I managed to get up 4 ranks with this deck. It's win ratio is pretty high. I only lost 2 games. One to a C'Thun Druid where I didn't draw too well, and one to a Yogg-Spell-Mage, where his Yoggy pulled through for him. Other than that .. this deck has been crushing all the C'Thun decks out there.
- robertalexstorm
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Member for 8 years, 9 months, and 1 day
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Bmatt posted a message on Dragonlord Paladin!Posted in: Dragonlord Paladin!Theres already 9 dragons in the deck and Hungry Dragon, isnt a great card to begin with. Truesilver Champion is way better for the clear.
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r2d2go posted a message on [In-Depth] Legendary Handlock GuidePosted in: [In-Depth] Legendary Handlock GuideJaraxxus is more important for Handlock, it single handedly makes your fatigue game one of the best. Sylvanas is better in general, but if are "pretty much just concerned with this deck", Lord J is a significantly higher priority.
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ThisCoward posted a message on Dragon ConsortPosted in: Dragon ConsortA few times people have let me turn 3 Brann into turn 4 coin -> consort into turn 5 ysera. I don't always expect to get that but boy is having a dragon reduced by 4 mana fun.
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xCreatech posted a message on [BRM] Mill Rogue is Back!Posted in: [BRM] Mill Rogue is Back!No, I don't think so. Played first match with that deck (Casuals) against a kind of Miracle Rogue I think. Turn 5 he only had 1 card in hand and I didn't get any kind of card draw or something like this at this point but still won. My Deathlord gave him a Leeroy on board and he buffed it on 14dmg. Turn 7-8 I had only 4HP but luckly I could GANG UP my Antique Healbot and healed myself to the sky :D I got board control with some stuff and finished him with my board control because he had no cards in hand. That means you don't need your opponent to overdraw. You can simply frustrating him to death ;) But I agree that this deck is VERY hard to play, especially for new players and also that you need some luck ofc... but I think you need in almost evry "deck"/match(-up) luck^^
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raichudoggy posted a message on [BRM] Mill Rogue is Back!Posted in: [BRM] Mill Rogue is Back!Look Closely at the deck. The Strongest Minion is King Mukla for a reason.
You want their removal to be dead in their hand (Stuck there, if you will). If you add clockwork, they now have a good target for their removal spells. And They WILL have the removal for Clockwork Giant, since they have so many cards in their hand when you drop him.
Not to mention the Giant would be the sole Big Game Hunter Target in the deck.
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oxidiser posted a message on [BRM] Mill Rogue is Back!Posted in: [BRM] Mill Rogue is Back!This deck is insanely fun. It only works maybe half the time even if you know what you're doing with it (and I like to think that I do).
Any deck that runs Deathlord is weak to bad luck... if a Ragnaros the Firelord pops out of your opponent's deck it's probably GG. That being said, the only REALLY tricky part for me is near the end when your opponent stops drawing new cards. You can no longer kill things with Vanish and Sap... meaning you can't kill ANYTHING with this deck.
It's very important to be able to Gang Up your Coldlight Oracle early. You need your card draw every bit as much as your opponent wants to stop drawing. Also helps to slow play a bit if you're against control. Nothing lovelier than attacking an Acolyte of Pain with your dagger and that priest keeps healing it, thinking I'm the moron. Until he has a board full of stuff with an already full hand and loses all his stuff.
[EDIT] I had to share this story from playing this deck. I got my first mean friend request after playing this deck. The guy called me a hacker and told me to go fornicate myself. I've never felt so good about a win in this game and I've been playing for 1.5 years. Thank you random tempo mage.
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I just made a Reno-lock teched around this card. In this picture, I just tapped, played a 0 cost Twisting Nether to clear the opponent's C'thun and my minions, played an 8 mana Kel'Thuzad and a 0 mana Ragnaros that I tapped into. He conceded soon after.
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Instead of minions to heal Kel'Thuzad, I simply relied on Rafaam's Lantern of Power. After all, you want big minions on the board. Rafaam definitely helps and the Lantern of power made Kel'Thuzad immortal to flamestrike.