• 1

    posted a message on Patch notes released

    The nerfs are minor in general, The crabrider nerf is the only one that really seems to make a difference, The rest of the nerfs will not stop the cards being played, Might slow some classes down slightly but still going to go the same way, Spring water nerf does'nt really change much its still going to be played on curve mage just wants to draw its deck and with flow remaining the same a nerf to spring water does'nt change that much really, The nerfs are unlikely to change anything at the top end of the meta what was the strongest decks/classes are likely to remain that way and the buffs sure as hell are'nt going to change much at all, Will the win percent of the better decks drop slightly, Possibly, Will the win rate of the "buffed" classes increase, Possibly slightly but will the nerfs/buffs stop the domination of Paladin, Hunter and Mage, Not in the slightest.

    Posted in: General Discussion
  • 1

    posted a message on Incoming buff predictions (post for your fav class in bad need of them)
    Quote from Humllec >>
    • Twisting Nether --> 6 mana. It's slightly better than Brawl (5 mana) and Shadow Word: Ruin (4 mana), so 6 would be fine.
    • Mortal Coil --> 2 damage. One damage less than Holy Smite but can draw a card, with would be fair trade off (-2 dmg is too much).
    • Siphon Soul --> 3 mana, but no longer heals you. It's slightly better than Shadow Word: Death, so 3 mana would be fair cost.
    • Hellfire --> 3 mana and deals damage only to minions. 4 mana for symmetrical effect with face damage is too slow and too dangerous in aggro matchups.
    • Lakkari Felhound --> Remove battlecry. It's basically Sen'jin Shieldmasta (unplayable card from 2013) with just 3 more health. Class cards can be stronger than neutrals and vanilla 3/8 for 4 mana wouldn't make Warlock broken for sure (especially with all that power creep).
    • Free Admission --> 2 mana, draw 2 cards (not just minions), without any discounts. Like Arcane Intellect (which everyone knows is bad) for 1 mana less.

    Wow................

    I'm not saying all those cards should be buffed at the same time.

    Warlock is second worst class in the game (after Shaman) for like last 3 years and his control archetype wasn't viable since Cube Lock. He is so far behind in terms of power level, that he needs really big boost to be viable and relevant again. Most of all, he's too reactive and too slow (majority of his cards are overcosted, so he never gets any tempo or lead on the board, even after clearing it over and over) and he doesn't have reliable tools to make significant swing turns. Even his most powerful card, Lord Jaraxxus, needs 3 turns to generate real value. Turn 9 is just gain 5 armor and do nothing (which is crazy by itself!), on turn 10 you spawn one 6/6 without taunt or rush, and on turn 11 you can use it for the first time. In comparison Troublemaker is not as strong in a long term, but it gives you immediate, ongoing value, that can swing games. Warlock never gets anything like that, which is a shame.

    Warlock needs rework, new cards or huge buff to existing ones, there's no other way. When they nerf Tickatus (and I hope they will), he'll be gone from the game as a dead class with no purpose and place in the meta, outdated and redundant.

     What happens if Tickatus is'nt nerfed though, While you say you hope they will you cannot expect Warlock buffs until that happens because people already hate that card so any buffs to Warlock without a nerf to Tickatus is'nt going to go down very well and even if they do nerf Tickatus they have said only 10 cards will be buffed, I think theres classes in a much worse position that Warlocks right now that are in much more need for buffs than Warlock is.

    Shaman is obviously in a terrible position right now and needs alot of help to become a viable class again, Personally i think priest is in a very sad state aswell, Its not even a class right now, Priest at this point should just be renamed to "Created by" because thats all the class is right now, I see a priest player and i dont worry about board threats, I dont worry about swing turns, I dont worry about burst damage, All i think is, "Oh how many cards will be created by this turn and how much will they heal for". Heals for 30+ health a game, Creates 20+ cards a game and still the biggest threat the class has is a fatigue timer.

    Posted in: General Discussion
  • 1

    posted a message on Refreshing spring water in comparison with Pot of Greed ban.
    Quote from I_Feel_Ur_Pain >>

    Oh no drew 4 cards that may or may not help me in the game I had plenty of garbage cards drawn with rsw   . Mage is strictly at disadvantage with no minions but hey let’s nerf it more lol.

     I mean if you had plenty of garbage cards drawn with spring water.......Maybe dont put garbage cards in your deck, Thats a you problem, I think what you meant to say was, I had plenty of draw that did'nt help me at all from spring waters but if the cards you drew were actually garbage thats a you problem and has nothing at all to do with spring waters, If you play DoL and then spring waters and the random cards you got were garbage.......Again not a spring waters problem.

    Just because you've had games where spring waters has'nt drawn you what you need does'nt mean anything, A rogue can play secret passage and draw completely dead, Get zero card generation and just draw 2x shadowstep and sinister strike and cloak of shadows or blackjack stunners with no secrets in play on no enemy minions on the board depending on the rogue deck, Does that make those cards all garbage too?

    You can draw bad in any game but if you're playing a actual deck then not one of those cards in your deck can be considered garbage and if it is then that is on you and maybe you should think about cutting those cards from your deck, It might be useless at the time but thats not the same as garbage, "I drew bad when i play spring waters" is not a valid reason as to why spring waters is fine, Now i'm not complaining about spring waters i think its a card that is good but not game breaking but i'm not sure bad draws is really a arguement as to why its not busted when literally every deck has bad draws.

    Posted in: Card Discussion
  • 6

    posted a message on When are the nerfs coming?!?!?!

    You have'nt had chance to try out the new cool cards you've picked up, Do you honestly think any nerfs are going to change that and allow you to play new cool cards, This is'nt expansions of the past where people actually tried new decks for a few week after a expansion until the meta settled, The meta was settled before the new expansion even arrived, Minute one of the expansion everyone knew what was going to be the power house decks and thats what they have played and will continue to play.

    As soon as the nerfs are announced before the patch even goes life the new meta will already be in place, Theres unlikely to be much if any experimenting happening people already know what decks are strong right now, Sure they might not be Mage or Paladin level strong but if those two classes suffer big time from the nerf the next decks to take that spot are already ready and waiting to be the new decks you'll be seeing game in game out, Maybe if we're lucky it will be more than 2-3 classes but even if it is that you're still very unlikely to beable to try your new cards because you're going to be coming up against decks that are already refined and were refined before the expansion even launched.

    As long as Blizzard keeps having these pre expansion tests for streamers ect the chances of really getting to try out new cards are very slim because the decks are out before the expansions are and as we have seen not only in this expansion but previous ones aswell a large portion of the player base will play the best decks from the off and keep playing them until they are nerfed because winning is more fun for them, Even back when people did used to experiment with decks in a new expansion you had players who would play old existing decks purely to farm ladder against those people experimenting and would'nt even play a new deck until it was meta to do so and once it was that was all they would play.

    As much i would like to tell you that you'll get your chance to play with your new cool cards sadly it is very unlikely that will happen because as you are seeing now people only want to play the best decks and are not interested in anything else, Thinking nerfs will change anything is just wishful thinking really because the only thing nerfs change are cards and decks, The players remain the same and the players only play the best decks and as much as i would like to tell you otherwise.......There is no nerf that is going to change that, There is always going to be a meta, There is always going to be the best 2 or 3 decks and those decks are going to be what you run into game after game after game, If you're lucky you might get a single day where you run into something different but dont worry once peoples favorite streamers start playing those meta decks we'll be back to the usual meta deck grindfest we all know and hate.

    Posted in: General Discussion
  • 4

    posted a message on Control lock is the most brain dead busted control deck ever
    Quote from DeafKnight >>

    Warlock removal and disruption is the whole point of the archetype and is supposed to be like that. 
    Seriously, if your deck can't win if it loses one or two key cards then the problem is your deck, not the opponent. 

    There's an old proverb about eggs and baskets that applies quite nicely here...

     You can literally make that argument for any deck at all, "Oh the RNG of Deck of Lunacy is the whole point of the archetype" the card is put in the deck for a reason so why you complaining when the reason its there actually works right?, People are'nt putting it in their decks for the lols of it they have build a deck purely around Deck of Lunacy, They avoid 5 drop spells because 8 drop spells are dreadful, They put in 3-4 7 drop spells because they want Nagrand Slam, They stack 3 and 4 drop spells because they give 6 and 7 drop spells which are largely mass card draw and mass AoE spells, The whole point of that archetype is built to get the most out of Deck of Lunacy, Its supposed to be like that.

    Pen Flinger, Rogue and Paladin build their decks around that card, That is the pure archetype of that deck to take advantage of Pen Flinger as much as possible, Why people complaining about it, Its supposed to be like that.

    You can literally make the "Its the archetype its supposed to be like that" for literally any deck in the game because they are built to a archetype so obviously that is how the deck is supposed to play that does'nt mean its not a problem, Look back at previous decks that have been dominant in the past, Machine gun priest, Quest rogue, All of them have had the archetype they will build to and all of them did what they were supposed to be doing the problem was they did it way too good and that is the same as Tickatus, It does what it does but it does it to a level that no other deck can even consider playing a control archetype.

    Posted in: General Discussion
  • 5

    posted a message on Deck of Lunacy and the no minion mage

    The OP comment is wrong and that is what people seem to fail to understand about Deck of Lunacy, "Oh its loads of RNG", Try playing Deck of Lunacy in wild where it is a load of RNG and come back and tell everyone how broken the card is, The card is'nt broken because its loads of RNG its broken because of the lack of RNG in standard due to the small spell pool it has to pull from, It is a card that will likely get worse with each expansion until it is completely unplayed like it was prior to the current expansion hitting.

    Right now you have 2 10 cost spells, 1 9 cost spell, 9 8 cost spells of which 2 are useless and 1 is barely useful, 8 7 cost spells of which 5 are AoE and only 1 is completely useless and finally 7 6 cost spells of which 4 are massive card draw and again only 1 is completely useless, The lack of RNG is what makes Deck of Lunacy a issue not the RNG of it.

    With a card like Deck of Lunacy i should'nt beable to predict the kind of deck i'm going to end up with but right now that is quite possible atleast when it comes to the 6-7-8-9-10 cost spells, Its predictable RNG where you can build a deck to give you the best chance of hitting those cards you want because you know the spell pool is so small, Like if i play 1 Incanter's Flow before Deck of Lunacy i know without a doubt that i have 3 Libram of Hope in my deck, I know that i will likely have atleast 2 big card draws in my deck, You know there is a lack of RNG when you can predict what is going to be in your deck with or without Incanter's Flow being played.

    Again it is not the card that is the problem, The card was never a issue before the expansion and is not a problem in the slightest in wild, The problem is the small spell pool, Its the perfect storm for Deck of Lunacy a very small spell pool 6 mana and above and most of those spells being extremely strong, It is probably a one expansion wonder because it will get worse the more cards that are added to the pool, That does'nt mean the card in standard is'nt a issue though i'm not saying that all just that the problem is'nt the card itself as much as the spell pool it has to pull from.

    Posted in: General Discussion
  • 2

    posted a message on About deck of lunacy
    Quote from user-100313749 >>

    yes Tickatus is problem but is not rng ,the problem with heavy rng is killing the game(and many other things).We know theres a problem in a game when we see 80% of the same decks and right now today i have 14 matches in th row vs mages with deck of lunacy , i autocenced after 7th in thr row.Hearthstone is mediocre to bad designed from day one and instead of fixing the game they make it more frustrating,every serious game have global rules like min 1 mana cost so we cant see 0 mana librams spam.I am watching a lot of streamers ,no one seems to enjoy the game except paid clowns like Regis .I say again , Tickatus is bad yes but rng is worse because blizzard ok purpose put gambling mechanics because of addictive nature of gambling .Any deck that dont let you play is bad,including Tickatus or librams for different reason.

     Oh i agree there is multiple problems, Tickatus is just terrible because it completely kills control for any other class, Librams have their issues but less so than Tickatus or Deck of Lunacy i think, RNG has been becoming more and more of a issue for quite awhile now and Deck of Lunacy just shows that, However like i said its not so much the card that is the problem because prior to the expansion it was anything but a problem at all, Deck only became a problem when the spell pool it pulls from is extremely diluted and in most cases just down right predictable......Like you say RNG but right now Deck of Lunacy is'nt really RNG and that is the problem, You know your 9 cost you know its 100% Libram of Hope, 10 cost is going to be Nagrand Slam or Survival of the Fittest.

    Theres only 9 8 cost spells and only 3 of them are largely useless, 8 7 cost spells of which 5 are AoE and only 2 are largely useless, 7 6 cost spells of which 4 are large card draw spells and only 1 is completely useless, That is not really RNG it is alot more predictable making it a bigger problem than pure RNG, You know your 10 cost spells are 50/50, Your 9 cost is 100% healing and a taunt with divine shield, Your 7 cost is most likely going to be AoE removal, Your 6 cost is almost always going to be massive card draw, Thats not really RNG, You take Deck of Lunacy to wild and then you've got complete RNG but right now due to the small spell pool in standard Deck of Lunacy is a problem because its not RNG if anything.

    Posted in: Standard Format
  • 2

    posted a message on Priests everywhere, why are they everywhere

    Control priest is a deck that is in the same place it was if not slightly better than it was, You can just cut single card, Slot in Yogg as another win condition and you're good to go, The deck was very cheap to play as it was since it only really ran Galakrond, Pretty much the same reason you'll see Hunters, Its another cheap deck.

    Posted in: General Discussion
  • 2

    posted a message on #DeletePriest
    Quote from PainkillerJM >>
    Quote from Artimex723 >>

    Priest is a difficult class to judge. It has always been a control class, and it's hated, becuase the majority of people prefer fast games with Aggro decks. However, there are many players who enjoy long control matchups (including me), so that's why it's a difficult matter. I think, every class has it's own advantages and disadvantages, while we can say that Priests biggest advantage is that it counters Aggro. Obviously deleteing the class is not an option, just like you wrote, but it would also be fun to see other archetypes than control for Priest. I still don't understand why they HoFd Northshire Cleric and literally destroyed the only other possible playstyle - Inner Fire combo.

     I think that advantage you mention is what it SHOULD be, right now slower decks are loosing to priest thanks to galakrond and other cards. I know it sounds super salty but what I feel when I match against priest is f**k this class. So going by the heart #ReworkPriest

     You'll find alot of priest players including myself completely agree priest is in a bad place right now it has one style of play and that is pure survival, Its not aggro, Its not midrange, Its not even control it is purely survival, You win the game by surviving, Did you survive against a aggro player then you won, Did you survive against a midrange deck then you won, Did you survive against a control player then you won, Priest is a class with no win condition, Its only win condition is to literally survive against the win condition of every other deck type and then they finally win, You're not salty at all because alot of priest players feel the same way, We're not happy being the class with no direction at all but its what we have so we make the most of it.

    I would love to beable to play a early game priest deck but does the class have the cards to support that, Hell no. I would love to play a midrange deck with priest but again it does'nt have the cards to support that neither, All it has is control and its not even regular control because it has no win condition other than just surviving everything your opponent does and beat them with stolen cards and RNG from Galakrond.

    Look at the dual class cards and you will see 8 cards and 7 of them are 100% designed for the other class and not priest and the one that is actually better in priest is only better because once again it allows you to steal your opponents stuff, Warlock/Priest you have Raise Dead, Flesh Giant, Disciplinarian Gandling and Brittlebone Destroyer all of which are better in warlock than priest so much so only one is used in priest at all and lets be honest priest does'nt exactly need Brittlebone Destroyer removal is'nt something priest lacks. Then in Paladin/Priest you have Gift of Luminance, Devout Pupil and High Abbess Alura all better in paladin than priest and then you have Wave of Apathy which is the only card that fits into the current style of priest and that is because it allows you to steal from your opponent.

    Priest is in a place right now where it does'nt fit in any of the normal styles of play, It cannot do aggro, It cannot do midrange, It cannot do combo anymore and it cannot do control, Priest is in place all on its own called survival mode and it is extremely frustrating to play against but its also not exactly fun to play neither, I would like to say Blizzard will give priest a direction but after seeing those dual class cards i honestly dont see it happening anytime soon they printed 4 warlock cards 3 paladin cards and 1 priest card and called them dual class cards but hey priests are used to relying on other classes cards to actually be playable so i guess in that sense it fits the style of priest to just say "Hey heres 4 warlock cards and 3 paladin cards you dont have to steal you can just put in your deck........Only they will completely suck for class so you might aswell not bother".

    Posted in: Priest
  • 5

    posted a message on #DeletePriest
    Quote from Likafoss >>

    A win condition against priest should be run them out of 'stuff' but right now with Galakrond and other steal/Mind Control effects it becomes a game of you vs. yourself with some of the best control cards sprinkled in to take any advantage away you may have had. Even if you play Archivist Elysiana there's a chance they can steal it with Thoughtsteal or something and ruin a large portion of your win condition.

    Additionally, they have extreme importance in killing their minions due to the amount of buffs and win-more cards they have when ahead at all, just like Divine Spirit Inner Fire days, but less power spiky. Either give other classes more tools on the same power level or tone Priest down a little bit.

     You want to give other classes the tools to go late game with a priest when that is literally all that priest has, The worst class if you want to play the aggro game, A subpar paladin if you want to play the buff midrange game, As a priest main i actually hate the way priest is right now where your win condition is to literally steal your opponents cards or out value them purely with Galakrond, The class seems to have one indetity right now and that is to just frustrate every opponent and nothing else, It is'nt a aggro class, It is'nt a midrange class, Hell its not even a late game class it is literally a steal class with a RNG Galakrond thrown in to make sure you win the value game.

    Even the dual class cards printed show that perfectly, Warlock/Priest......No its Warlock cards that priests can play it just feels like cards stolen from a warlock they were not designed for both classes they were designed for Warlocks, Paladin/Priest again no not at all they are Paladin cards that priest just happens to have access to but cards that are clearly designed to fit into paladin decks and not priests, Even when not stealing cards it feels like just using cards stolen from warlocks and paladins.

    As a priest player when i'm making a deck i always find myself wondering "What is my win condition" its a easy question for all other classes/decks but when it comes to priest each and every time the answer remains the same........Survive, That is all priest can do is survive to win its not fun to play and its not fun to play against but that is where priest is right now but as a priest main i still play it because thats my class.

    That being said priest Galakronds infinite value game is a mistake you would have thought Blizzard would have learned their lesson from Rexxar and Dr Boom but they went and did the exact same thing again, Hopefully its the last time we Blizzard make that same stupid mistake but i would'nt bet on it.

    Posted in: Priest
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