The main issue imo is that there is still lots of incentive to win in casual (quests, 10g for 3 wins). When people are trying to win, they will play decks that win. Perhaps taking some of that away from casual could help the one problem, but i don't think it would be worth it overall.
Raza in Mage would also be insane, as it then combos with Coldara Drake. Or just put all the Jade cards from Rogue, Shaman, and Druid in one deck. Or combine the Hunter and Druid beast cards. 0_o
I'm sure there are many examples of broken interactions. The game is not designed with intermixing of classes in mind.
The Last Kaleidosaur - “Impossible!” exclaimed the Silver Hand Recruit, his eyes filled with fear. Uther shook his head, turning the crystal until it caught the light: “Life finds a way.”
I believe so. When they did the video for the spoiler dump Frodan played against a mage with the quest and if I remember correctly after his opponent used the coin the quest went up by one number. Maybe go back and watch to see again, but I'm 99% certain it does.
No, it went down differently in the stream. Frodan played the coin into Mana Bind. Then the opponent played the coin from that, incrementing the quest. I think the verdict is still out.
I definitely would find room for Brawl if you can. It's a big part of what makes control Warrior great typically. It also counters the swarm strategies that counter the Rag hero power.
Hemet, Jungle Hunter is underrated as an aggro card. Think about putting this in a deck with a bunch of cheap, aggressive minions, and then all the higher cost cards are just reach cards. Then when you play him you can guarantee burst damage to finish them off. For example, leaving only Doomguard in zoo.
Maybe Awaken the Makers or Fire Plume's Heart. I really like both the art of these, and the quest mechanic in general. Quests fit so well into the theme of the set.
You're correct that this isn't a Spike card. It's not consistent or efficient enough to be super competitive.
As far as Johnny is concerned, plenty of people would find this card fun despite what you say. Have you heard of Yogg-Saron? Arguably one of the more fun cards in HS to date. But that has basically nothing to do with what Johnny likes (Timmy is the one who is more in it for the fun). Johnny likes expressing themselves though deckbuilding and playing. So playing this silly random card is 100% a way to do this.
And I have no idea what you're trying to say about Timmy. Timmy loves big flashy effects. Large creatures often or large, impactful spells. So what the heck does that have to do with rarity. Can this be a flashy card though? Yes, definitely.
I really think this is both a Timmy and Johnny card.
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The main issue imo is that there is still lots of incentive to win in casual (quests, 10g for 3 wins). When people are trying to win, they will play decks that win. Perhaps taking some of that away from casual could help the one problem, but i don't think it would be worth it overall.
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Not sure this matters to you, but i think the clone chamber has some applications in wild.
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Why were you roping? It sounds like it was just to make them angry. Which is kinda the definition of BM.
Obviously that wasn't nice of them, but it what did you expect?
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What's your favorite thing that a card says in Un'Goro? My current top pick is Ozruk.
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You should go for a walk or something. You need a break.
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Raza in Mage would also be insane, as it then combos with Coldara Drake. Or just put all the Jade cards from Rogue, Shaman, and Druid in one deck. Or combine the Hunter and Druid beast cards. 0_o
I'm sure there are many examples of broken interactions. The game is not designed with intermixing of classes in mind.
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Those are all great. Just to point out a few excellent Jurassic Park references:
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Yeah, i was thinking of that. Any ideas what specifically to add or remove?
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And now I see there are two in the deck... Please ignore me.
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I definitely would find room for Brawl if you can. It's a big part of what makes control Warrior great typically. It also counters the swarm strategies that counter the Rag hero power.
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Hemet, Jungle Hunter is underrated as an aggro card. Think about putting this in a deck with a bunch of cheap, aggressive minions, and then all the higher cost cards are just reach cards. Then when you play him you can guarantee burst damage to finish them off. For example, leaving only Doomguard in zoo.
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Maybe Awaken the Makers or Fire Plume's Heart. I really like both the art of these, and the quest mechanic in general. Quests fit so well into the theme of the set.
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