- stayinmytrap8
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Member for 7 years, 1 month, and 16 days
Last active Fri, Jan, 12 2024 09:30:33 -
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- 147 Total Posts
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fahadlight posted a message on New Priest Card Reveal: Psychic ScreamPosted in: News -
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SpectraWaves posted a message on New Card Reveal: Lone ChampionPosted in: NewsLone Champion you say?
Well,
"Let me change your mind!"
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user-10764100 posted a message on [LEGEND 75% WIN RATE] Tempo RoguePosted in: [LEGEND 75% WIN RATE] Tempo RogueThe actual winrate of this deck is 55-60%
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macadow posted a message on Hearthstone Patch 9.1 - Card Balance Changes Have Arrived!Posted in: NewsReady for Ping-pong priest and Jade druid meta ...
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Majin_Cyanure posted a message on Legend Highlander Priest - 90% WRPosted in: Legend Highlander Priest - 90% WRReplecement for Northshire Cleric, don't have the basic set ?
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Demon_Diablos posted a message on Ben Brode on Evergreen Cards in Standard, Hall of Fame, Player Accessibility to the MetaPosted in: NewsKnights of The Frozen Throne had the potential to be the most diverse meta in a long time, now just Druid and Priest will be the only playable classes. Well Done Team 5, you did it again.
edit: After calming dow ans watching Trump`s opinion about the nerfs, and saying how it actually might open space for decks like Control Warlock, Miracle Rogue and Midrange Hunter amog ohters, that would be very positive. I still hold what I said that this meta can be on of the bests, but this will only happen if the nerfs work as intended, now I only hoe Trupm´s prediction comes tru.... But I still think Hex and War Axe nerfs are stupid.
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Sarcazmo posted a message on Ben Brode on Evergreen Cards in Standard, Hall of Fame, Player Accessibility to the MetaPosted in: NewsIt appears that the HS team is taking a similar approach to this game as the WoW devs took towards PVP.
Back when I played WoW I LOVED PvP. It was so much fun, and was always a dynamic experience. However, slowly but surely, the devs moved to homogenize all the classes and the diversity suffered. Healers didn't feel nearly as unique, DPS classes seemed interchangeable etc.
When Hearthstone first came out, the point of having different heroes and classic was to offer UNIQUE identities for each respective class. Each class had UNIQUE, POWERFUL, CLASS DEFINING cards. That was the whole point. So while Warriors got Fiery War Axe, Mages got Fireball etc.
With each successive nerf to powerful class defining cards the HS devs are ruining the identities and diversity they strove to create in the first place. What's the point of making Hex the same as Polymorph.
The Dev team also seems to confuse the issues. Fiery War Axe is a powerful card. Everyone agrees on that. But the card itself isn't itself intrinsically overpowered. The cards the devs decided to print that synergize perfectly with it are the problem. So rather than identifying the root cause, they nerf an integral card to the warrior class.
There is also a huge lack of consistency in the devs thought process. Who remembers 8 mana Mind Control? Do you remember how the devs justified its nerf? Let me remind you
Mind Control can be frustrating to play against, and is dominating play at the lower ranks. This should allow opponents playing versus a Priest to have a couple more rounds to make use of their high cost minions before they have a sudden change of mind.Now lets have a look at why they didn't decide to nerf Ultimate Infestation.
So let me get this straight, since Mind Control is frustrating to play against, it was nerfed. But since Ultimate Infestation 'feels bad to lose to' it isn't worthy of a nerf? Am I the only one that sees the irony here?Our team has discussed making a change to Ultimate Infestation since it feels bad to lose to.Again they really aren't addressing the root problem. If you want to introduce an incredibly powerful class defining card, you're going to have to do it for all classes. Is there any single 10 mana card in the game for any other class that's as powerful as Ultimate Infestation? No, there is not.
It's also quite ironic they brought up Ice Block. I get why the card is frustrating. If the devs have been debating what to do about it for some time, why release Open the Waygate at all? This deck would not work without Ice Block. Just another example of inconsistency from the devs.
The devs are not focused on class representation, identity, or diversity. How long as Rogue only had basically one dominant archetype in miracle rogue? Sure quest rogue was a thing, but it was promptly nerfed. Why haven't they focused on making more viable alternative rogue decks? How about hunter? Hunter has languished for several seasons now and no new powerful cards have been released for this class.
I always thought it was odd they decided to make the core set evergreen and then constantly nerf cards from it. Why make it evergreen at all if you want nerfs? Ben brode said he thought 10 cards from the core set in a deck was about right... Well then why have a core set at all? If you want new cards to be played the majority of the time get rid of the core set. The core set should be a way to allow players to have access to the powerful class defining cards explained above. Now they won't even have that if all these nerfs continue to happen.
The greatest strength of Hearthstone should be the fact that it is a digital card game which would allow for timely updates for issues that obviously need to be addressed. Instead we have the devs provide unnecessary head scratching nerfs to cards that weren't needed while ignoring core issues and class identities.
As a player base we are intelligent enough to realize this game will never be fairly balanced. Ever. Is that not the point? Some classes will get awesome cards while other classes have alternative equally as powerful cards. As long as each class has a couple different viable archetypes, isn't that the point?
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Cthutul posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsWhat about the motherfucking new priest?
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Randymarshlol posted a message on Five Card Nerfs Coming in the Next Hearthstone Update - Druids, Win Axe, Murlocs, HexPosted in: NewsAnd that's the story of how Control Warrior got shat on because of some fucking pirates.
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Maukiepaukie posted a message on Legend in 18 hoursPosted in: Legend in 18 hoursCompletely disgusting
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Yog is back pogchamp :D
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Its meh priest need more thief cards in order for this to work + everything will be random.Seems not good
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If the pirates gonna be a thing in this exp then this is op
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How you can speak about safe crafts coz you still dont know how meta will look a like ? Predictions are predictioins, we need too see real action.
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Some guy before full card reveal said that druid will be hofed which was funny and i laughed so much on that statement, but now when i see all these cards i can say "Meme guy for the president" clap
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Druid did get insane combo cards we are fucked boys...
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Why it needs to be so fking retaded effect... Art is rly cool but this discover mechanic bad! So much trash deathrattle's in game atm...
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For the ppl who are starting now with this game without having any card in collection just collect some dust and craft Whizbang the Wonderful is heavenly good F2P support coggers :) #proud of blizzard
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Didnt regret crafting mossy horror clap :D
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If you are new @ this game and you are starting now just get dust and craft Whizbang The Wonderful ez clap :D