• 1

    posted a message on nerf Big Game Hunter / BGH

    If BGH was nerfed in the manner that you suggest, Warrior would be by far the most powerful class in the game with virtually no way of stopping them. As a Warrior player, I say, let's do it!

    Edit: if you think I'm serious, *I'm not.

    Posted in: Card Discussion
  • 2

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!
    Quote from Balthier21 »

    and i will end this druid thing by saying this. the guy who said druid needs a nerf was playing control warrior which is druids best matchup. you lost the game cause your game was so slow and innefective that the druid player collected all the combo pieces to finish you off and thats what happens most of the times in this matchup. now me as a druid player i lost to a control warrior which is my easiest matchup cause he drew 5 cards from acolytes of pain when i couldnt silence them or answer them effectively cause i had mostly the combo pieces on my hand. after he drew that much he had the answer for everything i played. if youre saying druid needs a nerf why dont your execute almost free mana cost hard removal gets nerfed too

    You just described the problem perfectly. The fact that druid can just draw all their cards and automatically win the game is a massive issue--Miracle Rogue was nerfed for that exact reason. If you can't see why that's a problem, well, I can't help you.

    Posted in: General Discussion
  • 1

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Druid right now is basically in a place where you lose if they have a single minion on the board towards the end of the game.

    Posted in: General Discussion
  • 3

    posted a message on Group therapy! Need to blow off steam? Mega salty? Here is the place!

    Here because druid is badly in need of a nerf. Here I am, up by four cards against a druid towards the end of a game. I'm at 27 health, he's at 17. I have Alex on the board and a fiery war axe in hand, he has one boombot. All of a sudden, force of nature, savage roar, savage roar, I lose. I knew I was dead to that but I had no way to gain any more life or to clear the boombot. Nobody in their right mind can say that's fair. I dominate all game to lose to that fucking cheese. Here I am at almost full health, with an absolutely dominant board position (he'd already used his BGH so that wasn't a threat), but it just doesn't matter because this fucking combo is completely broken.

    Posted in: General Discussion
  • 1

    posted a message on New Card - Revenge - Warrior

    Trump's takes:

    "Welcome to the worst card in Blackrock Mountain. I'm sorry Warriors."

    "It only works out in Disney movies." 

    "It's a card that you really shouldn't pay any attention to."

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Revenge - Warrior
    Quote from macbx_jfc »

    I think it's actually a great card. 

    Against Face Hunter or Mech Mage, this plus Shield Block/Shieldmaiden can win you plenty of games, whereas Whirldwind plus Shield Block/Shieldmaiden can't. The difference between 1 damage and potential 3 damage is huge, the difference between 1 mana and 2 mana is not really that significant. Whirlwind is played because it's clears 1/1 tokens and is a convenient Execute/Grom activator. Anything Whirlwind can do, this can do better. 

    This card definitely isn't just flat out better than WW. If you run this instead of WW, you can no longer Grom-WW-Execute for a kill.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Quick Shot [Hunter]
    Quote from Duranoar »

    MAYBE you would run one of them in face hunter. But I don't really see it as a great card, good for sure but not great.

    I think that everyone mistakenly views this as a Face Hunter card. This card doesn't fit well there. However, it is exactly what Control Hunter needs to become competitive.

    Posted in: Card Discussion
  • 5

    posted a message on New Card - Revenge - Warrior

    It should read,

    "Deal 1 damage to ALL minions. If you have no armor, deal 3 damage instead."

    But then, the card would actually be good.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Hungry Dragon
    Quote from Mister_Smith »
    Quote from thej00 »
    Quote from Mister_Smith »

    No Velerios, you are incorrect. The most common drops from Hungry Dragon will be 1/2. Pretty much everything you said in your post is off base, except that the fact that this card will be very good in priest.

    There is a total of 34 one drops this card could potentially spawn since those cards are known for not spawning token creatures and only choose from the pool of actually collectible cards. 

    Exactly 12 out of those are 2/1s or better - Dust Devil Zombie Chow etc. - among the remaining ones there are at least 5 cards that might be considered equally valuable Argent SquireMana Wyrm and so on and also 3 providing a taunt which will be relevant most of the time. 

    So while you might not get a 2/1 on average the chance of getting something with at least half decent value is really high.

    Incorrect Mr. Smith. The odds of your opponent getting a 2 or 3 attack minion are 38.2%.

    And i never said anything else? I have even listed the number ob those minions and yes i can do the math myself and there is literally nothing in my post that would contradict your statement. (the numbers roughly match, might be a miss count somewhere)

    So maybe before throwing around phrases like "incorrect" really read the post? What i said was that you do NOT get a 2(+) attack minion on average but that the probability of getting a minion that has some value in one form or another - Argent Squire with divine shield, Mana Wyrm which can potentially be buffed, Voidwalker with taunt etc. - is pretty high and shouldn't be underestimated instead of just looking at raw stats.

    I probably should've elaborated more in my response, so I apologize if I sounded terse and for my lack of explanation. I counted Argent Squire as a two attack minion in my calculation because of divine shield, which is probably why our numbers don't match. The reason that I said you're incorrect is because the odds that an opponent gets a minion with an effect that can make it valuable to them are incredibly small. 

    Finally, you will always have an opportunity to react to whatever drops from Hungry Dragon before you end your turn. Because of the fact that the odds of giving your opponent a USEFUL, valuable minion are very low, combined with the fact that you can react to said minion before the end of your turn, I believe it to be highly improbable that your opponent will get half decent value out of the one drop on a regular basis.

    Posted in: Card Discussion
  • 1

    posted a message on New Card - Hungry Dragon
    Quote from Mecha_Lynx »
    Quote from thej00 »
    Quote from Metzelmax »

    Returning a card to your hand can be benefitial, whereas giving your opponents minions is rarely ever benificial.

    Unless it's the crazy dude always preaching on the corner.

    THE END IS COMING!

     

    But that's a 2-drop.

    I'm aware. Simply wanted to point out a situation where giving your opponent a minion is beneficial.

    Posted in: Card Discussion
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