Good but overhyped. If the meta goes more aggro this card will go stale. It's a good body but it gives more minions to smash your face when you are facing aggro.
This card is best if you are winning the board, playing on curve (so you have early drops to trade before you play this guy) or in an empty board. Hmm sounds like a win more card, bad when you are behind.
Not mentioning there is a lot of underrated 1 drops people should be wary of. Just my two cents.
Still has the ability to at worst, usually two for one at with every three or below mana minion usually. What exactly are you worried about? The odds that you give a mech deck a Cogmaster, or a Priest a Northsire Cleric/Lightwarden, or an aggro deck an Undertaker (all of the fallacies of my argument), are fortunately fairly low.
i love how some guy said in the other thread something like "this card is more often worse than good"
Yeah, after quickly examining the data, that's obviously simply untrue. Lots of people (myself included) failed to see the value of Piloted Shredder pre-GvG because of the card's RNG element, and I feel that there are certainly those who will wrongfully discount this card for the same reason.
The card will see a lot of constructed / arena play. Simple. Stats are too good.
And here I was expecting you to point out the fallacies of how easily some of the one drops can be buffed to greater attack totals in my argument haha.
The purpose of this post is to examine his viability in constructed play, and to establish a theoretical baseline value for the card. Please limit your comments to the discussion of the analysis presented within this thread. I've crunched the numbers on Hungry Dragon in a very simplistic manner for y'all's enjoyment. There are 34 different 1 drops in the game. All 1 drops either have 0, 1, 2, or 3 attack. I calculated the odds that each one of these will be dropped on the board by this guy in order to better understand his true power level. Afterwards, I examine how he trades with popular 4+ mana cards in the current meta.
5.9% of the time he will spawn a 0 attack minion (Shieldbearer, Blood Imp), so it's essentially a 5/6.
55.9% of the time, he spawns a 1 attack minion (Angry Chicken, Bloodsail Corsair, Cogmaster, Elven Archer, Goldshire Footman, Grimscale Oracle, Hungry Crab, Lightwarden, Mana Wyrm, Murloc Tidecaller, Northshire Cleric, Secretkeeper, Stonetusk Boar, Timberwolf, Undertaker, Voidwalker, Warbot, Webspinner, Young Dragonhawk), so it's essentially a 5/5.
32.3% of the time he spawns a 2 attack minion (Zombie Chow, Young Priestess, Worgen Infiltrator, Voodoo Doctor, Southsea Deckhand, Shadow Bomber, Murloc Raider, Leper Gnome, Clockwork Gnome, Argent Squire [I stuck her here because of Divine Shield], and Abusive Sergeant) which would make it a 5/4.
Finally, 5.9% of the time he spawns a 3 attack (Flame Imp, Dust Devil) minion so it's a 5/3.
So, you're basically getting a 5/5 for 4 mana every time. With that in mind, I examine how he trades with some of the game's most popular minions. He out-trades Sen'jin Shieldmasta, Auchenai, Violet Teacher, Both Yetis, Keeper of the Grove, Kezan Mystic, Spellbreaker, Voidcaller, Quartermaster, Sludge Belcher, Antique Healbot, Azure Drake, Floating Watcher, Auctioneer, and The Black Knight.
He trades evenly with Goblin Blastmage, Loatheb, Harrison Jones, Stalagg, Updated Repair Bot, Bomb Lobber, Shieldmaiden, Sylvanas Windrunner, Fire Elemental, Ancient of Lore, and Baron Geddon.
He contests Piloted Shredder, Twilight Drake, Water Elemental, Spectral Knight, Feugen, Druid of the Claw, Vol'Jin, Argent Commander, Cabal&whatever is stolen, Cairne, and Al'Akir. The ONLY card at 5 mana or less which can consistently out-trade him is Doomguard.
So in summary, there are only three popular four drop minions in the game that contest this card. He out-trades half of the game's popular 5 drops, and trades evenly or contests the rest of them. Out-trades two 6 drops, and trades evenly with or contests 6 more 6 drops. Finally, he evenly trades with two 7 mana cards, and contests an 8 mana card. I expect this guy to be very popular when the new adventure hits. I hope y'all enjoyed and I'd love to hear some feedback.
I agree completely with your sentiments regarding the fact that you don't need to be very skilled or knowledgeable to play this deck, because I picked it up almost instantaneously as well. You can afford to make misplays and still win games. This collection of cards certainly is overpowered. However, when I look at the deck list, I don't see any individual cards that scream "NERF ME!" However, lots of people think Mad Scientist needs a nerf so maybe that could fix things.
well, he does have two arms and two bombs and i'm pretty sure i've never seen any boxers with two arms and two bombs fwiw, and quartermaster can give out like 12 arms so just nerf everything
0
Still has the ability to at worst, usually two for one at with every three or below mana minion usually. What exactly are you worried about? The odds that you give a mech deck a Cogmaster, or a Priest a Northsire Cleric/Lightwarden, or an aggro deck an Undertaker (all of the fallacies of my argument), are fortunately fairly low.
0
Yeah, after quickly examining the data, that's obviously simply untrue. Lots of people (myself included) failed to see the value of Piloted Shredder pre-GvG because of the card's RNG element, and I feel that there are certainly those who will wrongfully discount this card for the same reason.
0
And here I was expecting you to point out the fallacies of how easily some of the one drops can be buffed to greater attack totals in my argument haha.
11
The purpose of this post is to examine his viability in constructed play, and to establish a theoretical baseline value for the card. Please limit your comments to the discussion of the analysis presented within this thread. I've crunched the numbers on Hungry Dragon in a very simplistic manner for y'all's enjoyment. There are 34 different 1 drops in the game. All 1 drops either have 0, 1, 2, or 3 attack. I calculated the odds that each one of these will be dropped on the board by this guy in order to better understand his true power level. Afterwards, I examine how he trades with popular 4+ mana cards in the current meta.
5.9% of the time he will spawn a 0 attack minion (Shieldbearer, Blood Imp), so it's essentially a 5/6.
55.9% of the time, he spawns a 1 attack minion (Angry Chicken, Bloodsail Corsair, Cogmaster, Elven Archer, Goldshire Footman, Grimscale Oracle, Hungry Crab, Lightwarden, Mana Wyrm, Murloc Tidecaller, Northshire Cleric, Secretkeeper, Stonetusk Boar, Timberwolf, Undertaker, Voidwalker, Warbot, Webspinner, Young Dragonhawk), so it's essentially a 5/5.
32.3% of the time he spawns a 2 attack minion (Zombie Chow, Young Priestess, Worgen Infiltrator, Voodoo Doctor, Southsea Deckhand, Shadow Bomber, Murloc Raider, Leper Gnome, Clockwork Gnome, Argent Squire [I stuck her here because of Divine Shield], and Abusive Sergeant) which would make it a 5/4.
Finally, 5.9% of the time he spawns a 3 attack (Flame Imp, Dust Devil) minion so it's a 5/3.
So, you're basically getting a 5/5 for 4 mana every time. With that in mind, I examine how he trades with some of the game's most popular minions. He out-trades Sen'jin Shieldmasta, Auchenai, Violet Teacher, Both Yetis, Keeper of the Grove, Kezan Mystic, Spellbreaker, Voidcaller, Quartermaster, Sludge Belcher, Antique Healbot, Azure Drake, Floating Watcher, Auctioneer, and The Black Knight.
He trades evenly with Goblin Blastmage, Loatheb, Harrison Jones, Stalagg, Updated Repair Bot, Bomb Lobber, Shieldmaiden, Sylvanas Windrunner, Fire Elemental, Ancient of Lore, and Baron Geddon.
He contests Piloted Shredder, Twilight Drake, Water Elemental, Spectral Knight, Feugen, Druid of the Claw, Vol'Jin, Argent Commander, Cabal&whatever is stolen, Cairne, and Al'Akir. The ONLY card at 5 mana or less which can consistently out-trade him is Doomguard.
So in summary, there are only three popular four drop minions in the game that contest this card. He out-trades half of the game's popular 5 drops, and trades evenly or contests the rest of them. Out-trades two 6 drops, and trades evenly with or contests 6 more 6 drops. Finally, he evenly trades with two 7 mana cards, and contests an 8 mana card. I expect this guy to be very popular when the new adventure hits. I hope y'all enjoyed and I'd love to hear some feedback.
1
nerf to 6/6 kappa
1
I'd personally go with Rag because I'd never forgive myself if I got Boom in a pack from an arena run.
0
A Haiku for your reading pleasure:
Actually promoting
The game Prismata
Must not be Magicamy
0
I think that upping the mana cost of either card by one would fix it so you kill off the innervated double combo, but the combo still exists.
0
I agree completely with your sentiments regarding the fact that you don't need to be very skilled or knowledgeable to play this deck, because I picked it up almost instantaneously as well. You can afford to make misplays and still win games. This collection of cards certainly is overpowered. However, when I look at the deck list, I don't see any individual cards that scream "NERF ME!" However, lots of people think Mad Scientist needs a nerf so maybe that could fix things.
0
Upvoted cause I think you're joking.
0
Sylvanas is great, but Highmane is just so much better.
0
You just shouldn't play this deck without Eaglehorn Bow to be perfectly honest.
0
well, he does have two arms and two bombs and i'm pretty sure i've never seen any boxers with two arms and two bombs fwiw, and quartermaster can give out like 12 arms so just nerf everything
0
would probably be better worded as "if Sindragosa is killed by a spell"
6/8 does make sense too because of the whole class legendary thing.
0
Maybe if he made it:
Battlecry: Freeze ALL Minions except Sindragosa. Your opponent cannot cast spells the next turn.
Freezing your minions and your opponent's might make it balanced. Idk. You could also make it:
Battlecry: Freeze ALL Minions except Sindragosa. Neither player can cast spells the next turn.
I think the first variation is probably balanced but who knows?