Those complaining don't know what they're talking about. Refer yourself to some actual statistics at hsreplay.net
META
Tier 1 - Win Rate
Even Paladin - 59.44%
Spiteful Druid - 58.40%
Odd Paladin - 58.35%
Tier 2 - Win Rate
Cube Warlock - 56.18%
Secret Paladin - 55.33%
Spiteful Priest - 53.88%
Zoo Warlock - 53.63%
Quest Rogue - 53.46%
Quest Warrior - 52.83%
Odd Rogue - 52.82%
Control Priest - 52.62%
Tempo Mage - 52.29%
Miracle Rogue - 51.69%
Big Spell Mage - 51.48%
Tempo Rogue - 50.63%
Spell Hunter - 50.16%
That's a shit ton of tier 2 decks. Wait until some lists are fine-tuned until you declare this expansion figured out. Maybe you're just stuck in the wrong place on the ladder where you're only seeing paladin and spiteful decks, but I've seen plenty of these others lately.
There's also five Tier 3 decks with win percentages about 48%+ ... Taunt Druid, Midrange Hunter, Control Warlock, Rush Warrior, Odd Hunter.
1
....it shouldn't
1
Based on the comments I'm seeing, this will be the single most underrated card of the set by far. None of the forms are great by themselves, but they are all situationally strong and cover a lot of different situations. This never sits in your hand.
1
You mean people underrate flexibility as always.
1
Counter to your opinion. If you have to announce to people on Hearthpwn that you are leaving, you probably aren't leaving. If you don't like a game, don't play that game. If you like a game, but it is starting to wear a little thin, take a break. Just do it. Don't act like you are some hero for quitting.
3
Without commenting too much on the power of the card, I will say that a good player makes the RNG of this card tilt in their favor based on the situation. If you can't make the discover skew in your favor, that would be your own fault. This card is the right kind of RNG.
Also, to those comparing this card to Harbinger Celestia, learn the game. This card isn't going to make its way to the meta unless you do get 2 cards, but it is by no means trash. This would have been played in a number of metas.
1
Not even remotely close. This card is a yeti with a small upside. Yeti's just aren't relevant anymore. Boogeymonster was a big stats win condition that cost 8 mana, was way too difficult to setup properly, and would have been better as an 8/9 with no ability (which still would have been worse than this card by a mile).
1
It's interesting, but probably not good enough.
3
I understand the concern, but mage and paladin are very different classes and ice block and this card a very functionally different. I'm willing to give it a shot.
3
He just failed a difficult combo. Chill your tits.
10
This card doubles the effects of your spells in mage. I made it 7 mana which is possibly a bit heavy, but adding this to mage can be dangerous so it makes sense. This card alone helps underpowered cards like Greater Arcane Missiles and Unexpected Results become a lot stronger, but doesn't encourage traditional burn or combos so as to keep things from getting out of hand. Card draw is amplified quite a bit as well and AOE gets a nice boost as well. This card could also help enable a mill mage with Research Project .