• 2

    posted a message on New Druid Legendary Minion - Flobbidinous Floop

    Why to pre-order? I only need 1600 dust for the new expansion. 

    Posted in: Card Discussion
  • 0

    posted a message on Three New Cards - Supercollider, Flobbidinous Floop, Whizbang

    Mo mulligan with Whizbang, right? It starts after that like Genn/Baku, isn't it? Haven't watched the announcement yet, for case if it's already explained.

    Posted in: News
  • 1

    posted a message on New Neutral Minion - Upgradeable Framebot

    Blizzard, what have you done...

    2 mana 1/5 with tribe. Do you understand your game??? Have you ever played against anybody else than innkeeper???

    Posted in: Card Discussion
  • 1

    posted a message on How much MANA would this effect cost

    That card would be way too op, cause it is a key finder. Jaina, UI, Shadderwock, Guldan (without giants), Valeera. It should be very slow, but low enough for card draw. I would say 5/6 mana.

    Posted in: General Discussion
  • 8

    posted a message on Molten Giant & Mountain Giant to Become Elemental + More Minion Changes

    I spent dust for my moonkin beast druid. Dust refund!!! Kappa

    Posted in: News
  • 1

    posted a message on who are you voting for in summer htc?

    Never voted for AAA streamer before, but this time i go for dog

    Posted in: Tournaments
  • 0

    posted a message on Happy with the healtiest meta since a long time

    It's a balanced meta, but it depends of highrolls and rock paper scissor matchups. Blizzard should find a way avoiding netdecking. That's the biggest and most annoying issue.

    Change standard expansions every season so that netdecking doesn't work and the game stays fresh. Give weak card buffs instead of nerfs for collectors. A win or a loss shouldn't depend on a single card or highroll.

    So, laddering is still not enjoyable, but meta is "healthy".

    Posted in: General Discussion
  • 0

    posted a message on Shudderwock

    You should consider, that it is definitley an one-year-card. After chain gang rotation it will disappear. (As long as no new copy battlecry comes around)

     

    Posted in: Shaman
  • 1

    posted a message on Six Card Nerfs Coming - Naga Sea Witch, Spiteful Summoner, and More!

    My magic will tear you apart. Thanks

    Posted in: News
  • 0

    posted a message on Revert Yogg to Pre-Nerf State [Petition] (Wild)

    It was nerfed, cause mage was pretty ugly with that. But in times of naga and 3/9 taunts all the way and old Yogg would be blessing for wild. Pro Yogg!

    Posted in: Wild Format
  • 0

    posted a message on Pre-ordered. Who else as well?

    I pre-ordered last week. I'm happy that the powercreep-time seems to have an end. No turn 3 16/12 stats anymore. Unfortunately, not all classes have the same potential so far. 

    Posted in: General Discussion
  • 0

    posted a message on The Pessimist's Tier Guide to The Witchwood
    ... token druid as well, which is still standard with penguin instead of patches.
    Forgot that some cards leave standard. (Ravens and beast draw card) maybe i was wrong there...
     
     
    Posted in: Card Discussion
  • 0

    posted a message on The Pessimist's Tier Guide to The Witchwood

     Rebuke tier 2.5?

    Wispering Woods tier 3?

    Serious? Are we playing the same game?

    Paladin is a fast class, with small minions, which flood the whole board as long as no aoe spell comes around  . In OTK you wanna save one or two horseriders. Rebuke can destroy a whole turn of spell hunter or exodia mage for  2 mana. I think it's better than Loatheb, cause paladin don't need a 5/5 Body and has 3 mana for drawing cards.

    Wispering Woods is playable in a Big Druid with Sea Giant or in a token druid as well, which is still standard with penguin instead of patches.

    IMHO, these two cards are metabreakers.

    Posted in: Card Discussion
  • 1

    posted a message on Missing Old Hearthstone

    I hated the druid combo, but loved Ancient of Lore. But I really miss the times, where vanilla yeti was still a good value card and turn 7-8 lethal was called "aggro". 

    Posted in: Card Discussion
  • 0

    posted a message on Wild format should have requirements?

    Malygos Shaman is only played in wild, of course, but it is more a meme deck and not strong enough to compete. Secret Pally was long time T1 in wild, but now it seems too weak, cause call to arms gives a huge minion push, and there's less deckspace for secrets. And in control matchups you get outvalued by voidlords, DK Anduin and plague.

    But you're totally right with your prediction to the next rotation. There will be huge differences, cause kaza/raza/reno priests will all move to wild. Don't think, that anyone will dust the core cards and still play the deck in wild.

    Posted in: Wild Format
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