I see you didn't get the memo...
In other news, suitable replacements for Harrison Jones and Ysera?
2
I see you didn't get the memo...
In other news, suitable replacements for Harrison Jones and Ysera?
-5
Can I still be successful with the deck without Harrison Jones, Emperor Thaurissan, Sylvanas Windrunner, Dr. Boom, Grommash Hellscream, Alexstrasza and Ysera?
2
Quote from Balthier21 »Here because druid is badly in need of a nerf. Here I am, up by four cards against a druid towards the end of a game. I'm at 27 health, he's at 17. I have Alex on the board and a fiery war axe in hand, he has one boombot. All of a sudden, force of nature, savage roar, savage roar, I lose. I knew I was dead to that but I had no way to gain any more life or to clear the boombot. Nobody in their right mind can say that's fair. I dominate all game to lose to that fucking cheese. Here I am at almost full health, with an absolutely dominant board position (he'd already used his BGH so that wasn't a threat), but it just doesn't matter because this fucking combo is completely broken.
play druid then you will know druid is unplayble without the combo. every class has something "unfair". to use 2x roar he must have used innervate too and when you play vs a druid and you see hes prolonging some cards its the combo 100%. you left the boom bot, you should not leave minions on druid for obvious reasons. i won countless games in which my opponents didnt trade cause they thought that theres no way to lose with 30 life. but complaining about druid when 7/10 decks you face these days are zoo its kinda funny
He mentioned that he couldn't actually remove the minion. And druid is not in any way unplayable without the combo. Druid has the only consistent ramp cards (Wild Growth and Innervate), insane card draw (Ancient of Lore) and somewhat decent board clear (Starfall or Swipe). In fact, as the meta slows down, we might see more of the taunt-heavy ramp druid decks to counter the combo decks.
6
So basically this card is an apology for Cobra Shot lol
12
Do you guys remember Mankrik from the Barrens? :) Anyone who quested in the Barrens in WOW before Cataclysm knows this guy and his quest to save his wife :) anyway i hope you like it.
http://www.wowwiki.com/Mankrik's_Wife
edit:
scenarios -
Mankrik's wife gets silenced -> you can still make use of him by enraging him for the taunt (or killing the wife with taskmaster/whirlwind effect, but the deathrattle wont work ofc :))
enemy plays mankrik aswell -> no mankrik can attack untill all wives are dead (lel)
in general this is anti-aggro card. not sure if warrior really needs it that much but i couldn't really fit mankrik in any other class (he is a blademaster) + i really wanted to make a card about him :)
24
great card even without the battlecry :)
Lost Tallstrider begs to differ. =P
3
Chillwind passes it, sure, but that +1 health makes the cards worlds apart ... there is just so many 4 attack weapons and minions and 4 damage spells in constructed. A 4/4 for 4 while not really completely terrible just needs a more reliable upside than this!
What you are saying has nothing to do if a minion passes the Vanilla Test or not. A 4 mana 4/4 passes the Vanilla test and can be considered good, stats wise. It has a solid body and solid attack in perfect balance to his mana cost.
I've argued against the statments that he is gargbage. He simply isn't. He is not great, just ordinary statwise, but his ability can be powerful in certain circumstances, where the ability can be considered beneficial to the player. So he is a statwise good ordinary Beast card ("Beast" matters) with the potential to be great in certain circumstances. I do not call such a card "unplayable", "garbadge" or "bad".
2
The card is not too powerful, true, but it is not as bad as many people think.
I conclude:
9
Puts on headband turns on eye of the tiger and drinks the blood of mannoroth smoothy I'm ready for Black Rock coach put me in.
23
I'd start bench pressing whelps. You don't have much time.
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1
If BGH was nerfed in the manner that you suggest, Warrior would be by far the most powerful class in the game with virtually no way of stopping them. As a Warrior player, I say, let's do it!
Edit: if you think I'm serious, *I'm not.
2
You just described the problem perfectly. The fact that druid can just draw all their cards and automatically win the game is a massive issue--Miracle Rogue was nerfed for that exact reason. If you can't see why that's a problem, well, I can't help you.
1
Druid right now is basically in a place where you lose if they have a single minion on the board towards the end of the game.
3
Here because druid is badly in need of a nerf. Here I am, up by four cards against a druid towards the end of a game. I'm at 27 health, he's at 17. I have Alex on the board and a fiery war axe in hand, he has one boombot. All of a sudden, force of nature, savage roar, savage roar, I lose. I knew I was dead to that but I had no way to gain any more life or to clear the boombot. Nobody in their right mind can say that's fair. I dominate all game to lose to that fucking cheese. Here I am at almost full health, with an absolutely dominant board position (he'd already used his BGH so that wasn't a threat), but it just doesn't matter because this fucking combo is completely broken.
1
Trump's takes:
"Welcome to the worst card in Blackrock Mountain. I'm sorry Warriors."
"It only works out in Disney movies."
"It's a card that you really shouldn't pay any attention to."
1
This card definitely isn't just flat out better than WW. If you run this instead of WW, you can no longer Grom-WW-Execute for a kill.
1
I think that everyone mistakenly views this as a Face Hunter card. This card doesn't fit well there. However, it is exactly what Control Hunter needs to become competitive.
5
It should read,
"Deal 1 damage to ALL minions. If you have no armor, deal 3 damage instead."
But then, the card would actually be good.
1
I probably should've elaborated more in my response, so I apologize if I sounded terse and for my lack of explanation. I counted Argent Squire as a two attack minion in my calculation because of divine shield, which is probably why our numbers don't match. The reason that I said you're incorrect is because the odds that an opponent gets a minion with an effect that can make it valuable to them are incredibly small.
Finally, you will always have an opportunity to react to whatever drops from Hungry Dragon before you end your turn. Because of the fact that the odds of giving your opponent a USEFUL, valuable minion are very low, combined with the fact that you can react to said minion before the end of your turn, I believe it to be highly improbable that your opponent will get half decent value out of the one drop on a regular basis.
1
I'm aware. Simply wanted to point out a situation where giving your opponent a minion is beneficial.