good luck to all. Sorry for the bad English, isn't my native language.
0
Bad deck, 384 legend with this deck? No way...
-2
This deck doesn't make sense. There's no point in say this is a fatigue deck, the control decks out there are more consistent, including in the late game. You can't hold the pressure of aggro/zoo/tempo decks, many times you can't let your C'Thun at 10 to activate the Ancient Shieldbearer and Twin Emperor Vek'lor, mainly because of the lack of C'Thun activators. Where is the fatigue? This is a C'Thun deck like the others, but with worst cards choices.
0
Deathlord is a bad ideia. It's good only against zoo decks. If you play it against some decks, you automatically lost.
2
0
Still playable, 5 mana is ok, Blizzard didn't kill the card, good nerf.
0
A 2/2 body is ok. A 2/1 body kills the card. Ironbeak Owl was used in aggro/midrange paladin, hand/reno/zoo lock and face hunter, now only face hunter will use this card.
0
5 5-drops in a secret paladin? Too slow. Paladin secret is a deck that tends to be aggressive. The strong of the paladin secret is the presence of the board in the early game. The 5-drops are used to protect your early minions to take best advantage of them after using the Mysterious Challenger, not to heal you. Aggro decks like face hunter and aggro shaman are unfavourable matches, no matter what you do. Explosive Trap and Feral Spirit punish us a lot. Change a deck a lot just to defeat 2 types of deck is no sense. Another thing, the meta today is combo druid, zoo lock, control priest and control warrior. You don't need heal against them, you need board presence. Another important point, no Divine Favor? No way man... Sorry for bad english, english isn't my native language.
0
0
I fell from rank 5 to rank 7, deck is too slow, there's no point in 2 Ancient of War in this type of deck.
2
Hi!
Well, I was trying to hit Legendary of tempo mage, more precisely with this deck and after 130 games I can say, for sure, that tempo mage isn't in a good moment. The lowest rank that I got was rank 2 (1 star) and I just hit rank 2 because I had a lot of luck, when luck is gone I went back to rank 4. No matter what changes you make on the deck, it will continue not being good enough. There are many secret paladin and zoo/hand lock, very unfavourable matches. Here are my stats, if you want to see. Sorry for the bad english. Good luck to all.
9
Hi!
I tried this deck twice in the US current meta and it definitely doesn't work, fell from rank 3 to 5. The deck is slow, very dependent on draw and weak on board clear, you never have equality and consecration when needed. The Acolyte of Pain doesn't have synergy with the other cards, can't kill other minions and won't give you more than 1 card. Most of the matches will be against secret Paladin, aggro Shaman, zoo and Reno Lock, matches totally unfavourable. The only 50/50 match is against combo Druid. The secret and the classic midrange Paladin are better choices. Good luck to all. Sorry for the bad English, isn't my native language.