despite my best efforts, I've never been able to do a clean sweep of my starters.. the people that run this comp have probably all wised up by now and know not to wipe them out. Even those that don't taunt with Kazakus
I also don't have Nefarian maxed (1 of 12 mercs I don't have maxed despite having no tasks left for anybody. Long'xin is another but her missing that 5 health has never been a factor), and while I don't think missing that +1/+5 has ever been a factor, who's to say?
I'm just really hoping we don't have to wait all the way until 23.4 for something to be done about Trigore. They HAVE to be able to see that that buff has completely destroyed the meta.
sorry.. I'm just not seeing it.. I'm trying everything, even what you suggested.. I'm still 0-for-infinity against that comp, whether its the Cairne/Vol'jin/sylvanas bench or a Cookie/Sinestra/Sylvanas
There's "waiting for the meta dust to settle" and then there's broken stuff Stevie Wonder would've been able to see like Switcheroo and Unlimited Mech Works.
I love how the main reply here is "just play secrets! Good luck for the 7 other classes that don't have them!
..and again, really missing the point. OTK itself is shit gameplay, (and that's a whole other debate) but TURN 3-4 OTK, I don't care what class/deck you are, is simply indefensible (debate definition of indefensible; I don't mean it can't be countered) and a failure of design and balance.
..and starfish does jack-all in Wild where a switcheroo priest can do 40 damage FROM HAND on turn 4
Correct. Starfish is a standard card that works as a standard solution to a standard problem. Wild has it's own wild solution to this wild problem. As I mentioned before, every class with secrets has one or more that let you survive the 40 damage burst, and some can even negate the whole thing. Other class can... get to 11 armor I guess? I don't play wild so you tell me how feasible that is by turn 3.
But you are going to say that it not the point, so I am going to ask this first. What is the point of wild? Like I said, I don't play it so I always assumed it was to be a place where you can do cool things with old cards combined with the new ones. Every rotation I see something and think "man, that would have been sweet to play with X!" But X just rotated, so it is a combo only available in wild. As a wild player, I want to know what wild is to you, if not a game mode where crazy combos happen and countered with a vast library of cards to draw upon.
Well, I have a whole rant about this planned, but waiting for the appropriate thread, but to give you a short answer, I play Wild because I've played since beta and Standard removes 90% of my collection. And yes, because of this, I DO expect Wild to be, well, Wild, but what I would like (but would never get, and that would be part of my rant), is SOME moderation.
I understand that there would be OP interactions, but there should be limits.. and things like 40 damage from hand on Turn 4, or a druid casting 20 spells on Turn 2 because they decided to unnerf a card (THAT WAS NERFED FOR A f-ing REASON) just aren't OK.
..but there are -business- reasons why they -deliberately- keep Wild a trash heap, so all I can do is ineffectually complain on unofficial message boards.
2.7% play rate, 47% win rate, hard countered by silence which all classes have access to. Not a problem.
Silence doesn't counter it in Wild. It's 40 -from hand- for 4 mana, unless you have a taunt out, in which case it's a measly 20. The only other counters are secrets (which not every class has) or a turn 3 coin + Okani.
I really don’t think that’s necessary….if you’re mainly upset about the boar priest deck then it’s win rate is painfully low so I’ll take the free win 4 out of 5 games I face them.
Otherwise I don’t understand why people are so irritated with it…
You don't understand why people have a problem with a deck that either concedes on draw or deals 40 damage from hand on turn 4?
Not everyone cares about "free wins".. some people want to, yanno, actually play the game.
Priest sit at 41%~ winrate and you plebs still complain? Wow.
Start getting tech or get out smorc'd by a trash tier class.
It's not about wins and losses.. its about a degenerate deck that's sucking all the potential fun out of the game. If I win every single matchup against priest because they concede because of a bad draw, I'm not having fun because we're not actually playing the game.
..and starfish does jack-all in Wild where a switcheroo priest can do 40 damage FROM HAND on turn 4
0
I suppose they felt what it was before, triggering on first damage only, was too weak, hence the buff in the first place.
As for how I'd nerf it? Well, if simply reverting the buff is out of the question, make the effect an actual attack instead of a ranged effect.
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despite my best efforts, I've never been able to do a clean sweep of my starters.. the people that run this comp have probably all wised up by now and know not to wipe them out. Even those that don't taunt with Kazakus
I also don't have Nefarian maxed (1 of 12 mercs I don't have maxed despite having no tasks left for anybody. Long'xin is another but her missing that 5 health has never been a factor), and while I don't think missing that +1/+5 has ever been a factor, who's to say?
I'm just really hoping we don't have to wait all the way until 23.4 for something to be done about Trigore. They HAVE to be able to see that that buff has completely destroyed the meta.
0
sorry.. I'm just not seeing it.. I'm trying everything, even what you suggested.. I'm still 0-for-infinity against that comp, whether its the Cairne/Vol'jin/sylvanas bench or a Cookie/Sinestra/Sylvanas
0
are you referring to Standard specifically? Plenty of highlander decks out there in Wild
6
I'm not Blizzard, but I certainly hate it
0
They specifically said no new mercs until 23.4.
1
gets murdered by Kazakus/Trigore/Diablo.. WHICH IS EVERY DECK NOW
I sincerely have no idea what they were thinking with this Trigore buff.
1
so regarding Wild, I'm guessing something involving Switcheroo and realizing that unnerfing Kael'thas was a really, really bad idea?
2
There's "waiting for the meta dust to settle" and then there's broken stuff Stevie Wonder would've been able to see like Switcheroo and Unlimited Mech Works.
1
I love how the main reply here is "just play secrets! Good luck for the 7 other classes that don't have them!
..and again, really missing the point. OTK itself is shit gameplay, (and that's a whole other debate) but TURN 3-4 OTK, I don't care what class/deck you are, is simply indefensible (debate definition of indefensible; I don't mean it can't be countered) and a failure of design and balance.
0
Well, I have a whole rant about this planned, but waiting for the appropriate thread, but to give you a short answer, I play Wild because I've played since beta and Standard removes 90% of my collection. And yes, because of this, I DO expect Wild to be, well, Wild, but what I would like (but would never get, and that would be part of my rant), is SOME moderation.
I understand that there would be OP interactions, but there should be limits.. and things like 40 damage from hand on Turn 4, or a druid casting 20 spells on Turn 2 because they decided to unnerf a card (THAT WAS NERFED FOR A f-ing REASON) just aren't OK.
..but there are -business- reasons why they -deliberately- keep Wild a trash heap, so all I can do is ineffectually complain on unofficial message boards.
1
I actually didn't see that this was specifically in the Standard section, so my error.
4
Silence doesn't counter it in Wild. It's 40 -from hand- for 4 mana, unless you have a taunt out, in which case it's a measly 20. The only other counters are secrets (which not every class has) or a turn 3 coin + Okani.
..and again, not everything is about winrate.
8
You don't understand why people have a problem with a deck that either concedes on draw or deals 40 damage from hand on turn 4?
Not everyone cares about "free wins".. some people want to, yanno, actually play the game.
1
It's not about wins and losses.. its about a degenerate deck that's sucking all the potential fun out of the game.
If I win every single matchup against priest because they concede because of a bad draw, I'm not having fun because we're not actually playing the game.
..and starfish does jack-all in Wild where a switcheroo priest can do 40 damage FROM HAND on turn 4