Yeah I liked it a lot, then realized people also netdeck for it aaaand the end.
- sevpa_rox
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Member for 7 years
Last active Fri, Oct, 8 2021 12:17:15 -
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Shaft posted a message on Duels is frickin sweet! Why the hate on this site?Posted in: General Discussion -
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uiasdnmb posted a message on Blizz should calm down with the mana cheating cards.Posted in: General DiscussionThere's also way way too many discover/add random cards in the game at this point which is another "resource cheating" issue. Using cards that can't trade 1-3 or at least 1-2 is meaningless.
You don't play around any removal because it's not feasible, just keep slamming your minions/spells on curve and hope they haven't discovered an answer.
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Psy_Kik posted a message on Blizz should calm down with the mana cheating cards.Posted in: General DiscussionMaybe they should just bite the bullet and accept that if they want to keep printing more and more powerful shit to sell packs (and they do) they should just bump the health pools. It's simply not the same game it was when 30hp was made the baseline.
High rolls lead to unanswerable boards in the first two turns and resource management went out the window with all the random ass card generation. Aggro is given insane card draw, and the swing potential of the late game decks with all the mana cheating is crazy now ...every aspect of the game has been pushed to the limits it seems to me. Maybe more health really is the answer?
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Inchpractice posted a message on Blizz should calm down with the mana cheating cards.Posted in: General DiscussionI think we have moved to a point now where the big game hunter nerf being reversed would be fine and appreciated. It is only a small thing but will at least help against the early doors 8/8s or allow you to deal with a crazy buffed minion in later turns with some mana left to deal with the other flood of hench baddies.
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Geoff posted a message on Early ThoughtsPosted in: WarlockQuote from Vladpetresq >>Druid will get 100% get nerfed. Overgrowth breath of dreams or lighting bloom are getting nerfed.
Like the deck is very highrolly but when it highrolls there is litterly nothing the opponent can do.
Hunter: probaly will still be tier 1 like always
Rogue: Might be tier 1 or high tier 2
DH: might be tier 1 or high tier 2
Paladin: pure paladin seems strong we need to wait how strong it will be.
Warlock: Zoo seems strong it will probaly be tier 2
Mage: idk
Priest: priest is still annoying to face
what about Warrior???
O yeah I forgot about warrior.
Looking at how strong the class was before the expansions and what they got in this expansion I wont be suprised warrior will still be tier 1 or high tier 2
Did you notice that on your list almost everything is either tier 1 or tier 2? :D
This is not how tiers work, my friend, no matter how strong you believe certain decks are - you can't split entire meta into just two tiers. If you think everything is busted... oh well, one busted thing is always more busted and this is how tiers are created.
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Depressed_Cabbage posted a message on Deck is not valid for this mode in wild?Posted in: General DiscussionThis happened to me at the start of the expansion, i converted deck to standard, replaced cards and somehow ended up with deck 31/30 cards. So maybe check that.
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TheEvilAce posted a message on Deck is not valid for this mode in wild?Posted in: General DiscussionI had this bug several times too. Try it again until it works is my only advice.
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Majora posted a message on Deck is not valid for this mode in wild?Posted in: General DiscussionYeah happened to me a few times. Just click on a different deck then back to the one you want to use and that should work.
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ManGawy posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22Posted in: NewsThey wont give away free dust for "low life" wild playèrs like us
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EbonyMaw posted a message on ROGUES ARE GETTING NERFED! 4 Card Changes Coming May 22Posted in: Newswould you really run a brew master on the off chance that it is against another control deck and you happen to be going first? probably not, like you said, its a coin flip. so you would probably not want to give up a card slot just so you can maybe expand your deck.
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They don't earn money with wild. There are long-term players, who spent much money in the past, but are sick of standard meta since years and able to craft new key cards for wild. No reason to support these players anymore. Unfortunatley I am one of them...
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Thought the same. I was looking forward these nerfs to play wild again, but they hardnerfed baku paladin, one of the very few decks to play against questlock.
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85% winrate, turn 4 2x8/8 minions, destroys everything and fatigue in opponents face. It's impossible to ladder in wild with any other class.
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Every watch post and Kargal get a dust refund and crossroad not, cause it is just a random epic? I have > 100k dust, so I don't care about the dust refund. However, it would be consequent and that's the point.
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Have two (now useless) crossroad watch posts. They should refund this too, if they destroy a complete deck style.
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In other words: we have no idea, what we are doing. Our whales quit the game and we have to find a way breeding new whales for the future, but not that obviously. :/
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The system is interesting. Hopefully the meta won't be a piece of sh*t like the last 3 months, but new cards are very strong again. In three years is a 3 mana 4/7 average, right? The game is more and more "draw on curve and snowball". Plus, I'm worry to play BG. I totally don't like it.
I'll try, but I guess it is over as a card game with interactions to your opponents. And that was key for me 5 years ago.
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Yeah, new approach:
9 mana 7/7 -> 8 mana 5/5: say it is a buff and you have not to give dust refund. $$$
Never played so less matches in a meta in 4 years. The "nerf" won't change anything :/
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Overgrowth: 5 mana
Kaelthas: 3rd spell 1 mana
Hand of A'dal: 3 mana
Agent: 4 mana
Kayn: charge-> rush (2nd nerf, welcome to the club with rogue quest)
I would appreciate mage frostnova up to 4 and wild quest redesign, but i don't think mage get a hit. And it is time: coldlight seer: murlocs +1health
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5 years hearthstone: ~3.500€ paid, ~90% of cards + 80.000 dust
3 months runeterra: 5€ paid, ~70,% of cards + 45.000 shards and 7/13/40/80 wild cards...