• 0

    posted a message on Wild format should have requirements?

    The latest expansions have more power creeps, so the old expansions cannot compete. Only few single cards have additional synergies, i.e. Sludge Belcher/Sylvanas for N'Zoth, Quartermaster for Dudes, Ships Cannon for pirates,  Voidcaller/Mal'Ganis for Cubelock and of course Reno. 

    So... wild is like standard with some bonus-cards. If you/ your opponent not draw these cards, it looks like standard. Former meta decks, like Secret Pally or Mech Mage See chanceless. That's what it is.

    Posted in: Wild Format
  • 1

    posted a message on Card you are most happy to see rotate out in April

    And 2019 everyone will be happy, that bonemare, warlock DK, corridor creeper, etc. leave standard.  There will be new op toxic, new pirates, new good priest cards and we poor wild player have still to handle the old sht combined with the new one. Hello Reno, hello ships cannon...

    Posted in: Standard Format
  • 1

    posted a message on The Ever-growing Power of N'Zoth

    Same with barnes, reno, brann, DK's, etc

    Posted in: Wild Format
  • 8

    posted a message on Kobolds & Catacombs Pro Deck Roundup ft. Wild Legend Aggroadin, Legend Spell Mage

    Time has  changed... Naxx  aggro decks were turn 7 lethal and yesterday i had an opponent with turn 4, although i had 2 taunts.... Aggro, UI idols and priest. Meta in Standard, Meta in wild, the 4th expansion in row... it's not a minion-trade-game, it's a value-power-in-your-face-game. Sad

    Posted in: News
  • 0

    posted a message on Which was your free Legendary Weapon?

    157 Packs, 11 legy + free  weapon. And after  2nd half years, 100+ legys, i've still never drawn a mage legy. 

    Posted in: Card Discussion
  • 0

    posted a message on Which was your free Legendary Weapon?

    F******ck hunter D:

    Posted in: Card Discussion
  • 1

    posted a message on 45 cards to be revealed soon. Are you excited?

    Hunter weapon. 8 mana 3/3 when you play this you've maid it to turn 8 without conceding. 

    Posted in: General Discussion
  • 9

    posted a message on New Hunter Card Reveal: To My Side!

    I'm afraid to open a KaC pack, cause it's possible to get that shitty card. O_o  

    Posted in: News
  • 0

    posted a message on We Need A Neutral Mass Removal?

    Aggro doesn't balance meta, it's the issue. In times of turn 2 (coin) with 3 murlocs 3/2, 3/3 and 2/3 = 16 stat points or 4/1 DT: 3/2 and 3/2 beasts = 15 stat points you need more solutions. Flame juggler was a former aggro card with 2/3 + 1 random dmg. Nowadays it's a joke. 

    Anduin, Jade Idol and co. are the issues on the other hand.

    We have a game with power creeps. Good old value yeti and minion trades are gone with hs Identity. So play aggro or control power, scissor paper stone, and that's balanced.

    No additional removal

    Posted in: Card Discussion
  • 2

    posted a message on Trollferatu

    Nice with Doom, bloodbloom an Reno

    Posted in: Trollferatu
  • 0

    posted a message on Top 5 Problematic Hearthstone cards

    Still to nerf:

    1. Jade Idol: destroys control in wild mode forever. 

    2. Primordial glyph:  discover a spell of the best spell class and usable even for combos. 2 x copies in deck. In combination with braindead cards like open the waygate and ice block it's the best spell of the game.

    3. Ultimate Infestation: ~ 17 mana value. still cannot understand how  such a card could be realeased

    4. Keleseth: drawstone card at it's best. Shaman had a legendary at 6 mana, what was too slow and had 4/4, but keleseth is too early and almost an insta game decider. Should be on 4 mana spot with 4/4.

     

    5. DK's: the idea of DK's is a huge danger for wild over all coming expansions, like Reno, N'Zoth or Quests. They define archetypes and could be out  of control with a single not well-designed card. I think, hearthstone was great as a trade minion game with a value yeti with 4/5. Nowadays the consistency and synergies force to much  to create specific decks.

    Btw: problematic till the last nerfs

    Upgrade: you have one more damage, even for the next round for 1 mana. That was the card to nerf and maybe dread corsair, fiery war axe was fine. Now upgrade is ok since warrior has  no good weapons in early game

    Fire Fly: the real reason for the (former) issues with aggro druid, shamans, quest rogue. Maybe it's now after innervate and quest nerf in a better spot.

    Posted in: Standard Format
  • 4

    posted a message on First Turn OTK

    Thx for the deck, druids now in every mode! Hearthstone: expensive drawgame with one class! Good job, blizz

    Posted in: First Turn OTK
  • 0

    posted a message on Mayor Noggenfogger -mechanics?

    Oh ok. Read it after post. Then it was not so ridiculous as thought. 

    Posted in: Card Discussion
  • 0

    posted a message on Mayor Noggenfogger -mechanics?

    Had a wierd Match in brawl. 4 turns and every single  attack on me, not one of his 7 minions(!). I had in average 4 minions. So with the Faces the chance was 5-8 so 41,6%. 41,6% ^ 7minions of him attacked ^ 4 turns. 2,25^ -11!!

    Cannot Imagine, that it is completely random.

     

    Posted in: Card Discussion
  • 0

    posted a message on How Strong is Pirate Warrior Right Now?

    Yeah, faced  pirate warrior 9 (!) times in row in wild. Play reno priest with 6-7 anti aggro cards, but drawstone lets me only win with reno, golakka in the first turns. Most of times it is turn 5 lethal

    Posted in: Warrior
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